Files
PathOfBuilding/Classes/ModList.lua
Openarl ebfb2e9741 Release 1.4.84
- Added new uniques
- Updated new unique rolls
- Fixed many broken stat parsing
- Added Charge count override options
- Fixed error when adding custom prefix/suffix mod
2018-03-21 21:01:10 +10:00

114 lines
2.4 KiB
Lua

-- Path of Building
--
-- Module: Mod List
-- Stores modifiers in a flat list
--
local launch, main = ...
local ipairs = ipairs
local pairs = pairs
local select = select
local t_insert = table.insert
local m_floor = math.floor
local m_min = math.min
local m_max = math.max
local m_modf = math.modf
local band = bit.band
local bor = bit.bor
local mod_createMod = modLib.createMod
local ModListClass = common.NewClass("ModList", "ModStore", function(self)
self.ModStore()
end)
function ModListClass:AddMod(mod)
t_insert(self, mod)
end
function ModListClass:MergeMod(mod)
if mod.type == "BASE" or mod.type == "INC" then
for i = 1, #self do
if modLib.compareModParams(self[i], mod) then
self[i] = copyTable(self[i], true)
self[i].value = self[i].value + mod.value
return
end
end
end
self:AddMod(mod)
end
function ModListClass:AddList(modList)
for i = 1, #modList do
t_insert(self, modList[i])
end
end
function ModListClass:MergeNewMod(...)
self:MergeMod(mod_createMod(...))
end
function ModListClass:Sum(modType, cfg, ...)
local flags, keywordFlags = 0, 0
local source
if cfg then
flags = cfg.flags or 0
keywordFlags = cfg.keywordFlags or 0
source = cfg.source
end
local result
local nullValue = 0
if modType == "MORE" then
result = 1
elseif modType == "OVERRIDE" then
nullValue = nil
elseif modType == "FLAG" then
result = false
nullValue = false
elseif modType == "LIST" then
result = { }
nullValue = nil
else
result = 0
end
for i = 1, select('#', ...) do
local modName = select(i, ...)
for i = 1, #self do
local mod = self[i]
if mod.name == modName and mod.type == modType and band(flags, mod.flags) == mod.flags and (mod.keywordFlags == 0 or band(keywordFlags, mod.keywordFlags) ~= 0) and (not source or mod.source:match("[^:]+") == source) then
local value
if mod[1] then
value = self:EvalMod(mod, cfg) or nullValue
else
value = mod.value
end
if modType == "MORE" then
result = result * (1 + value / 100)
elseif modType == "OVERRIDE" then
if value then
return value
end
elseif modType == "FLAG" then
if value then
return true
end
elseif modType == "LIST" then
if value then
t_insert(result, value)
end
else
result = result + value
end
end
end
end
return result
end
function ModListClass:Print()
for _, mod in ipairs(self) do
ConPrintf("%s|%s", modLib.formatMod(mod), mod.source or "?")
end
end