- Added skill parts to Reave/Vaal Reave - Updated uniques for 3.0 - Fixed MoM/LL interaction
76 lines
1.8 KiB
Lua
76 lines
1.8 KiB
Lua
loadStatFile("stat_descriptions.txt")
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local mode
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local ess = { }
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local curEss
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for line in io.lines("essence.txt") do
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if not mode then
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if line == "Rarity: Currency" then
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mode = "NAME"
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end
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elseif mode == "NAME" then
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curEss = { }
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ess[line] = curEss
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mode = "UPGRADES"
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elseif mode == "UPGRADES" and line:match("^Upgrades") then
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mode = "STAT"
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elseif mode == "STAT" then
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if line == "--------" then
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mode = nil
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else
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local type, mod = line:match("(.+): (.+)")
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if type then
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curEss[type] = { mod:gsub("^(%(%d+%-%d+%)%%? to)", "+%1"):gsub("^(%(%d+%-%d+%)%%? Chance)", "+%1") }
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end
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end
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end
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end
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local out = io.open("essence.csv", "w")
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local h = { }
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for name, index in pairs(Essences.headerMap) do
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if name:match("ModsKey") and not name:match("ModsKeys") then
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table.insert(h, name)
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end
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end
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table.sort(h, function(a,b) return Essences.headerMap[a] < Essences.headerMap[b] end)
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out:write('Name;', table.concat(h, ';'), '\n')
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for essenceKey = 0, Essences.maxRow do
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local essence = Essences[essenceKey]
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if essence.Tier >= 7 then
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local name = BaseItemTypes[essence.BaseItemTypesKey].Name
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out:write(name, ';')
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for _, h in ipairs(h) do
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local k = essence[h]
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if k then
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local md = describeMod(M[k])
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if md[1] then
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local foo = { }
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for type, mod in pairs(ess[name]) do
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if mod[1] == md[1] then
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table.insert(foo, type)
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mod.match = true
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end
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end
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out:write(table.concat(foo, ','), ';')
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--out:write(md[1]:gsub("(%a%a%a)%a+","%1"), ';')
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else
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out:write(';')
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end
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else
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out:write(';')
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end
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end
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out:write('\n')
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end
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end
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out:write('\nNo match:\n')
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for name, ess in pairs(ess) do
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for type, mod in pairs(ess) do
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if not mod.match then
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out:write(name, ';', type, ';', mod[1], '\n')
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end
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end
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end
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out:close()
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