- Updated tree - Added "Cast on Frostbolt?" for Ice Nova and Vortex - Updated poison/bleed ratios - Added source breakdowns for ailments - Double Dipping
59 lines
1.8 KiB
Lua
59 lines
1.8 KiB
Lua
loadStatFile("stat_descriptions.txt")
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local itemClassMap = {
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[4] = "Amulet",
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[5] = "Ring",
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[6] = "Claw",
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[7] = "Dagger",
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[8] = "Wand",
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[9] = "One Handed Sword",
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[10] = "Thrusting One Handed Sword",
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[11] = "One Handed Axe",
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[12] = "One Handed Mace",
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[13] = "Bow",
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[14] = "Staff",
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[15] = "Two Handed Sword",
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[16] = "Two Handed Axe",
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[17] = "Two Handed Mace",
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[20] = "Quiver",
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[21] = "Belt",
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[22] = "Gloves",
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[23] = "Boots",
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[24] = "Body Armour",
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[25] = "Helmet",
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[26] = "Shield",
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[32] = "Sceptre",
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}
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local out = io.open("../Data/3_0/ModMaster.lua", "w")
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out:write('-- This file is automatically generated, do not edit!\n')
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out:write('-- Item data (c) Grinding Gear Games\n\nreturn {\n')
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for _, craftKey in ipairs(CraftingBenchOptions.IsDisabled(false)) do
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local craft = CraftingBenchOptions[craftKey]
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if craft.ModsKey and itemClassMap[craft.ItemClassesKeys[1]] then
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local mod = Mods[craft.ModsKey]
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out:write('\t{ ')
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if mod.GenerationType == 1 then
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out:write('type = "Prefix", ')
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elseif mod.GenerationType == 2 then
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out:write('type = "Suffix", ')
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end
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out:write('affix = "', mod.Name, '", ')
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local stats, orders = describeMod(mod)
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out:write('"', table.concat(stats, '", "'), '", ')
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out:write('statOrder = { ', table.concat(orders, ', '), ' }, ')
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out:write('level = ', mod.Level, ', group = "', mod.CorrectGroup, '", ')
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local master = NPCMaster[craft.NPCMasterKey]
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local npc = NPCs[NPCs.Id(master.NPCsKey)[1]]
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out:write('master = "', npc.ShortName, '", masterLevel = ', craft.MasterLevel, ', ')
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out:write('types = { ')
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for _, itemClassesKey in ipairs(craft.ItemClassesKeys) do
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out:write('["', itemClassMap[itemClassesKey], '"] = true, ')
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end
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out:write('}, ')
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out:write('},\n')
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end
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end
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out:write('}')
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out:close()
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print("Master mods exported.") |