Files
PathOfBuilding/Classes/PassiveSpec.lua
2021-03-03 23:23:56 +01:00

1240 lines
40 KiB
Lua

-- Path of Building
--
-- Class: Passive Spec
-- Passive tree spec class.
-- Manages node allocation and pathing for a given passive spec
--
local pairs = pairs
local ipairs = ipairs
local t_insert = table.insert
local t_remove = table.remove
local m_min = math.min
local m_max = math.max
local m_floor = math.floor
local b_lshift = bit.lshift
local PassiveSpecClass = newClass("PassiveSpec", "UndoHandler", function(self, build, treeVersion)
self.UndoHandler()
self.build = build
self.treeVersion = treeVersion
self.tree = main.tree[treeVersion]
-- Make a local copy of the passive tree that we can modify
self.nodes = { }
for _, treeNode in pairs(self.tree.nodes) do
-- Exclude proxy or groupless nodes, as well as expansion sockets
if treeNode.group and not treeNode.isProxy and not treeNode.group.isProxy and (not treeNode.expansionJewel or not treeNode.expansionJewel.parent) then
self.nodes[treeNode.id] = setmetatable({
linked = { },
power = { }
}, treeNode)
end
end
for id, node in pairs(self.nodes) do
for _, otherId in ipairs(node.linkedId) do
t_insert(node.linked, self.nodes[otherId])
end
end
-- List of currently allocated nodes
-- Keys are node IDs, values are nodes
self.allocNodes = { }
-- List of nodes allocated in subgraphs; used to maintain allocation when loading, and when rebuilding subgraphs
self.allocSubgraphNodes = { }
-- Table of jewels equipped in this tree
-- Keys are node IDs, values are items
self.jewels = { }
-- Tree graphs dynamically generated from cluster jewels
-- Keys are subgraph IDs, values are graphs
self.subGraphs = { }
self:SelectClass(0)
end)
function PassiveSpecClass:Load(xml, dbFileName)
self.title = xml.attrib.title
local url
for _, node in pairs(xml) do
if type(node) == "table" then
if node.elem == "URL" then
-- Legacy format
if type(node[1]) ~= "string" then
launch:ShowErrMsg("^1Error parsing '%s': 'URL' element missing content", dbFileName)
return true
end
url = node[1]
elseif node.elem == "Sockets" then
for _, child in ipairs(node) do
if child.elem == "Socket" then
if not child.attrib.nodeId then
launch:ShowErrMsg("^1Error parsing '%s': 'Socket' element missing 'nodeId' attribute", dbFileName)
return true
end
if not child.attrib.itemId then
launch:ShowErrMsg("^1Error parsing '%s': 'Socket' element missing 'itemId' attribute", dbFileName)
return true
end
self.jewels[tonumber(child.attrib.nodeId)] = tonumber(child.attrib.itemId)
end
end
end
end
end
if xml.attrib.nodes then
-- New format
if not xml.attrib.classId then
launch:ShowErrMsg("^1Error parsing '%s': 'Spec' element missing 'classId' attribute", dbFileName)
return true
end
if not xml.attrib.ascendClassId then
launch:ShowErrMsg("^1Error parsing '%s': 'Spec' element missing 'ascendClassId' attribute", dbFileName)
return true
end
local hashList = { }
for hash in xml.attrib.nodes:gmatch("%d+") do
t_insert(hashList, tonumber(hash))
end
self:ImportFromNodeList(tonumber(xml.attrib.classId), tonumber(xml.attrib.ascendClassId), hashList)
elseif url then
self:DecodeURL(url)
end
for _, node in pairs(xml) do
if type(node) == "table" then
if node.elem == "EditedNodes" then
for _, child in ipairs(node) do
if not child.attrib.nodeId then
launch:ShowErrMsg("^1Error parsing '%s': 'EditedNode' element missing 'nodeId' attribute", dbFileName)
return true
end
if not child.attrib.editorSeed then
launch:ShowErrMsg("^1Error parsing '%s': 'EditedNode' element missing 'editorSeed' attribute", dbFileName)
return true
end
local editorSeed = tonumber(child.attrib.editorSeed)
local nodeId = tonumber(child.attrib.nodeId)
if not self.tree.legion.editedNodes then
self.tree.legion.editedNodes = { }
end
if self.tree.legion.editedNodes[editorSeed] then
self.tree.legion.editedNodes[editorSeed][nodeId] = copyTable(self.nodes[nodeId], true)
else
self.tree.legion.editedNodes[editorSeed] = { [nodeId] = copyTable(self.nodes[nodeId], true) }
end
self.tree.legion.editedNodes[editorSeed][nodeId].id = nodeId
self.tree.legion.editedNodes[editorSeed][nodeId].dn = child.attrib.nodeName
self.tree.legion.editedNodes[editorSeed][nodeId].icon = child.attrib.icon
if self.tree.legion.nodes[child.attrib.spriteId] then
self.tree.legion.editedNodes[editorSeed][nodeId].sprites = self.tree.legion.nodes[child.attrib.spriteId].sprites
end
local modCount = 0
for _, modLine in ipairs(child) do
for line in string.gmatch(modLine .. "\r\n", "([^\r\n\t]*)\r?\n") do
self:NodeAdditionOrReplacementFromString(self.tree.legion.editedNodes[editorSeed][nodeId], line, modCount == 0)
modCount = modCount + 1
end
end
end
end
end
end
self:ResetUndo()
end
function PassiveSpecClass:Save(xml)
local allocNodeIdList = { }
for nodeId in pairs(self.allocNodes) do
t_insert(allocNodeIdList, nodeId)
end
local editedNodes = {
elem = "EditedNodes"
}
if self.tree.legion.editedNodes then
