724 lines
30 KiB
Lua
724 lines
30 KiB
Lua
-- Path of Building
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--
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-- Module: Skills Tab
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-- Skills tab for the current build.
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--
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local pairs = pairs
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local ipairs = ipairs
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local t_insert = table.insert
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local t_remove = table.remove
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local m_min = math.min
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local m_max = math.max
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local groupSlotDropList = {
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{ label = "None" },
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{ label = "Weapon 1", slotName = "Weapon 1" },
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{ label = "Weapon 2", slotName = "Weapon 2" },
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{ label = "Weapon 1 (Swap)", slotName = "Weapon 1 Swap" },
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{ label = "Weapon 2 (Swap)", slotName = "Weapon 2 Swap" },
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{ label = "Helmet", slotName = "Helmet" },
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{ label = "Body Armour", slotName = "Body Armour" },
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{ label = "Gloves", slotName = "Gloves" },
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{ label = "Boots", slotName = "Boots" },
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{ label = "Amulet", slotName = "Amulet" },
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{ label = "Ring 1", slotName = "Ring 1" },
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{ label = "Ring 2", slotName = "Ring 2" },
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}
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local SkillsTabClass = newClass("SkillsTab", "UndoHandler", "ControlHost", "Control", function(self, build)
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self.UndoHandler()
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self.ControlHost()
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self.Control()
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self.build = build
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self.socketGroupList = { }
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self.sortGemsByDPS = true
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-- Socket group list
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self.controls.groupList = new("SkillListControl", {"TOPLEFT",self,"TOPLEFT"}, 20, 24, 360, 300, self)
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self.controls.groupTip = new("LabelControl", {"TOPLEFT",self.controls.groupList,"BOTTOMLEFT"}, 0, 8, 0, 14, "^7Tip: You can copy/paste socket groups using Ctrl+C and Ctrl+V.")
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-- Gem options
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self.controls.optionSection = new("SectionControl", {"TOPLEFT",self.controls.groupList,"BOTTOMLEFT"}, 0, 50, 250, 100, "Gem Options")
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self.controls.sortGemsByDPS = new("CheckBoxControl", {"TOPLEFT",self.controls.groupList,"BOTTOMLEFT"}, 150, 70, 20, "Sort gems by DPS:", function(state)
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self.sortGemsByDPS = state
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end)
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self.controls.sortGemsByDPS.state = true
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self.controls.defaultLevel = new("EditControl", {"TOPLEFT",self.controls.groupList,"BOTTOMLEFT"}, 150, 94, 60, 20, nil, nil, "%D", 2, function(buf)
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self.defaultGemLevel = tonumber(buf)
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end)
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self.controls.defaultLevelLabel = new("LabelControl", {"RIGHT",self.controls.defaultLevel,"LEFT"}, -4, 0, 0, 16, "^7Default gem level:")
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self.controls.defaultQuality = new("EditControl", {"TOPLEFT",self.controls.groupList,"BOTTOMLEFT"}, 150, 118, 60, 20, nil, nil, "%D", 2, function(buf)
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self.defaultGemQuality = tonumber(buf)
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end)
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self.controls.defaultQualityLabel = new("LabelControl", {"RIGHT",self.controls.defaultQuality,"LEFT"}, -4, 0, 0, 16, "^7Default gem quality:")
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-- Socket group details
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self.anchorGroupDetail = new("Control", {"TOPLEFT",self.controls.groupList,"TOPRIGHT"}, 20, 0, 0, 0)
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self.anchorGroupDetail.shown = function()
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return self.displayGroup ~= nil
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end
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self.controls.groupLabel = new("EditControl", {"TOPLEFT",self.anchorGroupDetail,"TOPLEFT"}, 0, 0, 380, 20, nil, "Label", "%c", 50, function(buf)
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self.displayGroup.label = buf
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self:ProcessSocketGroup(self.displayGroup)
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self:AddUndoState()
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self.build.buildFlag = true
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end)
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self.controls.groupSlotLabel = new("LabelControl", {"TOPLEFT",self.anchorGroupDetail,"TOPLEFT"}, 0, 30, 0, 16, "^7Socketed in:")
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self.controls.groupSlot = new("DropDownControl", {"TOPLEFT",self.anchorGroupDetail,"TOPLEFT"}, 85, 28, 130, 20, groupSlotDropList, function(index, value)
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self.displayGroup.slot = value.slotName
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self:AddUndoState()
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self.build.buildFlag = true
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end)
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self.controls.groupSlot.tooltipFunc = function(tooltip, mode, index, value)
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tooltip:Clear()
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if mode == "OUT" or index == 1 then
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tooltip:AddLine(16, "Select the item in which this skill is socketed.")
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tooltip:AddLine(16, "This will allow the skill to benefit from modifiers on the item that affect socketed gems.")
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else
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local slot = self.build.itemsTab.slots[value.slotName]
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local ttItem = self.build.itemsTab.items[slot.selItemId]
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if ttItem then
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self.build.itemsTab:AddItemTooltip(tooltip, ttItem, slot)
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else
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tooltip:AddLine(16, "No item is equipped in this slot.")
