- Added new gems, updated old ones - Added new uniques - Updated tree - Updated item bases and mods
45 lines
1.5 KiB
Lua
45 lines
1.5 KiB
Lua
local colMap = {
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["Amulet"] = "Amulet2_ModsKey",
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["Ring"] = "Ring_ModsKey",
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["Belt"] = "Belt2_ModsKey",
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["Quiver"] = "Quiver_ModsKey",
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["Helmet"] = "Helmet2_ModsKey",
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["Body Armour"] = "BodyArmour2_ModsKey",
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["Boots"] = "Boots2_ModsKey",
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["Gloves"] = "Gloves2_ModsKey",
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["Shield"] = "Shield2_ModsKey",
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["Bow"] = "Bow_ModsKey",
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["Claw"] = "1Hand_ModsKey2",
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["Dagger"] = "1Hand_ModsKey2",
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["Staff"] = "2Hand_ModsKey2",
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["Wand"] = "Wand_ModsKey",
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["One Handed Axe"] = "1Hand_ModsKey2",
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["One Handed Mace"] = "1Hand_ModsKey2",
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["One Handed Sword"] = "1Hand_ModsKey2",
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["Sceptre"] = "1Hand_ModsKey2",
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["Thrusting One Handed Sword"] = "1Hand_ModsKey2",
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["Two Handed Axe"] = "2Hand_ModsKey2",
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["Two Handed Mace"] = "2Hand_ModsKey2",
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["Two Handed Sword"] = "2Hand_ModsKey2",
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}
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local out = io.open("../Data/3_0/Essence.lua", "w")
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out:write('-- This file is automatically generated, do not edit!\n')
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out:write('-- Item data (c) Grinding Gear Games\n\nreturn {\n')
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for essenceKey = 0, Essences.maxRow do
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local essence = Essences[essenceKey]
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if essence.Tier > 0 then
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local baseItem = BaseItemTypes[essence.BaseItemTypesKey]
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out:write('\t["', baseItem.Id, '"] = { name = "', baseItem.Name, '", ')
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out:write('type = ', essence.EssenceTypeKey, ', tier = ', essence.Tier, ', ')
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out:write('mods = { ')
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for type, col in pairs(colMap) do
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out:write('["', type, '"] = "', Mods[essence[col]].Id, '", ')
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end
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out:write('}, },\n')
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end
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end
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out:write('}')
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out:close()
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print("Essences exported.")
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