for seed, nodes in pairs(self.tree.legion.editedNodes) do
for nodeId, node in pairs(nodes) do
local editedNode = { elem = "EditedNode", attrib = { nodeId = tostring(nodeId), editorSeed = tostring(seed), nodeName = node.dn, icon = node.icon, spriteId = node.spriteId } }
for _, modLine in ipairs(node.sd) do
t_insert(editedNode, modLine)
end
t_insert(editedNodes, editedNode)
end
end
end
t_insert(xml, editedNodes)
xml.attrib = {
title = self.title,
treeVersion = self.treeVersion,
-- New format
classId = tostring(self.curClassId),
ascendClassId = tostring(self.curAscendClassId),
nodes = table.concat(allocNodeIdList, ","),
}
t_insert(xml, {
-- Legacy format
elem = "URL",
[1] = self:EncodeURL("https://www.pathofexile.com/passive-skill-tree/")
})
local sockets = {
elem = "Sockets"
}
for nodeId, itemId in pairs(self.jewels) do
t_insert(sockets, { elem = "Socket", attrib = { nodeId = tostring(nodeId), itemId = tostring(itemId) } })
end
t_insert(xml, sockets)
self.modFlag = false
end
function PassiveSpecClass:PostLoad()
self:BuildClusterJewelGraphs()
end
-- Import passive spec from the provided class IDs and node hash list
function PassiveSpecClass:ImportFromNodeList(classId, ascendClassId, hashList)
self:ResetNodes()
self:SelectClass(classId)
for _, id in pairs(hashList) do
local node = self.nodes[id]
if node then
node.alloc = true
self.allocNodes[id] = node
else
t_insert(self.allocSubgraphNodes, id)
end
end
self:SelectAscendClass(ascendClassId)
end
-- Decode the given passive tree URL
function PassiveSpecClass:DecodeURL(url)
local b = common.base64.decode(url:gsub("^.+/",""):gsub("-","+"):gsub("_","/"))
if not b or #b < 6 then
return "Invalid tree link (unrecognised format)"
end
local ver = b:byte(1) * 16777216 + b:byte(2) * 65536 + b:byte(3) * 256 + b:byte(4)
if ver > 4 then
return "Invalid tree link (unknown version number '"..ver.."')"
end
local classId = b:byte(5)
local ascendClassId = (ver >= 4) and b:byte(6) or 0
if not self.tree.classes[classId] then
return "Invalid tree link (bad class ID '"..classId.."')"
end
self:ResetNodes()
self:SelectClass(classId)
self:SelectAscendClass(ascendClassId)
local nodes = b:sub(ver >= 4 and 8 or 7, -1)
for i = 1, #nodes - 1, 2 do
local id = nodes:byte(i) * 256 + nodes:byte(i + 1)
local node = self.nodes[id]
if node then
node.alloc = true
self.allocNodes[id] = node
end
end
end
-- Encodes the current spec into a URL, using the official skill tree's format
-- Prepends the URL with an optional prefix
function PassiveSpecClass:EncodeURL(prefix)
local a = { 0, 0, 0, 4, self.curClassId, self.curAscendClassId, 0 }
for id, node in pairs(self.allocNodes) do
if node.type ~= "ClassStart" and node.type ~= "AscendClassStart" and id < 65536 then
t_insert(a, m_floor(id / 256))
t_insert(a, id % 256)
end
end
return (prefix or "")..common.base64.encode(string.char(unpack(a))):gsub("+","-"):gsub("/","_")
end
-- Change the current class, preserving currently allocated nodes if they connect to the new class's starting node
function PassiveSpecClass:SelectClass(classId)
if self.curClassId then
-- Deallocate the current class's starting node
local oldStartNodeId = self.curClass.startNodeId
self.nodes[oldStartNodeId].alloc = false
self.allocNodes[oldStartNodeId] = nil
end
self.curClassId = classId
local class = self.tree.classes[classId]
self.curClass = class
self.curClassName = class.name
-- Allocate the new class's starting node
local startNode = self.nodes[class.startNodeId]
startNode.alloc = true
self.allocNodes[startNode.id] = startNode
-- Reset the ascendancy class
-- This will also rebuild the node paths and dependencies
self:SelectAscendClass(0)
end
function PassiveSpecClass:SelectAscendClass(ascendClassId)
self.curAscendClassId = ascendClassId
local ascendClass = self.curClass.classes[ascendClassId] or self.curClass.classes[0]
self.curAscendClass = ascendClass
self.curAscendClassName = ascendClass.name
-- Deallocate any allocated ascendancy nodes that don't belong to the new ascendancy class
for id, node in pairs(self.allocNodes) do
if node.ascendancyName and node.ascendancyName ~= ascendClass.name then
node.alloc = false
self.allocNodes[id] = nil
end
end
if ascendClass.startNodeId then
-- Allocate the new ascendancy class's start node
local startNode = self.nodes[ascendClass.startNodeId]
startNode.alloc = true
self.allocNodes[startNode.id] = startNode
end
-- Rebuild all the node paths and dependencies
self:BuildAllDependsAndPaths()
end
-- Determines if the given class's start node is connected to the current class's start node
-- Attempts to find a path between the nodes which doesn't pass through any ascendancy nodes (i.e. Ascendant)
function PassiveSpecClass:IsClassConnected(classId)
for _, other in ipairs(self.nodes[self.tree.classes[classId].startNodeId].linked) do
-- For each of the nodes to which the given class's start node connects...