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end
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end
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end
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self.controls.groupSlot.enabled = function()
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return self.displayGroup.source == nil
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end
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self.controls.groupEnabled = new("CheckBoxControl", {"LEFT",self.controls.groupSlot,"RIGHT"}, 70, 0, 20, "Enabled:", function(state)
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self.displayGroup.enabled = state
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self:AddUndoState()
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self.build.buildFlag = true
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end)
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self.controls.sourceNote = new("LabelControl", {"TOPLEFT",self.controls.groupSlotLabel,"TOPLEFT"}, 0, 30, 0, 16)
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self.controls.sourceNote.shown = function()
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return self.displayGroup.source ~= nil
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end
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self.controls.sourceNote.label = function()
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local item = self.displayGroup.sourceItem or { rarity = "NORMAL", name = "?" }
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local itemName = colorCodes[item.rarity]..item.name.."^7"
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local activeGem = self.displayGroup.gemList[1]
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local label = [[^7This is a special group created for the ']]..activeGem.color..(activeGem.grantedEffect and activeGem.grantedEffect.name or activeGem.nameSpec)..[[^7' skill,
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which is being provided by ']]..itemName..[['.
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You cannot delete this group, but it will disappear if you un-equip the item.]]
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if not self.displayGroup.noSupports then
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label = label .. "\n\n" .. [[You cannot add support gems to this group, but support gems in
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any other group socketed into ']]..itemName..[['
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will automatically apply to the skill.]]
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end
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return label
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end
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-- Skill gem slots
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self.anchorGemSlots = new("Control", {"TOPLEFT",self.anchorGroupDetail,"TOPLEFT"}, 0, 28 + 28 + 16, 0, 0)
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self.gemSlots = { }
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self:CreateGemSlot(1)
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self.controls.gemNameHeader = new("LabelControl", {"BOTTOMLEFT",self.gemSlots[1].nameSpec,"TOPLEFT"}, 0, -2, 0, 16, "^7Gem name:")
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self.controls.gemLevelHeader = new("LabelControl", {"BOTTOMLEFT",self.gemSlots[1].level,"TOPLEFT"}, 0, -2, 0, 16, "^7Level:")
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self.controls.gemQualityHeader = new("LabelControl", {"BOTTOMLEFT",self.gemSlots[1].quality,"TOPLEFT"}, 0, -2, 0, 16, "^7Quality:")
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self.controls.gemEnableHeader = new("LabelControl", {"BOTTOMLEFT",self.gemSlots[1].enabled,"TOPLEFT"}, -16, -2, 0, 16, "^7Enabled:")
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end)
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function SkillsTabClass:Load(xml, fileName)
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self.defaultGemLevel = tonumber(xml.attrib.defaultGemLevel)
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self.defaultGemQuality = tonumber(xml.attrib.defaultGemQuality)
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self.controls.defaultLevel:SetText(self.defaultGemLevel or "")
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self.controls.defaultQuality:SetText(self.defaultGemQuality or "")
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if xml.attrib.sortGemsByDPS then
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self.sortGemsByDPS = xml.attrib.sortGemsByDPS == "true"
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end
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self.controls.sortGemsByDPS.state = self.sortGemsByDPS
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for _, node in ipairs(xml) do
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if node.elem == "Skill" then
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local socketGroup = { }
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socketGroup.enabled = node.attrib.active == "true" or node.attrib.enabled == "true"
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socketGroup.label = node.attrib.label
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socketGroup.slot = node.attrib.slot
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socketGroup.source = node.attrib.source
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socketGroup.mainActiveSkill = tonumber(node.attrib.mainActiveSkill) or 1
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socketGroup.mainActiveSkillCalcs = tonumber(node.attrib.mainActiveSkillCalcs) or 1
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socketGroup.gemList = { }
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for _, child in ipairs(node) do
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local gemInstance = { }
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gemInstance.nameSpec = child.attrib.nameSpec or ""
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if child.attrib.gemId then
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local gemData = self.build.data.gems[child.attrib.gemId]
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if gemData then
