43 lines
1.3 KiB
Lua
43 lines
1.3 KiB
Lua
local colMap = {
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["Amulet"] = "AmuletMod",
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["Ring"] = "RingMod",
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["Belt"] = "BeltMod",
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["Quiver"] = "QuiverMod",
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["Helmet"] = "HelmetMod",
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["Body Armour"] = "BodyArmourMod",
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["Boots"] = "BootsMod",
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["Gloves"] = "GlovesMod",
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["Shield"] = "ShieldMod",
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["Bow"] = "BowMod",
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["Claw"] = "ClawMod",
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["Dagger"] = "DaggerMod",
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["Staff"] = "StaffMod",
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["Wand"] = "WandMod",
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["One Handed Axe"] = "OneHandAxeMod",
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["One Handed Mace"] = "OneHandMaceMod",
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["One Handed Sword"] = "OneHandSwordMod",
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["Sceptre"] = "SceptreMod",
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["Thrusting One Handed Sword"] = "ThrustingOneHandSwordMod",
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["Two Handed Axe"] = "TwoHandAxeMod",
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["Two Handed Mace"] = "TwoHandMaceMod",
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["Two Handed Sword"] = "TwoHandSwordMod",
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}
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local out = io.open("../Data/Essence.lua", "w")
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out:write('-- This file is automatically generated, do not edit!\n')
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out:write('-- Item data (c) Grinding Gear Games\n\nreturn {\n')
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for essence in dat("Essences"):Rows() do
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if essence.Tier > 0 then
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out:write('\t["', essence.BaseItemType.Id, '"] = { name = "', essence.BaseItemType.Name, '", ')
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out:write('type = ', essence.Type._rowIndex - 1, ', tier = ', essence.Tier, ', ')
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out:write('mods = { ')
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for type, col in pairs(colMap) do
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out:write('["', type, '"] = "', essence[col].Id, '", ')
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end
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out:write('}, },\n')
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end
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end
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out:write('}')
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out:close()
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print("Essences exported.")
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