if other.alloc then
-- If the node is allocated, try to find a path back to the current class's starting node
other.visited = true
local visited = { }
local found = self:FindStartFromNode(other, visited, true)
for i, n in ipairs(visited) do
n.visited = false
end
other.visited = false
if found then
-- Found a path, so the given class's start node is definitely connected to the current class's start node
-- There might still be nodes which are connected to the current tree by an entirely different path though
-- E.g. via Ascendant or by connecting to another "first passive node"
return true
end
end
end
return false
end
-- Clear the allocated status of all non-class-start nodes
function PassiveSpecClass:ResetNodes()
for id, node in pairs(self.nodes) do
if node.type ~= "ClassStart" and node.type ~= "AscendClassStart" then
node.alloc = false
self.allocNodes[id] = nil
end
end
end
-- Allocate the given node, if possible, and all nodes along the path to the node
-- An alternate path to the node may be provided, otherwise the default path will be used
-- The path must always contain the given node, as will be the case for the default path
function PassiveSpecClass:AllocNode(node, altPath)
if not node.path then
-- Node cannot be connected to the tree as there is no possible path
return
end
-- Allocate all nodes along the path
if node.dependsOnIntuitiveLeapLike then
node.alloc = true
self.allocNodes[node.id] = node
else
for _, pathNode in ipairs(altPath or node.path) do
pathNode.alloc = true
self.allocNodes[pathNode.id] = pathNode
end
end
if node.isMultipleChoiceOption then
-- For multiple choice passives, make sure no other choices are allocated
local parent = node.linked[1]
for _, optNode in ipairs(parent.linked) do
if optNode.isMultipleChoiceOption and optNode.alloc and optNode ~= node then
optNode.alloc = false
self.allocNodes[optNode.id] = nil
end
end
end
-- Rebuild all dependencies and paths for all allocated nodes
self:BuildAllDependsAndPaths()
end
-- Deallocate the given node, and all nodes which depend on it (i.e. which are only connected to the tree through this node)
function PassiveSpecClass:DeallocNode(node)
for _, depNode in ipairs(node.depends) do
depNode.alloc = false
self.allocNodes[depNode.id] = nil
end
-- Rebuild all paths and dependencies for all allocated nodes
self:BuildAllDependsAndPaths()
end
-- Count the number of allocated nodes and allocated ascendancy nodes
function PassiveSpecClass:CountAllocNodes()
local used, ascUsed, sockets = 0, 0, 0
for _, node in pairs(self.allocNodes) do
if node.type ~= "ClassStart" and node.type ~= "AscendClassStart" then
if node.ascendancyName then
if not node.isMultipleChoiceOption then
ascUsed = ascUsed + 1
end
else
used = used + 1
end
if node.type == "Socket" then
sockets = sockets + 1
end
end
end
return used, ascUsed, sockets
end
-- Attempt to find a class start node starting from the given node
-- Unless noAscent == true it will also look for an ascendancy class start node
function PassiveSpecClass:FindStartFromNode(node, visited, noAscend)
-- Mark the current node as visited so we don't go around in circles
node.visited = true
t_insert(visited, node)
-- For each node which is connected to this one, check if...