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gemInstance.gemId = gemData.id
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gemInstance.skillId = gemData.grantedEffectId
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gemInstance.nameSpec = gemData.nameSpec
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end
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elseif child.attrib.skillId then
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local grantedEffect = self.build.data.skills[child.attrib.skillId]
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if grantedEffect then
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gemInstance.gemId = self.build.data.gemForSkill[grantedEffect]
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gemInstance.skillId = grantedEffect.id
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gemInstance.nameSpec = grantedEffect.name
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end
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end
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gemInstance.level = tonumber(child.attrib.level)
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gemInstance.quality = tonumber(child.attrib.quality)
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gemInstance.enabled = not child.attrib.enabled and true or child.attrib.enabled == "true"
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gemInstance.enableGlobal1 = not child.attrib.enableGlobal1 or child.attrib.enableGlobal1 == "true"
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gemInstance.enableGlobal2 = child.attrib.enableGlobal2 == "true"
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gemInstance.skillPart = tonumber(child.attrib.skillPart)
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gemInstance.skillPartCalcs = tonumber(child.attrib.skillPartCalcs)
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gemInstance.skillMinion = child.attrib.skillMinion
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gemInstance.skillMinionCalcs = child.attrib.skillMinionCalcs
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gemInstance.skillMinionItemSet = tonumber(child.attrib.skillMinionItemSet)
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gemInstance.skillMinionItemSetCalcs = tonumber(child.attrib.skillMinionItemSetCalcs)
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gemInstance.skillMinionSkill = tonumber(child.attrib.skillMinionSkill)
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gemInstance.skillMinionSkillCalcs = tonumber(child.attrib.skillMinionSkillCalcs)
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t_insert(socketGroup.gemList, gemInstance)
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end
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if node.attrib.skillPart and socketGroup.gemList[1] then
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socketGroup.gemList[1].skillPart = tonumber(node.attrib.skillPart)
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end
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self:ProcessSocketGroup(socketGroup)
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t_insert(self.socketGroupList, socketGroup)
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end
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end
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self:SetDisplayGroup(self.socketGroupList[1])
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self:ResetUndo()
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end
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function SkillsTabClass:Save(xml)
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xml.attrib = {
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defaultGemLevel = tostring(self.defaultGemLevel),
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defaultGemQuality = tostring(self.defaultGemQuality),
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sortGemsByDPS = tostring(self.sortGemsByDPS),
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}
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for _, socketGroup in ipairs(self.socketGroupList) do
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local node = { elem = "Skill", attrib = {
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enabled = tostring(socketGroup.enabled),
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label = socketGroup.label,
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slot = socketGroup.slot,
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source = socketGroup.source,
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mainActiveSkill = tostring(socketGroup.mainActiveSkill),
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mainActiveSkillCalcs = tostring(socketGroup.mainActiveSkillCalcs),
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} }
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for _, gemInstance in ipairs(socketGroup.gemList) do
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t_insert(node, { elem = "Gem", attrib = {
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nameSpec = gemInstance.nameSpec,
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skillId = gemInstance.skillId,
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gemId = gemInstance.gemId,
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level = tostring(gemInstance.level),
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quality = tostring(gemInstance.quality),
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enabled = tostring(gemInstance.enabled),
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enableGlobal1 = tostring(gemInstance.enableGlobal1),
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enableGlobal2 = tostring(gemInstance.enableGlobal2),
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skillPart = gemInstance.skillPart and tostring(gemInstance.skillPart),
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skillPartCalcs = gemInstance.skillPartCalcs and tostring(gemInstance.skillPartCalcs),
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skillMinion = gemInstance.skillMinion,
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skillMinionCalcs = gemInstance.skillMinionCalcs,
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skillMinionItemSet = gemInstance.skillMinionItemSet and tostring(gemInstance.skillMinionItemSet),
