Files
PathOfBuilding/Export/export.lua
Openarl b6b350cc94 Release 1.4.109
- Applied skill changes from 3.4.2
- Updated passive tree export version
- Support for Illuminated Devotion
- Fixed error on importing weapons with Abyssal Sockets
2018-10-25 14:00:19 +10:00

55 lines
1.1 KiB
Lua

#@
dofile("_common.lua")
dofile("_statdesc.lua")
loadDat("Mods")
loadDat("Stats")
loadDat("Tags")
loadDat("ItemClasses")
loadDat("BaseItemTypes")
loadDat("SkillGems")
loadDat("ActiveSkills")
loadDat("GemTags")
loadDat("GrantedEffects")
loadDat("GrantedEffectsPerLevel")
loadDat("BuffDefinitions")
loadDat("ComponentAttributeRequirements")
loadDat("ComponentArmour")
loadDat("ComponentCharges")
loadDat("WeaponTypes")
loadDat("ShieldTypes")
loadDat("Flasks")
loadDat("DefaultMonsterStats")
loadDat("MonsterTypes")
loadDat("MonsterVarieties")
loadDat("MonsterResistances")
loadDat("SkillTotemVariations")
loadDat("Essences")
loadDat("NPCs")
loadDat("NPCMaster")
loadDat("CraftingBenchOptions")
loadDat("PassiveSkills")
loadDat("Ascendancy")
loadDat("Characters")
loadDat("ClientStrings")
loadDat("GameConstants")
loadDat("EffectivenessCostConstants")
while true do
print("Enter export script name:")
local script = io.read("*l")
if script == "" then
break
end
local func, errMsg = loadfile(script..".lua")
if not func then
print(errMsg)
else
local ret, errMsg = pcall(func)
if not ret then
print(errMsg)
end
end
collectgarbage("collect")
end