for _, other in ipairs(node.linked) do
-- Either:
-- - the other node is a start node, or
-- - there is a path to a start node through the other node which didn't pass through any nodes which have already been visited
local startIndex = #visited + 1
if other.alloc and
(other.type == "ClassStart" or other.type == "AscendClassStart" or
(not other.visited and self:FindStartFromNode(other, visited, noAscend))
) then
if node.ascendancyName and not other.ascendancyName then
-- Pathing out of Ascendant, un-visit the outside nodes
for i = startIndex, #visited do
visited[i].visited = false
visited[i] = nil
end
elseif not noAscend or other.type ~= "AscendClassStart" then
return true
end
end
end
end
function PassiveSpecClass:GetJewel(itemId)
if not itemId or itemId == 0 then
return
end
local item = self.build.itemsTab.items[itemId]
if not item or not item.jewelData then
return
end
return item
end
-- Perform a breadth-first search of the tree, starting from this node, and determine if it is the closest node to any other nodes
function PassiveSpecClass:BuildPathFromNode(root)
root.pathDist = 0
root.path = { }
local queue = { root }
local o, i = 1, 2 -- Out, in
while o < i do
-- Nodes are processed in a queue, until there are no nodes left
-- All nodes that are 1 node away from the root will be processed first, then all nodes that are 2 nodes away, etc
local node = queue[o]
o = o + 1
local curDist = node.pathDist + 1
-- Iterate through all nodes that are connected to this one
for _, other in ipairs(node.linked) do
-- Paths must obey two rules:
-- 1. They must not pass through class or ascendancy class start nodes (but they can start from such nodes)
-- 2. They cannot pass between different ascendancy classes or between an ascendancy class and the main tree
-- The one exception to that rule is that a path may start from an ascendancy node and pass into the main tree
-- This permits pathing from the Ascendant 'Path of the X' nodes into the respective class start areas
if not other.pathDist then
ConPrintTable(other, true)
end
if other.type ~= "ClassStart" and other.type ~= "AscendClassStart" and other.pathDist > curDist and (node.ascendancyName == other.ascendancyName or (curDist == 1 and not other.ascendancyName)) then
-- The shortest path to the other node is through the current node
other.pathDist = curDist
other.path = wipeTable(other.path)
other.path[1] = other
for i, n in ipairs(node.path) do
other.path[i+1] = n
end
-- Add the other node to the end of the queue
queue[i] = other
i = i + 1
end
end
end
end
-- Determine this node's distance from the class' start
-- Only allocated nodes can be traversed
function PassiveSpecClass:SetNodeDistanceToClassStart(root)
root.distanceToClassStart = 0
if not root.alloc or root.dependsOnIntuitiveLeapLike then
return
end
-- Stop once the current class' starting node is reached
local targetNodeId = self.curClass.startNodeId
local nodeDistanceToRoot = { }
nodeDistanceToRoot[root.id] = 0
local queue = { root }
local o, i = 1, 2 -- Out, in
while o < i do
-- Nodes are processed in a queue, until there are no nodes left or the starting node is reached
-- All nodes that are 1 node away from the root will be processed first, then all nodes that are 2 nodes away, etc
-- Only allocated nodes are queued
local node = queue[o]
o = o + 1
local curDist = nodeDistanceToRoot[node.id] + 1
-- Iterate through all nodes that are connected to this one
for _, other in ipairs(node.linked) do
-- If this connected node is the correct class start node, then record the distance to the node and return
if other.id == targetNodeId then
root.distanceToClassStart = curDist - 1
return
end
-- Otherwise, record the distance to this node if it hasn't already been visited
if other.alloc and not nodeDistanceToRoot[other.id] then
nodeDistanceToRoot[other.id] = curDist;
-- Add the other node to the end of the queue
queue[i] = other
i = i + 1
end
end
end
end
-- Rebuilds dependencies and paths for all nodes
function PassiveSpecClass:BuildAllDependsAndPaths()
-- This table will keep track of which nodes have been visited during each path-finding attempt
local visited = { }
local attributes = { "Dexterity", "Intelligence", "Strength" }
-- Check all nodes for other nodes which depend on them (i.e. are only connected to the tree through that node)
for id, node in pairs(self.nodes) do
node.depends = wipeTable(node.depends)
node.dependsOnIntuitiveLeapLike = false
node.conqueredBy = nil
-- ignore cluster jewel nodes that don't have an id in the tree
if self.tree.nodes[id] then
self:ReplaceNode(node,self.tree.nodes[id])
end
if node.type ~= "ClassStart" and node.type ~= "Socket" then
for nodeId, itemId in pairs(self.jewels) do
if self.build.itemsTab.items[itemId] and self.build.itemsTab.items[itemId].jewelRadiusIndex then
local radiusIndex = self.build.itemsTab.items[itemId].jewelRadiusIndex
if self.allocNodes[nodeId] and self.nodes[nodeId].nodesInRadius and self.nodes[nodeId].nodesInRadius[radiusIndex][node.id] then
if itemId ~= 0 and self.build.itemsTab.items[itemId].jewelData then
if self.build.itemsTab.items[itemId].jewelData.intuitiveLeapLike then
-- This node depends on Intuitive Leap-like behaviour
-- This flag:
-- 1. Prevents generation of paths from this node
-- 2. Prevents this node from being deallocted via dependancy
-- 3. Prevents allocation of path nodes when this node is being allocated
node.dependsOnIntuitiveLeapLike = true
end
if self.build.itemsTab.items[itemId].jewelData.conqueredBy then
node.conqueredBy = self.build.itemsTab.items[itemId].jewelData.conqueredBy
end
end
end
end
end
end
if node.alloc then
node.depends[1] = node -- All nodes depend on themselves
end
end
for id, node in pairs(self.nodes) do
-- If node is conquered, replace it or add mods
if node.conqueredBy and node.type ~= "Socket" then
local conqueredBy = node.conqueredBy
local legionNodes = self.tree.legion.nodes
-- Replace with edited node if applicable