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skillMinionItemSetCalcs = gemInstance.skillMinionItemSetCalcs and tostring(gemInstance.skillMinionItemSetCalcs),
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skillMinionSkill = gemInstance.skillMinionSkill and tostring(gemInstance.skillMinionSkill),
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skillMinionSkillCalcs = gemInstance.skillMinionSkillCalcs and tostring(gemInstance.skillMinionSkillCalcs),
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} })
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end
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t_insert(xml, node)
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end
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self.modFlag = false
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end
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function SkillsTabClass:Draw(viewPort, inputEvents)
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self.x = viewPort.x
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self.y = viewPort.y
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self.width = viewPort.width
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self.height = viewPort.height
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for id, event in ipairs(inputEvents) do
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if event.type == "KeyDown" then
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if event.key == "z" and IsKeyDown("CTRL") then
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self:Undo()
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self.build.buildFlag = true
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elseif event.key == "y" and IsKeyDown("CTRL") then
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self:Redo()
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self.build.buildFlag = true
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elseif event.key == "v" and IsKeyDown("CTRL") then
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self:PasteSocketGroup()
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end
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end
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end
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self:ProcessControlsInput(inputEvents, viewPort)
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main:DrawBackground(viewPort)
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self:UpdateGemSlots()
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self:DrawControls(viewPort)
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end
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function SkillsTabClass:CopySocketGroup(socketGroup)
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local skillText = ""
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if socketGroup.label:match("%S") then
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skillText = skillText .. "Label: "..socketGroup.label.."\r\n"
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end
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if socketGroup.slot then
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skillText = skillText .. "Slot: "..socketGroup.slot.."\r\n"
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end
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for _, gemInstance in ipairs(socketGroup.gemList) do
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skillText = skillText .. string.format("%s %d/%d %s\r\n", gemInstance.nameSpec, gemInstance.level, gemInstance.quality, gemInstance.enabled and "" or "DISABLED")
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end
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Copy(skillText)
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end
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function SkillsTabClass:PasteSocketGroup()
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local skillText = Paste()
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if skillText then
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local newGroup = { label = "", enabled = true, gemList = { } }
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local label = skillText:match("Label: (%C+)")
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if label then
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newGroup.label = label
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end
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local slot = skillText:match("Slot: (%C+)")
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if slot then
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newGroup.slot = slot
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end
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for nameSpec, level, quality, state in skillText:gmatch("([ %a']+) (%d+)/(%d+) ?(%a*)") do
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t_insert(newGroup.gemList, { nameSpec = nameSpec, level = tonumber(level) or 20, quality = tonumber(quality) or 0, enabled = state ~= "DISABLED" })
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end
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if #newGroup.gemList > 0 then
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t_insert(self.socketGroupList, newGroup)
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self.controls.groupList.selIndex = #self.socketGroupList
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self.controls.groupList.selValue = newGroup
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self:SetDisplayGroup(newGroup)
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self:AddUndoState()
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self.build.buildFlag = true
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end
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end
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end
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-- Create the controls for editing the gem at a given index
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function SkillsTabClass:CreateGemSlot(index)
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local slot = { }
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self.gemSlots[index] = slot
