Files
PathOfBuilding/Modules/BuildList.lua
Openarl cf81e7531a Release 1.4.19
- Added folder support to build list
2017-06-07 18:08:31 +10:00

215 lines
7.1 KiB
Lua

-- Path of Building
--
-- Module: Build List
-- Displays the list of builds.
--
local launch, main = ...
local pairs = pairs
local ipairs = ipairs
local t_insert = table.insert
local buildSortDropList = {
{ label = "Sort by Name", sortMode = "NAME" },
{ label = "Sort by Class", sortMode = "CLASS" },
{ label = "Sort by Last Edited", sortMode = "EDITED"},
}
local listMode = common.New("ControlHost")
function listMode:Init(selBuildName, subPath)
if self.initialised then
self.subPath = subPath or self.subPath
self.controls.buildList.controls.path:SetSubPath(self.subPath)
self.controls.buildList:SelByFileName(selBuildName and selBuildName..".xml")
self:BuildList()
self:SelectControl(self.controls.buildList)
return
end
self.anchor = common.New("Control", nil, 0, 4, 0, 0)
self.anchor.x = function()
return main.screenW / 2
end
self.subPath = subPath or ""
self.list = { }
self.controls.new = common.New("ButtonControl", {"TOP",self.anchor,"TOP"}, -259, 0, 60, 20, "New", function()
main:SetMode("BUILD", false, "Unnamed build")
end)
self.controls.newFolder = common.New("ButtonControl", {"LEFT",self.controls.new,"RIGHT"}, 8, 0, 90, 20, "New Folder", function()
self.controls.buildList:NewFolder()
end)
self.controls.open = common.New("ButtonControl", {"LEFT",self.controls.newFolder,"RIGHT"}, 8, 0, 60, 20, "Open", function()
self.controls.buildList:LoadBuild(self.controls.buildList.selValue)
end)
self.controls.open.enabled = function() return self.controls.buildList.selValue ~= nil end
self.controls.copy = common.New("ButtonControl", {"LEFT",self.controls.open,"RIGHT"}, 8, 0, 60, 20, "Copy", function()
self.controls.buildList:RenameBuild(self.controls.buildList.selValue, true)
end)
self.controls.copy.enabled = function() return self.controls.buildList.selValue ~= nil end
self.controls.rename = common.New("ButtonControl", {"LEFT",self.controls.copy,"RIGHT"}, 8, 0, 60, 20, "Rename", function()
self.controls.buildList:RenameBuild(self.controls.buildList.selValue)
end)
self.controls.rename.enabled = function() return self.controls.buildList.selValue ~= nil end
self.controls.delete = common.New("ButtonControl", {"LEFT",self.controls.rename,"RIGHT"}, 8, 0, 60, 20, "Delete", function()
self.controls.buildList:DeleteBuild(self.controls.buildList.selValue)
end)
self.controls.delete.enabled = function() return self.controls.buildList.selValue ~= nil end
self.controls.sort = common.New("DropDownControl", {"LEFT",self.controls.delete,"RIGHT"}, 8, 0, 140, 20, buildSortDropList, function(index, value)
main.buildSortMode = value.sortMode
self:SortList()
end)
self.controls.sort:SelByValue(main.buildSortMode, "sortMode")
self.controls.buildList = common.New("BuildList", {"TOP",self.anchor,"TOP"}, 0, 50, 640, 0, self)
self.controls.buildList.height = function()
return main.screenH - 58
end
self:BuildList()
self.controls.buildList:SelByFileName(selBuildName and selBuildName..".xml")
self:SelectControl(self.controls.buildList)
self.initialised = true
end
function listMode:Shutdown()
end
function listMode:GetArgs()
return self.controls.buildList.selValue and self.controls.buildList.selValue.buildName or false, self.subPath
end
function listMode:OnFrame(inputEvents)
for id, event in ipairs(inputEvents) do
if event.type == "KeyDown" then
if event.key == "v" and IsKeyDown("CTRL") then
if self.controls.buildList.copyBuild then