if self.tree.legion.editedNodes and self.tree.legion.editedNodes[conqueredBy.id] and self.tree.legion.editedNodes[conqueredBy.id][node.id] then
local editedNode = self.tree.legion.editedNodes[conqueredBy.id][node.id]
node.dn = editedNode.dn
node.sd = editedNode.sd
node.sprites = editedNode.sprites
node.mods = editedNode.mods
node.modList = editedNode.modList
node.modKey = editedNode.modKey
node.icon = editedNode.icon
node.spriteId = editedNode.spriteId
else
if node.type == "Keystone" then
local legionNode = legionNodes[conqueredBy.conqueror.type.."_keystone_"..conqueredBy.conqueror.id]
self:ReplaceNode(node, legionNode)
elseif conqueredBy.conqueror.type == "eternal" and node.type == "Normal" then
local legionNode = legionNodes["eternal_small_blank"]
self:ReplaceNode(node,legionNode)
elseif conqueredBy.conqueror.type == "templar" then
if isValueInArray(attributes, node.dn) then
local legionNode =legionNodes["templar_devotion_node"]
self:ReplaceNode(node,legionNode)
else
self:NodeAdditionOrReplacementFromString(node,"+5 to Devotion")
end
elseif conqueredBy.conqueror.type == "maraketh" and node.type == "Normal" then
local dex = isValueInArray(attributes, node.dn) and "2" or "4"
self:NodeAdditionOrReplacementFromString(node,"+"..dex.." to Dexterity")
elseif conqueredBy.conqueror.type == "karui" and node.type == "Normal" then
local str = isValueInArray(attributes, node.dn) and "2" or "4"
self:NodeAdditionOrReplacementFromString(node,"+"..str.." to Strength")
elseif conqueredBy.conqueror.type == "vaal" and node.type == "Normal" then
local legionNode =legionNodes["vaal_small_fire_resistance"]
node.dn = "Vaal small node"
node.sd = {"Right click to set mod"}
node.sprites = legionNode.sprites
node.mods = {""}
node.modList = new("ModList")
node.modKey = ""
elseif conqueredBy.conqueror.type == "vaal" and node.type == "Notable" then
local legionNode =legionNodes["vaal_notable_curse_1"]
node.dn = "Vaal notable node"
node.sd = {"Right click to set mod"}
node.sprites = legionNode.sprites
node.mods = {""}
node.modList = new("ModList")
node.modKey = ""
end
self:ReconnectNodeToClassStart(node)
end
end
end
for id, node in pairs(self.allocNodes) do
node.visited = true
local anyStartFound = (node.type == "ClassStart" or node.type == "AscendClassStart")
for _, other in ipairs(node.linked) do
if other.alloc and not isValueInArray(node.depends, other) then
-- The other node is allocated and isn't already dependent on this node, so try and find a path to a start node through it
if other.type == "ClassStart" or other.type == "AscendClassStart" then
-- Well that was easy!
anyStartFound = true
elseif self:FindStartFromNode(other, visited) then
-- We found a path through the other node, therefore the other node cannot be dependent on this node
anyStartFound = true
for i, n in ipairs(visited) do
n.visited = false
visited[i] = nil
end
else
-- No path was found, so all the nodes visited while trying to find the path must be dependent on this node
for i, n in ipairs(visited) do
if not n.dependsOnIntuitiveLeapLike then
t_insert(node.depends, n)
end
n.visited = false
visited[i] = nil
end
end
end
end
node.visited = false
if not anyStartFound then
-- No start nodes were found through ANY nodes
-- Therefore this node and all nodes depending on it are orphans and should be pruned
for _, depNode in ipairs(node.depends) do
local prune = true
for nodeId, itemId in pairs(self.jewels) do
if self.allocNodes[nodeId] then
if itemId ~= 0 and (
not self.build.itemsTab.items[itemId] or (
self.build.itemsTab.items[itemId].jewelData
and self.build.itemsTab.items[itemId].jewelData.intuitiveLeapLike
and self.build.itemsTab.items[itemId].jewelRadiusIndex
and self.nodes[nodeId].nodesInRadius
and self.nodes[nodeId].nodesInRadius[
self.build.itemsTab.items[itemId].jewelRadiusIndex
][depNode.id]
)
) then
-- Hold off on the pruning; this node is Intuitive Leap-like or items are not loaded yet
prune = false
t_insert(self.nodes[nodeId].depends, depNode)
break
end
end
end
if prune then
depNode.alloc = false
self.allocNodes[depNode.id] = nil
end
end
end
end
-- Reset and rebuild all node paths
for id, node in pairs(self.nodes) do
node.pathDist = (node.alloc and not node.dependsOnIntuitiveLeapLike) and 0 or 1000
node.path = nil
if node.isJewelSocket or node.expansionJewel then
node.distanceToClassStart = 0
end
end
for id, node in pairs(self.allocNodes) do
if not node.dependsOnIntuitiveLeapLike then
self:BuildPathFromNode(node)
if node.isJewelSocket or node.expansionJewel then
self:SetNodeDistanceToClassStart(node)
end
end
end
end
function PassiveSpecClass:ReplaceNode(old, newNode)
-- Edited nodes can share a name
if old.sd == newNode.sd then
return 1
end
old.dn = newNode.dn
old.sd = newNode.sd
old.mods = newNode.mods
old.modKey = newNode.modKey
old.modList = new("ModList")
old.modList:AddList(newNode.modList)
old.sprites = newNode.sprites
old.keystoneMod = newNode.keystoneMod
old.icon = newNode.icon
old.spriteId = newNode.spriteId
end
---Reconnects altered timeless jewel to class start, for Pure Talent
---@param node table @ The node to add the Condition:ConnectedTo[Class] flag to, if applicable
function PassiveSpecClass:ReconnectNodeToClassStart(node)
for _, linkedNodeId in ipairs(node.linkedId) do
for classId, class in pairs(self.tree.classes) do
if linkedNodeId == class.startNodeId and node.type == "Normal" then
node.modList:NewMod("Condition:ConnectedTo"..class.name.."Start", "FLAG", true, "Tree:"..linkedNodeId)
end
end
end
end
function PassiveSpecClass:BuildClusterJewelGraphs()
-- Remove old subgraphs
for id, subGraph in pairs(self.subGraphs) do
for _, node in ipairs(subGraph.nodes) do
if node.id then
self.nodes[node.id] = nil
if self.allocNodes[node.id] then
-- Reserve the allocation in case the node is regenerated
self.allocNodes[node.id] = nil
t_insert(self.allocSubgraphNodes, node.id)
end
end
end
local index = isValueInArray(subGraph.parentSocket.linked, subGraph.entranceNode)
assert(index, "Entrance for subGraph not linked to parent socket???")