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-- Delete gem
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slot.delete = new("ButtonControl", nil, 0, 0, 20, 20, "x", function()
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t_remove(self.displayGroup.gemList, index)
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for index2 = index, #self.displayGroup.gemList do
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-- Update the other gem slot controls
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local gemInstance = self.displayGroup.gemList[index2]
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self.gemSlots[index2].nameSpec:SetText(gemInstance.nameSpec)
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self.gemSlots[index2].level:SetText(gemInstance.level)
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self.gemSlots[index2].quality:SetText(gemInstance.quality)
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self.gemSlots[index2].enabled.state = gemInstance.enabled
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end
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self:AddUndoState()
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self.build.buildFlag = true
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end)
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if index == 1 then
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slot.delete:SetAnchor("TOPLEFT", self.anchorGemSlots, "TOPLEFT", 0, 0)
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else
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local prevSlot = self.gemSlots[index-1]
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slot.delete:SetAnchor("TOPLEFT", prevSlot.delete, "BOTTOMLEFT", 0, function()
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return (prevSlot.enableGlobal1:IsShown() or prevSlot.enableGlobal2:IsShown()) and 24 or 2
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end)
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end
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slot.delete.shown = function()
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return index <= #self.displayGroup.gemList + 1 and self.displayGroup.source == nil
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end
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slot.delete.enabled = function()
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return index <= #self.displayGroup.gemList
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end
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slot.delete.tooltipText = "Remove this gem."
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self.controls["gemSlot"..index.."Delete"] = slot.delete
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-- Gem name specification
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slot.nameSpec = new("GemSelectControl", {"LEFT",slot.delete,"RIGHT"}, 2, 0, 300, 20, self, index, function(gemId, addUndo)
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if not self.displayGroup then
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return
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end
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local gemInstance = self.displayGroup.gemList[index]
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if not gemInstance then
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if not gemId then
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return
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end
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gemInstance = { nameSpec = "", level = self.defaultGemLevel or 20, quality = self.defaultGemQuality or 0, enabled = true, enableGlobal1 = true }
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self.displayGroup.gemList[index] = gemInstance
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slot.level:SetText(gemInstance.level)
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slot.quality:SetText(gemInstance.quality)
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slot.enabled.state = true
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slot.enableGlobal1.state = true
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elseif gemId == gemInstance.gemId then
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return
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end
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gemInstance.gemId = gemId
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gemInstance.skillId = nil
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self:ProcessSocketGroup(self.displayGroup)
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slot.level:SetText(tostring(gemInstance.level))
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if addUndo then
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self:AddUndoState()
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end
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self.build.buildFlag = true
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end)
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slot.nameSpec:AddToTabGroup(self.controls.groupLabel)
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self.controls["gemSlot"..index.."Name"] = slot.nameSpec
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-- Gem level
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slot.level = new("EditControl", {"LEFT",slot.nameSpec,"RIGHT"}, 2, 0, 60, 20, nil, nil, "%D", 2, function(buf)
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local gemInstance = self.displayGroup.gemList[index]
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if not gemInstance then
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gemInstance = { nameSpec = "", level = self.defaultGemLevel or 20, quality = self.defaultGemQuality or 0, enabled = true, enableGlobal1 = true }
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self.displayGroup.gemList[index] = gemInstance
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slot.quality:SetText(gemInstance.quality)
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slot.enabled.state = true
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slot.enableGlobal1.state = true
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end
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gemInstance.level = tonumber(buf) or self.displayGroup.gemList[index].defaultLevel or self.defaultGemLevel or 20
