Files
PathOfBuilding/Items/misc.lua
2016-05-05 01:03:15 +10:00

333 lines
7.8 KiB
Lua

local itemBases = ...
itemBases["Paua Amulet"] = {
type = "Amulet",
implicit = "(20 to 30)% increased Mana Regeneration Rate",
req = { },
}
itemBases["Coral Amulet"] = {
type = "Amulet",
implicit = "(2 to 4) Life Regenerated per Second",
req = { },
}
itemBases["Amber Amulet"] = {
type = "Amulet",
implicit = "+(20 to 30) Strength",
req = { level = 5, },
}
itemBases["Jade Amulet"] = {
type = "Amulet",
implicit = "+(20 to 30) Dexterity",
req = { level = 5, },
}
itemBases["Lapis Amulet"] = {
type = "Amulet",
implicit = "+(20 to 30) Intelligence",
req = { level = 5, },
}
itemBases["Gold Amulet"] = {
type = "Amulet",
implicit = "(12 to 20)% increased Rarity of Items found",
req = { level = 8, },
}
itemBases["Onyx Amulet"] = {
type = "Amulet",
implicit = "+(10 to 16) to all Attributes",
req = { level = 20, },
}
itemBases["Agate Amulet"] = {
type = "Amulet",
implicit = "+(16 to 24) to Strength and Intelligence",
req = { level = 16, },
}
itemBases["Turquoise Amulet"] = {
type = "Amulet",
implicit = "+(16 to 24) to Dexterity and Intelligence",
req = { level = 16, },
}
itemBases["Citrine Amulet"] = {
type = "Amulet",
implicit = "+(16 to 24) to Strength and Dexterity",
req = { level = 16, },
}
itemBases["Ruby Amulet"] = {
type = "Amulet",
implicit = "+(20 to 30)% to Fire Resistance",
req = { level = 35, },
}
itemBases["Rustic Sash"] = {
type = "Belt",
implicit = "(12 to 24)% increased Physical Damage",
req = { },
}
itemBases["Chain Belt"] = {
type = "Belt",
implicit = "+(9 to 20) to maximum Energy Shield",
req = { },
}
itemBases["Leather Belt"] = {
type = "Belt",
implicit = "+(25 to 40) to maximum Life",
req = { level = 8, },
}
itemBases["Heavy Belt"] = {
type = "Belt",
implicit = "+(25 to 35) to Strength",
req = { level = 8, },
}
itemBases["Studded Belt"] = {
type = "Belt",
implicit = "(20 to 30)% increased Stun Duration on enemies",
req = { level = 16, },
}
itemBases["Cloth Belt"] = {
type = "Belt",
implicit = "(15 to 25)% increased Stun Recovery",
req = { level = 16, },
}
itemBases["Serrated Arrow Quiver"] = {
type = "Quiver",
implicit = "Adds 1-4 Physical Damage to Attacks with Bows",
req = { level = 5, },
}
itemBases["Two-Point Arrow Quiver"] = {
type = "Quiver",
implicit = "(20 to 30)% increased Accuracy Rating",
req = { level = 4, },
}
itemBases["Sharktooth Arrow Quiver"] = {
type = "Quiver",
implicit = "+(3 to 4) Life gained for each Enemy hit by your Attacks",
req = { level = 10, },
}
itemBases["Blunt Arrow Quiver"] = {
type = "Quiver",
implicit = "(25 to 35)% increased Stun Duration on Enemies",
req = { level = 16, },
}
itemBases["Fire Arrow Quiver"] = {
type = "Quiver",
implicit = "Adds 4-8 Fire Damage to Attacks with Bows",
req = { level = 22, },
}
itemBases["Broadhead Arrow Quiver"] = {
type = "Quiver",
implicit = "Adds 6-12 Physical Damage to Attacks with Bows",
req = { level = 28, },
}
itemBases["Penetrating Arrow Quiver"] = {
type = "Quiver",
implicit = "10% chance of Arrows Piercing",
req = { level = 36, },
}
itemBases["Spike-Point Arrow Quiver"] = {
type = "Quiver",
implicit = "(20 to 30)% increased Global Critical Strike Chance",
req = { level = 45, },
}
itemBases["Iron Ring"] = {
type = "Ring",
implicit = "Adds 1-4 Physical Damage to Attacks",
req = { },
}
itemBases["Coral Ring"] = {
type = "Ring",
implicit = "+(20 to 30) to Maximum Life",
req = { },
}
itemBases["Paua Ring"] = {
type = "Ring",
implicit = "+(20 to 25) to Maximum Mana",
req = { },
}
itemBases["Gold Ring"] = {
type = "Ring",
implicit = "(6 to 15)% increased Rarity of Items found",
req = { level = 20, },
}
itemBases["Ruby Ring"] = {
type = "Ring",
implicit = "+(20 to 30)% to Fire Resistance",
req = { level = 16, },
}
itemBases["Sapphire Ring"] = {
type = "Ring",
implicit = "+(20 to 30)% to Cold Resistance",
req = { level = 8, },
}
itemBases["Topaz Ring"] = {
type = "Ring",
implicit = "+(20 to 30)% to Lightning Resistance",
