Files
PathOfBuilding/spec/System/TestAilments_spec.lua
2024-07-31 14:07:24 +10:00

42 lines
1.3 KiB
Lua

describe("TestAilments", function()
before_each(function()
newBuild()
end)
teardown(function()
-- newBuild() takes care of resetting everything in setup()
end)
it("maximum shock value", function()
-- Shock Nova
build.skillsTab:PasteSocketGroup("Slot: Weapon 1\nShock Nova 4/0 Default 1\n")
runCallback("OnFrame")
assert.are.equals(round(50 + 10), build.calcsTab.mainOutput.MaximumShock)
-- Voltaxic Rift
build.itemsTab:CreateDisplayItemFromRaw("New Item\nAssassin Bow\n+40% to Maximum Effect of Shock")
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
assert.are.equals(round(50 + 10 + 40), build.calcsTab.mainOutput.MaximumShock)
end)
it("bleed is buffed by bleed chance", function()
build.itemsTab:CreateDisplayItemFromRaw("New Item\nKarui Chopper")
build.itemsTab:AddDisplayItem()
build.skillsTab:PasteSocketGroup("Slot: Weapon 1\nHeavy Strike 1/0 Default 1\n")
build.configTab.input.customMods = "\z
attacks have 10% chance to cause bleeding\n\z
"
build.configTab:BuildModList()
runCallback("OnFrame")
local badDps = build.calcsTab.mainOutput.BleedDPS
build.configTab.input.customMods = "\z
attacks have 100% chance to cause bleeding\n\z
"
build.configTab:BuildModList()
runCallback("OnFrame")
local goodDps = build.calcsTab.mainOutput.BleedDPS
assert.True(goodDps > badDps)
end)
end)