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self:ProcessSocketGroup(self.displayGroup)
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self:AddUndoState()
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self.build.buildFlag = true
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end)
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slot.level:AddToTabGroup(self.controls.groupLabel)
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self.controls["gemSlot"..index.."Level"] = slot.level
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-- Gem quality
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slot.quality = new("EditControl", {"LEFT",slot.level,"RIGHT"}, 2, 0, 60, 20, nil, nil, "%D", 2, function(buf)
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local gemInstance = self.displayGroup.gemList[index]
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if not gemInstance then
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gemInstance = { nameSpec = "", level = self.defaultGemLevel or 20, quality = self.defaultGemQuality or 0, enabled = true, enableGlobal1 = true }
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self.displayGroup.gemList[index] = gemInstance
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slot.level:SetText(gemInstance.level)
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slot.enabled.state = true
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slot.enableGlobal1.state = true
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end
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gemInstance.quality = tonumber(buf) or self.defaultGemQuality or 0
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self:ProcessSocketGroup(self.displayGroup)
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self:AddUndoState()
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self.build.buildFlag = true
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end)
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slot.quality:AddToTabGroup(self.controls.groupLabel)
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self.controls["gemSlot"..index.."Quality"] = slot.quality
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-- Enable gem
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slot.enabled = new("CheckBoxControl", {"LEFT",slot.quality,"RIGHT"}, 18, 0, 20, nil, function(state)
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local gemInstance = self.displayGroup.gemList[index]
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if not gemInstance then
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gemInstance = { nameSpec = "", level = self.defaultGemLevel or 20, quality = self.defaultGemQuality or 0, enabled = true, enableGlobal1 = true }
|
|
self.displayGroup.gemList[index] = gemInstance
|
|
slot.level:SetText(gemInstance.level)
|
|
slot.quality:SetText(gemInstance.quality)
|
|
slot.enableGlobal1.state = true
|
|
end
|
|
gemInstance.enabled = state
|
|
self:ProcessSocketGroup(self.displayGroup)
|
|
self:AddUndoState()
|
|
self.build.buildFlag = true
|
|
end)
|
|
slot.enabled.tooltipFunc = function(tooltip)
|
|
if tooltip:CheckForUpdate(self.build.outputRevision, self.displayGroup) then
|
|
if self.displayGroup.gemList[index] then
|
|
local calcFunc, calcBase = self.build.calcsTab:GetMiscCalculator(self.build)
|
|
if calcFunc then
|
|
self.displayGroup.gemList[index].enabled = not self.displayGroup.gemList[index].enabled
|
|
local output = calcFunc()
|
|
self.displayGroup.gemList[index].enabled = not self.displayGroup.gemList[index].enabled
|
|
self.build:AddStatComparesToTooltip(tooltip, calcBase, output, self.displayGroup.gemList[index].enabled and "^7Disabling this gem will give you:" or "^7Enabling this gem will give you:")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
self.controls["gemSlot"..index.."Enable"] = slot.enabled
|
|
|
|
-- Parser/calculator error message
|
|
slot.errMsg = new("LabelControl", {"LEFT",slot.enabled,"RIGHT"}, 2, 2, 0, 16, function()
|
|
local gemInstance = self.displayGroup and self.displayGroup.gemList[index]
|
|
return "^1"..(gemInstance and gemInstance.errMsg or "")
|
|
end)
|
|
self.controls["gemSlot"..index.."ErrMsg"] = slot.errMsg
|
|
|
|
-- Enable global-effect skill 1
|
|
slot.enableGlobal1 = new("CheckBoxControl", {"TOPLEFT",slot.delete,"BOTTOMLEFT"}, 0, 2, 20, "", function(state)
|
|
local gemInstance = self.displayGroup.gemList[index]
|
|
gemInstance.enableGlobal1 = state
|
|
self:AddUndoState()
|
|
self.build.buildFlag = true
|
|
end)
|
|
slot.enableGlobal1.shown = function()
|
|
local gemInstance = self.displayGroup and self.displayGroup.gemList[index]
|
|
return gemInstance and gemInstance.gemData and gemInstance.gemData.grantedEffectList[1] and gemInstance.gemData.grantedEffectList[1].hasGlobalEffect and not gemInstance.gemData.grantedEffectList[1].support
|
|
end
|
|
slot.enableGlobal1.x = function()
|
|
return self:IsShown() and (DrawStringWidth(16, "VAR", slot.enableGlobal1:GetProperty("label")) + 5) or 0
|
|
end
|
|
slot.enableGlobal1.label = function()
|
|
return "Enable "..self.displayGroup.gemList[index].gemData.grantedEffectList[1].name..":"
|
|
end
|
|
self.controls["gemSlot"..index.."EnableGlobal1"] = slot.enableGlobal1
|
|
|
|
-- Enable global-effect skill 2
|
|
slot.enableGlobal2 = new("CheckBoxControl", {"LEFT",slot.enableGlobal1,"RIGHT",true}, 0, 0, 20, "", function(state)
|
|
local gemInstance = self.displayGroup.gemList[index]
|
|
gemInstance.enableGlobal2 = state
|
|
self:AddUndoState()
|
|
self.build.buildFlag = true
|
|
end)
|
|
slot.enableGlobal2.shown = function()
|
|
local gemInstance = self.displayGroup and self.displayGroup.gemList[index]
|
|
return gemInstance and gemInstance.gemData and gemInstance.gemData.grantedEffectList[2] and gemInstance.gemData.grantedEffectList[2].hasGlobalEffect and not gemInstance.gemData.grantedEffectList[2].support
|
|
end
|
|
slot.enableGlobal2.x = function()
|
|
return self:IsShown() and (DrawStringWidth(16, "VAR", slot.enableGlobal2:GetProperty("label")) + 12) or 0
|
|
end
|
|
slot.enableGlobal2.label = function()
|
|
return "Enable "..self.displayGroup.gemList[index].gemData.grantedEffectList[2].name..":"
|
|
end
|
|
self.controls["gemSlot"..index.."EnableGlobal2"] = slot.enableGlobal2
|
|
end
|
|
|
|
-- Update the gem slot controls to reflect the currently displayed socket group
