333 lines
7.8 KiB
Lua
333 lines
7.8 KiB
Lua
local itemBases = ...
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itemBases["Paua Amulet"] = {
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type = "Amulet",
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implicit = "(20 to 30)% increased Mana Regeneration Rate",
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req = { },
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}
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itemBases["Coral Amulet"] = {
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type = "Amulet",
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implicit = "(2 to 4) Life Regenerated per Second",
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req = { },
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}
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itemBases["Amber Amulet"] = {
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type = "Amulet",
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implicit = "+(20 to 30) Strength",
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req = { level = 5, },
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}
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itemBases["Jade Amulet"] = {
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type = "Amulet",
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implicit = "+(20 to 30) Dexterity",
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req = { level = 5, },
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}
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itemBases["Lapis Amulet"] = {
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type = "Amulet",
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implicit = "+(20 to 30) Intelligence",
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req = { level = 5, },
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}
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itemBases["Gold Amulet"] = {
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type = "Amulet",
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implicit = "(12 to 20)% increased Rarity of Items found",
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req = { level = 8, },
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}
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itemBases["Onyx Amulet"] = {
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type = "Amulet",
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implicit = "+(10 to 16) to all Attributes",
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req = { level = 20, },
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}
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itemBases["Agate Amulet"] = {
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type = "Amulet",
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implicit = "+(16 to 24) to Strength and Intelligence",
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req = { level = 16, },
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}
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itemBases["Turquoise Amulet"] = {
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type = "Amulet",
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implicit = "+(16 to 24) to Dexterity and Intelligence",
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req = { level = 16, },
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}
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itemBases["Citrine Amulet"] = {
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type = "Amulet",
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implicit = "+(16 to 24) to Strength and Dexterity",
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req = { level = 16, },
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}
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itemBases["Ruby Amulet"] = {
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type = "Amulet",
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implicit = "+(20 to 30)% to Fire Resistance",
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req = { level = 35, },
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}
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itemBases["Rustic Sash"] = {
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type = "Belt",
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implicit = "(12 to 24)% increased Physical Damage",
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req = { },
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}
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itemBases["Chain Belt"] = {
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type = "Belt",
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implicit = "+(9 to 20) to maximum Energy Shield",
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req = { },
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}
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itemBases["Leather Belt"] = {
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type = "Belt",
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implicit = "+(25 to 40) to maximum Life",
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req = { level = 8, },
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}
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itemBases["Heavy Belt"] = {
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type = "Belt",
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implicit = "+(25 to 35) to Strength",
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req = { level = 8, },
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}
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itemBases["Studded Belt"] = {
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type = "Belt",
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implicit = "(20 to 30)% increased Stun Duration on enemies",
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req = { level = 16, },
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}
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itemBases["Cloth Belt"] = {
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type = "Belt",
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implicit = "(15 to 25)% increased Stun Recovery",
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req = { level = 16, },
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}
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itemBases["Serrated Arrow Quiver"] = {
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type = "Quiver",
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implicit = "Adds 1-4 Physical Damage to Attacks with Bows",
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req = { level = 5, },
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}
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itemBases["Two-Point Arrow Quiver"] = {
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type = "Quiver",
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implicit = "(20 to 30)% increased Accuracy Rating",
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req = { level = 4, },
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}
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itemBases["Sharktooth Arrow Quiver"] = {
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type = "Quiver",
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implicit = "+(3 to 4) Life gained for each Enemy hit by your Attacks",
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req = { level = 10, },
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}
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itemBases["Blunt Arrow Quiver"] = {
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type = "Quiver",
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implicit = "(25 to 35)% increased Stun Duration on Enemies",
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req = { level = 16, },
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}
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itemBases["Fire Arrow Quiver"] = {
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type = "Quiver",
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implicit = "Adds 4-8 Fire Damage to Attacks with Bows",
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req = { level = 22, },
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}
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itemBases["Broadhead Arrow Quiver"] = {
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type = "Quiver",
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implicit = "Adds 6-12 Physical Damage to Attacks with Bows",
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req = { level = 28, },
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}
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itemBases["Penetrating Arrow Quiver"] = {
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type = "Quiver",
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implicit = "10% chance of Arrows Piercing",
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req = { level = 36, },
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}
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itemBases["Spike-Point Arrow Quiver"] = {
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type = "Quiver",
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implicit = "(20 to 30)% increased Global Critical Strike Chance",
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req = { level = 45, },
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}
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itemBases["Iron Ring"] = {
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type = "Ring",
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implicit = "Adds 1-4 Physical Damage to Attacks",
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req = { },
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}
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itemBases["Coral Ring"] = {
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type = "Ring",
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implicit = "+(20 to 30) to Maximum Life",
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req = { },
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}
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itemBases["Paua Ring"] = {
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type = "Ring",
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implicit = "+(20 to 25) to Maximum Mana",
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req = { },
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}
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itemBases["Gold Ring"] = {
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type = "Ring",
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implicit = "(6 to 15)% increased Rarity of Items found",
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req = { level = 20, },
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}
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itemBases["Ruby Ring"] = {
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type = "Ring",
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implicit = "+(20 to 30)% to Fire Resistance",
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req = { level = 16, },
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}
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itemBases["Sapphire Ring"] = {
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type = "Ring",
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implicit = "+(20 to 30)% to Cold Resistance",
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req = { level = 8, },
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}
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itemBases["Topaz Ring"] = {
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type = "Ring",
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implicit = "+(20 to 30)% to Lightning Resistance",
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req = { level = 12, },