t_remove(subGraph.parentSocket.linked, index)
end
wipeTable(self.subGraphs)
for nodeId in pairs(self.tree.sockets) do
local node = self.tree.nodes[nodeId]
local jewel = self:GetJewel(self.jewels[nodeId])
if node and node.expansionJewel and node.expansionJewel.size == 2 and jewel and jewel.jewelData.clusterJewelValid then
-- This is a Large Jewel Socket, and it has a cluster jewel in it
self:BuildSubgraph(jewel, self.nodes[nodeId])
end
end
-- (Re-)allocate subgraph nodes
for _, nodeId in ipairs(self.allocSubgraphNodes) do
local node = self.nodes[nodeId]
if node then
node.alloc = true
self.allocNodes[nodeId] = node
end
end
wipeTable(self.allocSubgraphNodes)
-- Rebuild paths to account for new/removed nodes
self:BuildAllDependsAndPaths()
-- Rebuild node search cache because the tree might have changed
self.build.treeTab.viewer.searchStrCached = ""
end
function PassiveSpecClass:BuildSubgraph(jewel, parentSocket, id, upSize)
local expansionJewel = parentSocket.expansionJewel
local clusterJewel = jewel.clusterJewel
local jewelData = jewel.jewelData
local subGraph = {
nodes = { },
group = { oo = { } },
connectors = { },
parentSocket = parentSocket,
}
-- Make id for this subgraph (and nodes)
-- 0-3: Node index (0-11)
-- 4-5: Group size (0-2)
-- 6-8: Large index (0-5)
-- 9-10: Medium index (0-2)
-- 11-15: Unused
-- 16: 1 (signal bit, to prevent conflict with node hashes)
id = id or 0x10000
if expansionJewel.size == 2 then
id = id + b_lshift(expansionJewel.index, 6)
elseif expansionJewel.size == 1 then
id = id + b_lshift(expansionJewel.index, 9)
end
local nodeId = id + b_lshift(clusterJewel.sizeIndex, 4)
self.subGraphs[nodeId] = subGraph
-- Locate the proxy group
local proxyNode = self.tree.nodes[tonumber(expansionJewel.proxy)]
assert(proxyNode, "Proxy node not found")
local proxyGroup = proxyNode.group
-- Actually, let's not, since the game doesn't handle this :D
-- if upSize and upSize > 0 then
-- -- We need to move inwards to account for the parent group being downsized
-- -- So we position according to the parent's original group position
-- assert(upSize == 1) -- Only handling 1 upsize, which is the most that is possible
-- local parentGroup = self.tree.nodes[parentSocket.id].group
-- subGraph.group.x = parentGroup.x
-- subGraph.group.y = parentGroup.y
-- else
-- Position the group using the original proxy's position
subGraph.group.x = proxyGroup.x
subGraph.group.y = proxyGroup.y
-- end
local function linkNodes(node1, node2)
t_insert(node1.linked, node2)
t_insert(node2.linked, node1)
t_insert(subGraph.connectors, self.tree:BuildConnector(node1, node2))
end
if jewelData.clusterJewelKeystone then
-- Special handling for keystones
local keystoneNode = self.tree.clusterNodeMap[jewelData.clusterJewelKeystone]
assert(keystoneNode, "Keystone node not found: "..jewelData.clusterJewelKeystone)
-- Construct the new node
local node = {
type = "Keystone",
id = nodeId,
dn = keystoneNode.dn,
sd = keystoneNode.sd,
icon = keystoneNode.icon,
expansionSkill = true,
group = subGraph.group,
o = 0,
oidx = 0,
linked = { },
power = { },
}
t_insert(subGraph.nodes, node)
-- Process and add it
self.tree:ProcessNode(node)
linkNodes(node, parentSocket)
subGraph.entranceNode = node
self.nodes[node.id] = node
return
end
local function findSocket(group, index)
-- Find the given socket index in the group
for _, nodeId in ipairs(group.n) do
local node = self.tree.nodes[tonumber(nodeId)]
if node.expansionJewel and node.expansionJewel.index == index then
return node
end
end
end
-- Check if we need to downsize the group
local groupSize = expansionJewel.size
upSize = upSize or 0
while clusterJewel.sizeIndex < groupSize do
-- Look for the socket with index 1 first (middle socket of large groups), then index 0
local socket = findSocket(proxyGroup, 1) or findSocket(proxyGroup, 0)
assert(socket, "Downsizing socket not found")
-- Grab the proxy node/group from the socket
proxyNode = self.tree.nodes[tonumber(socket.expansionJewel.proxy)]
proxyGroup = proxyNode.group
groupSize = socket.expansionJewel.size
upSize = upSize + 1
end
-- Initialise orbit flags
local nodeOrbit = clusterJewel.sizeIndex + 1
subGraph.group.oo[nodeOrbit] = true
-- Process list of notables
local notableList = { }
local sortOrder = self.build.data.clusterJewels.notableSortOrder
for _, name in ipairs(jewelData.clusterJewelNotables) do
local baseNode = self.tree.clusterNodeMap[name]