|
|
function SkillsTabClass:UpdateGemSlots()
|
|
if not self.displayGroup then
|
|
return
|
|
end
|
|
for slotIndex = 1, #self.displayGroup.gemList + 1 do
|
|
if not self.gemSlots[slotIndex] then
|
|
self:CreateGemSlot(slotIndex)
|
|
end
|
|
local slot = self.gemSlots[slotIndex]
|
|
if slotIndex == #self.displayGroup.gemList + 1 then
|
|
slot.nameSpec:SetText("")
|
|
slot.level:SetText("")
|
|
slot.quality:SetText("")
|
|
slot.enabled.state = false
|
|
else
|
|
slot.nameSpec.inactiveCol = self.displayGroup.gemList[slotIndex].color
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Find the skill gem matching the given specification
|
|
function SkillsTabClass:FindSkillGem(nameSpec)
|
|
-- Search for gem name using increasingly broad search patterns
|
|
local patternList = {
|
|
"^ "..nameSpec:gsub("%a", function(a) return "["..a:upper()..a:lower().."]" end).."$", -- Exact match (case-insensitive)
|
|
"^"..nameSpec:gsub("%a", " %0%%l+").."$", -- Simple abbreviation ("CtF" -> "Cold to Fire")
|
|
"^ "..nameSpec:gsub(" ",""):gsub("%l", "%%l*%0").."%l+$", -- Abbreviated words ("CldFr" -> "Cold to Fire")
|
|
"^"..nameSpec:gsub(" ",""):gsub("%a", ".*%0"), -- Global abbreviation ("CtoF" -> "Cold to Fire")
|
|
"^"..nameSpec:gsub(" ",""):gsub("%a", function(a) return ".*".."["..a:upper()..a:lower().."]" end), -- Case insensitive global abbreviation ("ctof" -> "Cold to Fire")
|
|
}
|
|
for i, pattern in ipairs(patternList) do
|
|
local foundGemData
|
|
for gemId, gemData in pairs(self.build.data.gems) do
|
|
if (" "..gemData.name):match(pattern) then
|
|
if foundGemData then
|
|
return "Ambiguous gem name '"..nameSpec.."': matches '"..foundGemData.name.."', '"..gemData.name.."'"
|
|
end
|
|
foundGemData = gemData
|
|
end
|
|
end
|
|
if foundGemData then
|
|
return nil, foundGemData
|
|
end
|
|
end
|
|
return "Unrecognised gem name '"..nameSpec.."'"
|
|
end
|
|
|
|
-- Processes the given socket group, filling in information that will be used for display or calculations
|
|
function SkillsTabClass:ProcessSocketGroup(socketGroup)
|
|
-- Loop through the skill gem list
|
|
local verData = self.build.data
|
|
for _, gemInstance in ipairs(socketGroup.gemList) do
|
|
gemInstance.color = "^8"
|
|
gemInstance.nameSpec = gemInstance.nameSpec or ""
|
|
local prevDefaultLevel = gemInstance.gemData and gemInstance.gemData.defaultLevel
|
|
gemInstance.gemData, gemInstance.grantedEffect = nil
|
|
if gemInstance.gemId then
|
|
-- Specified by gem ID
|
|
-- Used for skills granted by skill gems
|
|
gemInstance.errMsg = nil
|
|
gemInstance.gemData = verData.gems[gemInstance.gemId]
|
|
if gemInstance.gemData then
|
|
gemInstance.nameSpec = gemInstance.gemData.name
|
|
gemInstance.skillId = gemInstance.gemData.grantedEffectId
|
|
end
|
|
elseif gemInstance.skillId then
|
|
-- Specified by skill ID
|
|
-- Used for skills granted by items
|
|
gemInstance.errMsg = nil
|
|
local gemId = verData.gemForSkill[gemInstance.skillId]
|
|
if gemId then
|
|
gemInstance.gemData = verData.gems[gemId]
|
|
else
|
|
gemInstance.grantedEffect = verData.skills[gemInstance.skillId]
|
|
end
|
|
elseif gemInstance.nameSpec:match("%S") then
|
|
-- Specified by gem/skill name, try to match it
|
|
-- Used during character import, and to migrate pre-1.4.20 builds
|
|
gemInstance.errMsg, gemInstance.gemData = self:FindSkillGem(gemInstance.nameSpec)
|
|
gemInstance.gemId = gemInstance.gemData and gemInstance.gemData.id
|
|
gemInstance.skillId = gemInstance.gemData and gemInstance.gemData.grantedEffectId
|
|
if gemInstance.gemData then
|
|
gemInstance.nameSpec = gemInstance.gemData.name
|
|
end
|
|
else
|
|
gemInstance.errMsg, gemInstance.gemData, gemInstance.skillId = nil
|
|
end
|
|
if gemInstance.gemData and gemInstance.gemData.grantedEffect.unsupported then
|
|
gemInstance.errMsg = gemInstance.nameSpec.." is not supported yet"
|
|
gemInstance.gemData = nil
|
|
end
|
|
if gemInstance.gemData or gemInstance.grantedEffect then
|
|
local grantedEffect = gemInstance.grantedEffect or gemInstance.gemData.grantedEffect
|
|
if grantedEffect.color == 1 then
|
|
gemInstance.color = colorCodes.STRENGTH
|
|
elseif grantedEffect.color == 2 then
|
|
gemInstance.color = colorCodes.DEXTERITY
|
|
elseif grantedEffect.color == 3 then
|
|
gemInstance.color = colorCodes.INTELLIGENCE
|
|
else
|
|
gemInstance.color = colorCodes.NORMAL
|
|
end
|
|
if prevDefaultLevel and gemInstance.gemData.defaultLevel ~= prevDefaultLevel then
|
|
gemInstance.level = (gemInstance.gemData.defaultLevel == 20) and self.defaultGemLevel or gemInstance.gemData.defaultLevel
|
|
gemInstance.defaultLevel = gemInstance.level
|
|
end
|
|
calcLib.validateGemLevel(gemInstance)
|
|
if gemInstance.gemData then
|
|
gemInstance.reqLevel = grantedEffect.levels[gemInstance.level].levelRequirement
|
|
gemInstance.reqStr = calcLib.getGemStatRequirement(gemInstance.reqLevel, grantedEffect.support, gemInstance.gemData.reqStr)
|
|
gemInstance.reqDex = calcLib.getGemStatRequirement(gemInstance.reqLevel, grantedEffect.support, gemInstance.gemData.reqDex)
|
|
gemInstance.reqInt = calcLib.getGemStatRequirement(gemInstance.reqLevel, grantedEffect.support, gemInstance.gemData.reqInt)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Set the skill to be displayed/edited
|
|
function SkillsTabClass:SetDisplayGroup(socketGroup)
|
|
self.displayGroup = socketGroup
|
|
if socketGroup then
|
|
self:ProcessSocketGroup(socketGroup)
|
|
|
|
-- Update the main controls
|
|
self.controls.groupLabel:SetText(socketGroup.label)
|
|
self.controls.groupSlot:SelByValue(socketGroup.slot, "slotName")
|
|
self.controls.groupEnabled.state = socketGroup.enabled
|
|
|
|
-- Update the gem slot controls
|
|
self:UpdateGemSlots()
|
|
for index, gemInstance in pairs(socketGroup.gemList) do
|
|
self.gemSlots[index].nameSpec:SetText(gemInstance.nameSpec)
|
|
self.gemSlots[index].level:SetText(gemInstance.level)
|
|
self.gemSlots[index].quality:SetText(gemInstance.quality)
|
|
self.gemSlots[index].enabled.state = gemInstance.enabled
|
|
self.gemSlots[index].enableGlobal1.state = gemInstance.enableGlobal1
|
|
self.gemSlots[index].enableGlobal2.state = gemInstance.enableGlobal2
|
|
end
|
|
end
|
|
end
|
|
|
|
function SkillsTabClass:AddSocketGroupTooltip(tooltip, socketGroup)
|
|
if socketGroup.enabled and not socketGroup.slotEnabled then
|
|
tooltip:AddLine(16, "^7Note: this group is disabled because it is socketed in the inactive weapon set.")