req = { level = 12, },
}
itemBases["Diamond Ring"] = {
type = "Ring",
implicit = "(20 to 30)% increased Global Critical Strike Chance",
req = { level = 20, },
}
itemBases["Moonstone Ring"] = {
type = "Ring",
implicit = "+(15 to 25) to maximum Energy Shield",
req = { level = 20, },
}
itemBases["Prismatic Ring"] = {
type = "Ring",
implicit = "+(8 to 10)% to all Elemental Resistances",
req = { level = 30, },
}
itemBases["Amethyst Ring"] = {
type = "Ring",
implicit = "+(9 to 13)% to Chaos Resistance",
req = { level = 30, },
}
itemBases["Two-Stone Ring"] = {
type = "Ring",
implicit = "+(12 to 16)% to Fire and Cold Resistances",
req = { level = 20, },
}
itemBases["Two-Stone Ring"] = {
type = "Ring",
implicit = "+(12 to 16)% to Cold and Lightning Resistances",
req = { level = 20, },
}
itemBases["Two-Stone Ring"] = {
type = "Ring",
implicit = "+(12 to 16)% to Fire and Lightning Resistances",
req = { level = 20, },
}
itemBases["Unset Ring"] = {
type = "Ring",
implicit = "Has 1 Socket",
req = { level = 5, },
}
itemBases["Crimson Jewel"] = {
type = "Jewel",
}
itemBases["Viridian Jewel"] = {
type = "Jewel",
}
itemBases["Cobalt Jewel"] = {
type = "Jewel",
}
itemBases["Ashscale Talisman"] = {
type = "Amulet",
implicit = "(20 to 30)% increased Fire Damage",
}
itemBases["Black Maw Talisman"] = {
type = "Amulet",
implicit = "Has 1 Socket",
}
itemBases["Bonespire Talisman"] = {
type = "Amulet",
implicit = "(20 to 30)% increased maximum Mana",
}
itemBases["Breakrib Talisman"] = {
type = "Amulet",
implicit = "(20 to 30)% increased Physical Damage",
}
itemBases["Chrysalis Talisman"] = {
type = "Amulet",
implicit = "(20 to 30)% increased Spell Damage",
}
itemBases["Deadhand Talisman"] = {
type = "Amulet",
implicit = "(19 to 31)% increased Chaos Damage",
}
itemBases["Deep One Talisman"] = {
type = "Amulet",
implicit = "(20 to 30)% increased Cold Damage",
}
itemBases["Lone Antler Talisman"] = {
type = "Amulet",
implicit = "(20 to 30)% increased Lightning Damage",
}
itemBases["Mandible Talisman"] = {
type = "Amulet",
implicit = "(6 to 10)% increased Attack and Cast Speed",
}
itemBases["Undying Flesh Talisman"] = {
type = "Amulet",
implicit = "+1 to maximum number of Zombies",
}
itemBases["Writhing Talisman"] = {
type = "Amulet",
implicit = "(20 to 30)% increased Attack Damage",
}
itemBases["Avian Twins Talisman"] = {
type = "Amulet",
implicit = "",
}
itemBases["Clutching Talisman"] = {
type = "Amulet",
implicit = "(15 to 25)% increased Global Defences",
}
itemBases["Fangjaw Talisman"] = {
type = "Amulet",
implicit = "(8 to 12)% increased maximum Life",
}
itemBases["Hexclaw Talisman"] = {
type = "Amulet",
implicit = "(40 to 50)% increased Global Critical Strike Chance",
}
itemBases["Horned Talisman"] = {
type = "Amulet",
implicit = "(25 to 35)% chance of Projectiles Piercing",
}
itemBases["Primal Skull Talisman"] = {
type = "Amulet",
implicit = "2% of Life Regenerated per Second",
}
itemBases["Splitnewt Talisman"] = {
type = "Amulet",
implicit = "(4 to 6)% chance to Freeze, Shock and Ignite",
}
itemBases["Wereclaw Talisman"] = {
type = "Amulet",
implicit = "+(16 to 24)% to Global Critical Strike Multiplier",
}
itemBases["Longtooth Talisman"] = {
type = "Amulet",
implicit = "(4 to 6)% additional Physical Damage Reduction",
}
itemBases["Monkey Paw Talisman"] = {
type = "Amulet",
implicit = "",
}
itemBases["Monkey Twins Talisman"] = {
type = "Amulet",
implicit = "(5 to 8)% increased Radius of Area Skills",
}
itemBases["Rotfeather Talisman"] = {
type = "Amulet",
implicit = "(25 to 35)% increased Damage",
}
itemBases["Spinefuse Talisman"] = {
type = "Amulet",
implicit = "(6 to 10)% increased Quantity of Items found",
}
itemBases["Three Hands Talisman"] = {
type = "Amulet",
implicit = "Gain (6 to 12)% of Physical Damage as Extra Damage of a random Element",
}
itemBases["Three Rat Talisman"] = {
type = "Amulet",
implicit = "(12 to 16)% increased Attributes",
}
itemBases["Greatwolf Talisman"] = {
type = "Amulet",
implicit = "",
}