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}
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itemBases["Diamond Ring"] = {
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type = "Ring",
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implicit = "(20 to 30)% increased Global Critical Strike Chance",
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req = { level = 20, },
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}
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itemBases["Moonstone Ring"] = {
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type = "Ring",
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implicit = "+(15 to 25) to maximum Energy Shield",
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req = { level = 20, },
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}
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itemBases["Prismatic Ring"] = {
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type = "Ring",
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implicit = "+(8 to 10)% to all Elemental Resistances",
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req = { level = 30, },
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}
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itemBases["Amethyst Ring"] = {
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type = "Ring",
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implicit = "+(9 to 13)% to Chaos Resistance",
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req = { level = 30, },
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}
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itemBases["Two-Stone Ring"] = {
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type = "Ring",
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implicit = "+(12 to 16)% to Fire and Cold Resistances",
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req = { level = 20, },
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}
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itemBases["Two-Stone Ring"] = {
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type = "Ring",
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implicit = "+(12 to 16)% to Cold and Lightning Resistances",
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req = { level = 20, },
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}
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itemBases["Two-Stone Ring"] = {
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type = "Ring",
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implicit = "+(12 to 16)% to Fire and Lightning Resistances",
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req = { level = 20, },
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}
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itemBases["Unset Ring"] = {
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type = "Ring",
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implicit = "Has 1 Socket",
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req = { level = 5, },
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}
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itemBases["Crimson Jewel"] = {
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type = "Jewel",
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}
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itemBases["Viridian Jewel"] = {
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type = "Jewel",
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}
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itemBases["Cobalt Jewel"] = {
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type = "Jewel",
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}
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itemBases["Ashscale Talisman"] = {
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type = "Amulet",
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implicit = "(20 to 30)% increased Fire Damage",
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}
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itemBases["Black Maw Talisman"] = {
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type = "Amulet",
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implicit = "Has 1 Socket",
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}
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itemBases["Bonespire Talisman"] = {
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type = "Amulet",
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implicit = "(20 to 30)% increased maximum Mana",
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}
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itemBases["Breakrib Talisman"] = {
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type = "Amulet",
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implicit = "(20 to 30)% increased Physical Damage",
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}
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itemBases["Chrysalis Talisman"] = {
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type = "Amulet",
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implicit = "(20 to 30)% increased Spell Damage",
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}
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itemBases["Deadhand Talisman"] = {
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type = "Amulet",
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implicit = "(19 to 31)% increased Chaos Damage",
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}
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itemBases["Deep One Talisman"] = {
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type = "Amulet",
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implicit = "(20 to 30)% increased Cold Damage",
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}
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itemBases["Lone Antler Talisman"] = {
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type = "Amulet",
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implicit = "(20 to 30)% increased Lightning Damage",
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}
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itemBases["Mandible Talisman"] = {
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type = "Amulet",
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implicit = "(6 to 10)% increased Attack and Cast Speed",
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}
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itemBases["Undying Flesh Talisman"] = {
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type = "Amulet",
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implicit = "+1 to maximum number of Zombies",
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}
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itemBases["Writhing Talisman"] = {
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type = "Amulet",
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implicit = "(20 to 30)% increased Attack Damage",
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}
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itemBases["Avian Twins Talisman"] = {
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type = "Amulet",
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implicit = "",
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}
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itemBases["Clutching Talisman"] = {
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type = "Amulet",
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implicit = "(15 to 25)% increased Global Defences",
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}
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itemBases["Fangjaw Talisman"] = {
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type = "Amulet",
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implicit = "(8 to 12)% increased maximum Life",
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}
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itemBases["Hexclaw Talisman"] = {
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type = "Amulet",
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implicit = "(40 to 50)% increased Global Critical Strike Chance",
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}
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itemBases["Horned Talisman"] = {
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type = "Amulet",
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implicit = "(25 to 35)% chance of Projectiles Piercing",
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}
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itemBases["Primal Skull Talisman"] = {
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type = "Amulet",
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implicit = "2% of Life Regenerated per Second",
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}
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itemBases["Splitnewt Talisman"] = {
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type = "Amulet",
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implicit = "(4 to 6)% chance to Freeze, Shock and Ignite",
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}
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itemBases["Wereclaw Talisman"] = {
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type = "Amulet",
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implicit = "+(16 to 24)% to Global Critical Strike Multiplier",
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}
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itemBases["Longtooth Talisman"] = {
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type = "Amulet",
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implicit = "(4 to 6)% additional Physical Damage Reduction",
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}
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itemBases["Monkey Paw Talisman"] = {
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type = "Amulet",
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implicit = "",
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}
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itemBases["Monkey Twins Talisman"] = {
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type = "Amulet",
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implicit = "(5 to 8)% increased Radius of Area Skills",
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}
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itemBases["Rotfeather Talisman"] = {
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type = "Amulet",
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implicit = "(25 to 35)% increased Damage",
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}
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itemBases["Spinefuse Talisman"] = {
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type = "Amulet",
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implicit = "(6 to 10)% increased Quantity of Items found",
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}
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itemBases["Three Hands Talisman"] = {
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type = "Amulet",
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implicit = "Gain (6 to 12)% of Physical Damage as Extra Damage of a random Element",
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}
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itemBases["Three Rat Talisman"] = {
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type = "Amulet",
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implicit = "(12 to 16)% increased Attributes",
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}
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itemBases["Greatwolf Talisman"] = {
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type = "Amulet",
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implicit = "",
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}
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