|
|
end
|
|
if socketGroup.sourceItem then
|
|
tooltip:AddLine(18, "^7Source: "..colorCodes[socketGroup.sourceItem.rarity]..socketGroup.sourceItem.name)
|
|
tooltip:AddSeparator(10)
|
|
end
|
|
local gemShown = { }
|
|
for index, activeSkill in ipairs(socketGroup.displaySkillList) do
|
|
if index > 1 then
|
|
tooltip:AddSeparator(10)
|
|
end
|
|
tooltip:AddLine(16, "^7Active Skill #"..index..":")
|
|
for _, skillEffect in ipairs(activeSkill.effectList) do
|
|
tooltip:AddLine(20, string.format("%s%s ^7%d%s/%d%s",
|
|
data.skillColorMap[skillEffect.grantedEffect.color],
|
|
skillEffect.grantedEffect.name,
|
|
skillEffect.level,
|
|
(skillEffect.srcInstance and skillEffect.level > skillEffect.srcInstance.level) and colorCodes.MAGIC.."+"..(skillEffect.level - skillEffect.srcInstance.level).."^7" or "",
|
|
skillEffect.quality,
|
|
(skillEffect.srcInstance and skillEffect.quality > skillEffect.srcInstance.quality) and colorCodes.MAGIC.."+"..(skillEffect.quality - skillEffect.srcInstance.quality).."^7" or ""
|
|
))
|
|
if skillEffect.srcInstance then
|
|
gemShown[skillEffect.srcInstance] = true
|
|
end
|
|
end
|
|
if activeSkill.minion then
|
|
tooltip:AddSeparator(10)
|
|
tooltip:AddLine(16, "^7Active Skill #"..index.."'s Main Minion Skill:")
|
|
local activeEffect = activeSkill.minion.mainSkill.effectList[1]
|
|
tooltip:AddLine(20, string.format("%s%s ^7%d%s/%d%s",
|
|
data.skillColorMap[activeEffect.grantedEffect.color],
|
|
activeEffect.grantedEffect.name,
|
|
activeEffect.level,
|
|
(activeEffect.srcInstance and activeEffect.level > activeEffect.srcInstance.level) and colorCodes.MAGIC.."+"..(activeEffect.level - activeEffect.srcInstance.level).."^7" or "",
|
|
activeEffect.quality,
|
|
(activeEffect.srcInstance and activeEffect.quality > activeEffect.srcInstance.quality) and colorCodes.MAGIC.."+"..(activeEffect.quality - activeEffect.srcInstance.quality).."^7" or ""
|
|
))
|
|
if activeEffect.srcInstance then
|
|
gemShown[activeEffect.srcInstance] = true
|
|
end
|
|
end
|
|
end
|
|
local showOtherHeader = true
|
|
for _, gemInstance in ipairs(socketGroup.gemList) do
|
|
if not gemShown[gemInstance] then
|
|
if showOtherHeader then
|
|
showOtherHeader = false
|
|
tooltip:AddSeparator(10)
|
|
tooltip:AddLine(16, "^7Inactive Gems:")
|
|
end
|
|
local reason = ""
|
|
local displayEffect = gemInstance.displayEffect or gemInstance
|
|
local grantedEffect = gemInstance.gemData and gemInstance.gemData.grantedEffect or gemInstance.grantedEffect
|
|
if not grantedEffect then
|
|
reason = "(Unsupported)"
|
|
elseif not gemInstance.enabled then
|
|
reason = "(Disabled)"
|
|
elseif not socketGroup.enabled or not socketGroup.slotEnabled then
|
|
elseif grantedEffect.support then
|
|
if displayEffect.superseded then
|
|
reason = "(Superseded)"
|
|
elseif (not displayEffect.isSupporting or not next(displayEffect.isSupporting)) and #socketGroup.displaySkillList > 0 then
|
|
reason = "(Cannot apply to any of the active skills)"
|
|
end
|
|
end
|
|
tooltip:AddLine(20, string.format("%s%s ^7%d%s/%d%s %s",
|
|
gemInstance.color,
|
|
(gemInstance.grantedEffect and gemInstance.grantedEffect.name) or (gemInstance.gemData and gemInstance.gemData.name) or gemInstance.nameSpec,
|
|
displayEffect.level,
|
|
displayEffect.level > gemInstance.level and colorCodes.MAGIC.."+"..(displayEffect.level - gemInstance.level).."^7" or "",
|
|
displayEffect.quality,
|
|
displayEffect.quality > gemInstance.quality and colorCodes.MAGIC.."+"..(displayEffect.quality - gemInstance.quality).."^7" or "",
|
|
reason
|
|
))
|
|
end
|
|
end
|
|
end
|
|
|
|
function SkillsTabClass:CreateUndoState()
|
|
local state = { }
|
|
state.socketGroupList = { }
|
|
for _, socketGroup in ipairs(self.socketGroupList) do
|
|
local newGroup = copyTable(socketGroup, true)
|
|
newGroup.gemList = { }
|
|
for index, gemInstance in pairs(socketGroup.gemList) do
|
|
newGroup.gemList[index] = copyTable(gemInstance, true)
|
|
end
|
|
t_insert(state.socketGroupList, newGroup)
|
|
end
|
|
return state
|
|
end
|
|
|
|
function SkillsTabClass:RestoreUndoState(state)
|
|
local displayId = isValueInArray(self.socketGroupList, self.displayGroup)
|
|
wipeTable(self.socketGroupList)
|
|
for k, v in pairs(state.socketGroupList) do
|
|
self.socketGroupList[k] = v
|
|
end
|
|
self:SetDisplayGroup(displayId and self.socketGroupList[displayId])
|
|
if self.controls.groupList.selValue then
|
|
self.controls.groupList.selValue = self.socketGroupList[self.controls.groupList.selIndex]
|
|
end
|
|
end
|