-- Ignore subgraphs when loading old trees where certain notables don't exist
if not baseNode then
self.subGraphs[nodeId] = nil
return
end
assert(baseNode, "Cluster notable not found: "..name)
assert(sortOrder[baseNode.dn], "Cluster notable has no sort order: "..name)
t_insert(notableList, baseNode)
end
table.sort(notableList, function(a, b) return sortOrder[a.dn] < sortOrder[b.dn] end)
local skill = clusterJewel.skills[jewelData.clusterJewelSkill] or {
name = "Nothingness",
icon = "Art/2DArt/SkillIcons/passives/MasteryBlank.png",
stats = { },
}
local socketCount = jewelData.clusterJewelSocketCountOverride or jewelData.clusterJewelSocketCount or 0
local notableCount = #notableList
local nodeCount = jewelData.clusterJewelNodeCount or (socketCount + notableCount + (jewelData.clusterJewelNothingnessCount or 0))
local smallCount = nodeCount - socketCount - notableCount
if skill.masteryIcon then
-- Add mastery node
subGraph.group.oo[0] = true
t_insert(subGraph.nodes, {
type = "Mastery",
id = nodeId + 12,
icon = skill.masteryIcon,
group = subGraph.group,
o = 0,
oidx = 0,
})
end
local indicies = { }
local function makeJewel(nodeIndex, jewelIndex)
-- Look for the socket
local socket = findSocket(proxyGroup, jewelIndex)
assert(socket, "Socket not found (ran out of sockets nani?)")
-- Construct the new node
local node = {
type = "Socket",
id = socket.id,
dn = socket.dn,
sd = { },
icon = socket.icon,
expansionJewel = socket.expansionJewel,
group = subGraph.group,
o = nodeOrbit,
oidx = nodeIndex,
}
t_insert(subGraph.nodes, node)
indicies[nodeIndex] = node
end
-- First pass: sockets
if clusterJewel.size == "Large" and socketCount == 1 then
-- Large clusters always have the single jewel at index 6
makeJewel(6, 1)
else
assert(socketCount <= #clusterJewel.socketIndicies, "Too many sockets!")
local getJewels = { 0, 2, 1 }
for i = 1, socketCount do
makeJewel(clusterJewel.socketIndicies[i], getJewels[i])
end
end
-- Second pass: notables
-- Gather notable indicies
local notableIndexList = { }
for _, nodeIndex in ipairs(clusterJewel.notableIndicies) do
if #notableIndexList == notableCount then
break
end
if clusterJewel.size == "Medium" then
if socketCount == 0 and notableCount == 2 then
-- Special rule for two notables in a Medium cluster
if nodeIndex == 6 then
nodeIndex = 4
elseif nodeIndex == 10 then
nodeIndex = 8
end
elseif nodeCount == 4 then
-- Special rule for notables in a 4-node Medium cluster
if nodeIndex == 10 then
nodeIndex = 9
elseif nodeIndex == 2 then
nodeIndex = 3
end
end
end
if not indicies[nodeIndex] then
t_insert(notableIndexList, nodeIndex)
end
end
table.sort(notableIndexList)
-- Create the notables
for index, baseNode in ipairs(notableList) do
-- Get the index
local nodeIndex = notableIndexList[index]
if not nodeIndex then
-- Silently fail to handle cases of jewels with more notables than should be allowed
break
end
-- Construct the new node
local node = {
type = "Notable",
id = nodeId + nodeIndex,
dn = baseNode.dn,
sd = baseNode.sd,
icon = baseNode.icon,
expansionSkill = true,
group = subGraph.group,
o = nodeOrbit,
oidx = nodeIndex,
}
t_insert(subGraph.nodes, node)
indicies[nodeIndex] = node
end
-- Third pass: small fill
-- Gather small indicies
local smallIndexList = { }
for _, nodeIndex in ipairs(clusterJewel.smallIndicies) do
if #smallIndexList == smallCount then
break
end
if clusterJewel.size == "Medium" then
-- Special rules for small nodes in Medium clusters
if nodeCount == 5 and nodeIndex == 4 then
nodeIndex = 3
elseif nodeCount == 4 then
if nodeIndex == 8 then
nodeIndex = 9
elseif nodeIndex == 4 then
nodeIndex = 3
end
end
end
if not indicies[nodeIndex] then
t_insert(smallIndexList, nodeIndex)
end
end
-- Create the small nodes
for index = 1, smallCount do
-- Get the index
local nodeIndex = smallIndexList[index]
if not nodeIndex then
break
end
-- Construct the new node
local node = {
type = "Normal",
id = nodeId + nodeIndex,
dn = skill.name,
sd = copyTable(skill.stats),
icon = skill.icon,
expansionSkill = true,
group = subGraph.group,
o = nodeOrbit,
oidx = nodeIndex,
}
for _, line in ipairs(jewelData.clusterJewelAddedMods) do
t_insert(node.sd, line)
end
t_insert(subGraph.nodes, node)
indicies[nodeIndex] = node
end
assert(indicies[0], "No entrance to subgraph")
subGraph.entranceNode = indicies[0]
-- Correct position to account for index of proxy node
for _, node in pairs(indicies) do
node.oidx = (node.oidx + proxyNode.oidx) % clusterJewel.totalIndicies