local build = self.controls.buildList.copyBuild
if build.subPath ~= self.subPath then
if build.folderName then
main:CopyFolder(build.folderName, main.buildPath..build.subPath, main.buildPath..self.subPath)
else
copyFile(build.fullFileName, self:GetDestName(self.subPath, build.fileName))
end
self:BuildList()
else
self.controls.buildList:RenameBuild(build, true)
end
self.controls.buildList.copyBuild = nil
elseif self.controls.buildList.cutBuild then
local build = self.controls.buildList.cutBuild
if build.subPath ~= self.subPath then
if build.folderName then
main:MoveFolder(build.folderName, main.buildPath..build.subPath, main.buildPath..self.subPath)
else
os.rename(build.fullFileName, self:GetDestName(self.subPath, build.fileName))
end
self:BuildList()
end
self.controls.buildList.cutBuild = nil
end
elseif event.key == "n" and IsKeyDown("CTRL") then
main:SetMode("BUILD", false, "Unnamed build")
elseif event.key == "MOUSE4" then
self.controls.buildList.controls.path:Undo()
elseif event.key == "MOUSE5" then
self.controls.buildList.controls.path:Redo()
end
end
end
self:ProcessControlsInput(inputEvents, main.viewPort)
main:DrawBackground(main.viewPort)
self:DrawControls(main.viewPort)
end
function listMode:GetDestName(subPath, fileName)
local i = 2
local destName = fileName
while true do
local test = io.open(destName, "r")
if test then
destName = fileName .. "[" .. i .. "]"
i = i + 1
else
break
end
end
return main.buildPath..subPath..destName
end
function listMode:BuildList()
wipeTable(self.list)
local handle = NewFileSearch(main.buildPath..self.subPath.."*.xml")
while handle do
local fileName = handle:GetFileName()
local build = { }
build.fileName = fileName
build.subPath = self.subPath
build.fullFileName = main.buildPath..self.subPath..fileName
build.modified = handle:GetFileModifiedTime()
build.buildName = fileName:gsub("%.xml$","")
local dbXML = common.xml.LoadXMLFile(build.fullFileName)
if dbXML and dbXML[1].elem == "PathOfBuilding" then
for _, node in ipairs(dbXML[1]) do
if type(node) == "table" and node.elem == "Build" then
build.level = tonumber(node.attrib.level)
build.className = node.attrib.className
build.ascendClassName = node.attrib.ascendClassName
end
end
end
t_insert(self.list, build)
if not handle:NextFile() then
break
end
end
handle = NewFileSearch(main.buildPath..self.subPath.."*", true)
while handle do
local folderName = handle:GetFileName()
t_insert(self.list, {
folderName = folderName,
subPath = self.subPath,
fullFileName = main.buildPath..self.subPath..folderName,
})
if not handle:NextFile() then
break
end
end
self:SortList()
end
function listMode:SortList()
local oldSelFileName = self.controls.buildList.selValue and self.controls.buildList.selValue.fileName
table.sort(self.list, function(a, b)
if a.folderName and b.folderName then
return a.folderName:upper() < b.folderName:upper()
elseif a.folderName and not b.folderName then
return true
elseif not a.folderName and b.folderName then
return false
end
if main.buildSortMode == "EDITED" then
return a.modified > b.modified
elseif main.buildSortMode == "CLASS" then
if a.className and not b.className then
return false
elseif not a.className and b.className then
return true
elseif a.className ~= b.className then
return a.className < b.className
elseif a.ascendClassName ~= b.ascendClassName then
return a.ascendClassName < b.ascendClassName
end
end
return a.fileName:upper() < b.fileName:upper()
end)
if oldSelFileName then
self.controls.buildList:SelByFileName(oldSelFileName)
end
end
return listMode