end
-- Perform processing on nodes to calculate positions, parse mods, and other goodies
for _, node in ipairs(subGraph.nodes) do
node.linked = { }
node.power = { }
self.tree:ProcessNode(node)
if node.modList and jewelData.clusterJewelIncEffect and node.type == "Normal" then
node.modList:NewMod("PassiveSkillEffect", "INC", jewelData.clusterJewelIncEffect)
end
end
-- Generate connectors
local firstNode, lastNode
for i = 0, clusterJewel.totalIndicies - 1 do
local thisNode = indicies[i]
if thisNode then
if not firstNode then
firstNode = thisNode
end
if lastNode then
linkNodes(thisNode, lastNode)
end
lastNode = thisNode
end
end
if firstNode ~= lastNode and clusterJewel.size ~= "Small" then
-- Close the loop on non-small clusters
linkNodes(firstNode, lastNode)
end
linkNodes(subGraph.entranceNode, parentSocket)
-- Add synthetic nodes to the main node list
for _, node in ipairs(subGraph.nodes) do
self.nodes[node.id] = node
if node.type == "Socket" then
-- Recurse to smaller jewels
local jewel = self:GetJewel(self.jewels[node.id])
if jewel and jewel.jewelData.clusterJewelValid then
self:BuildSubgraph(jewel, node, id, upSize)
end
end
end
--ConPrintTable(subGraph)
end
function PassiveSpecClass:CreateUndoState()
local allocNodeIdList = { }
for nodeId in pairs(self.allocNodes) do
t_insert(allocNodeIdList, nodeId)
end
return {
classId = self.curClassId,
ascendClassId = self.curAscendClassId,
hashList = allocNodeIdList,
}
end
function PassiveSpecClass:RestoreUndoState(state)
self:ImportFromNodeList(state.classId, state.ascendClassId, state.hashList)
self:SetWindowTitleWithBuildClass()
end
function PassiveSpecClass:SetWindowTitleWithBuildClass()
main:SetWindowTitleSubtext(string.format("%s (%s)", self.build.buildName, self.curAscendClassId == 0 and self.curClassName or self.curAscendClassName))
end
--- Adds a line to or replaces a node given a line to add/replace with
--- @param node table The node to replace/add to
--- @param sd string The line being parsed and added
--- @param replacement boolean true to replace the node with the new mod, false to simply add it
function PassiveSpecClass:NodeAdditionOrReplacementFromString(node,sd,replacement)
local addition = {}
addition.sd = {sd}
addition.mods = { }
addition.modList = new("ModList")
addition.modKey = ""
local i = 1
while addition.sd[i] do
if addition.sd[i]:match("\n") then
local line = addition.sd[i]
local lineIdx = i
t_remove(addition.sd, i)
for line in line:gmatch("[^\n]+") do
t_insert(addition.sd, lineIdx, line)
lineIdx = lineIdx + 1
end
end
local line = addition.sd[i]
local parsedMod, unrecognizedMod = modLib.parseMod(line)
if not parsedMod or unrecognizedMod then
-- Try to combine it with one or more of the lines that follow this one
local endI = i + 1
while addition.sd[endI] do
local comb = line
for ci = i + 1, endI do
comb = comb .. " " .. addition.sd[ci]
end
parsedMod, unrecognizedMod = modLib.parseMod(comb, true)
if parsedMod and not unrecognizedMod then
-- Success, add dummy mod lists to the other lines that were combined with this one
for ci = i + 1, endI do
addition.mods[ci] = { list = { } }
end
break
end
endI = endI + 1
end
end
if not parsedMod then
-- Parser had no idea how to read this modifier
addition.unknown = true
elseif unrecognizedMod then
-- Parser recognised this as a modifier but couldn't understand all of it
addition.extra = true
else
for _, mod in ipairs(parsedMod) do
addition.modKey = addition.modKey.."["..modLib.formatMod(mod).."]"
end
end
addition.mods[i] = { list = parsedMod, extra = unrecognizedMod }
i = i + 1
while addition.mods[i] do
-- Skip any lines with dummy lists added by the line combining code
i = i + 1
end
end
-- Build unified list of modifiers from all recognised modifier lines
for _, mod in pairs(addition.mods) do
if mod.list and not mod.extra then
for i, mod in ipairs(mod.list) do
mod.source = "Tree:"..node.id
if type(mod.value) == "table" and mod.value.mod then
mod.value.mod.source = mod.source
end
addition.modList:AddMod(mod)
end
end
end
if replacement then
node.sd = addition.sd
node.mods = addition.mods
node.modKey = addition.modKey
else
node.sd = tableConcat(node.sd, addition.sd)
node.mods = tableConcat(node.mods, addition.mods)
node.modKey = node.modKey .. addition.modKey
end
local modList = new("ModList")
modList:AddList(addition.modList)
if not replacement then
modList:AddList(node.modList)
end
node.modList = modList
end