Files
PathOfBuilding/Classes/SkillListControl.lua
2017-04-15 22:14:09 +10:00

317 lines
11 KiB
Lua

-- Path of Building
--
-- Class: Skill List
-- Skill list control.
--
local launch, main = ...
local t_insert = table.insert
local t_remove = table.remove
local m_min = math.min
local m_max = math.max
local m_floor = math.floor
local SkillListClass = common.NewClass("SkillList", "Control", "ControlHost", function(self, anchor, x, y, width, height, skillsTab)
self.Control(anchor, x, y, width, height)
self.ControlHost()
self.skillsTab = skillsTab
self.controls.scrollBar = common.New("ScrollBarControl", {"RIGHT",self,"RIGHT"}, -1, 0, 16, 0, 32)
self.controls.scrollBar.height = function()
local width, height = self:GetSize()
return height - 2
end
self.controls.delete = common.New("ButtonControl", {"BOTTOMRIGHT",self,"TOPRIGHT"}, 0, -2, 60, 18, "Delete", function()
self:OnKeyUp("DELETE")
end)
self.controls.delete.enabled = function()
return self.selGroup ~= nil and self.selGroup.source == nil
end
self.controls.paste = common.New("ButtonControl", {"RIGHT",self.controls.delete,"LEFT"}, -4, 0, 60, 18, "Paste", function()
self.skillsTab:PasteSocketGroup()
end)
self.controls.copy = common.New("ButtonControl", {"RIGHT",self.controls.paste,"LEFT"}, -4, 0, 60, 18, "Copy", function()
self.skillsTab:CopySocketGroup(self.selGroup)
end)
self.controls.copy.enabled = function()
return self.selGroup ~= nil and self.selGroup.source == nil
end
self.controls.new = common.New("ButtonControl", {"RIGHT",self.controls.copy,"LEFT"}, -4, 0, 60, 18, "New", function()
local newGroup = { label = "", enabled = true, gemList = { } }
t_insert(self.skillsTab.socketGroupList, newGroup)
self.selGroup = newGroup
self.selIndex = #self.skillsTab.socketGroupList
self.skillsTab:SetDisplayGroup(newGroup)
self.skillsTab:AddUndoState()
self.skillsTab.build.buildFlag = true
return self.skillsTab.gemSlots[1].nameSpec
end)
end)
function SkillListClass:SelectIndex(index)
self.selGroup = self.skillsTab.socketGroupList[index]
if self.selGroup then
self.selIndex = index
self.skillsTab:SetDisplayGroup(self.selGroup)
self.controls.scrollBar:ScrollIntoView((index - 2) * 16, 48)
end
end
function SkillListClass:IsMouseOver()
if not self:IsShown() then
return
end
return self:IsMouseInBounds() or self:GetMouseOverControl()
end
function SkillListClass:Draw(viewPort)
local x, y = self:GetPos()
local width, height = self:GetSize()
local list = self.skillsTab.socketGroupList
local scrollBar = self.controls.scrollBar
scrollBar:SetContentDimension(#list * 16, height - 4)
self.selDragIndex = nil
if self.selGroup and self.selDragging then
local cursorX, cursorY = GetCursorPos()
if not self.selDragActive and (cursorX-self.selCX)*(cursorX-self.selCX)+(cursorY-self.selCY)*(cursorY-self.selCY) > 100 then
self.selDragActive = true
end
if self.selDragActive then
if cursorX >= x + 2 and cursorY >= y + 2 and cursorX < x + width - 18 and cursorY < y + height - 2 then
local index = math.floor((cursorY - y - 2 + scrollBar.offset) / 16 + 0.5) + 1
if index < self.selIndex or index > self.selIndex + 1 then
self.selDragIndex = m_min(index, #list + 1)
end
end
end
end
DrawString(x, y - 20, "LEFT", 16, "VAR", "^7Socket Groups:")
if self.hasFocus then
SetDrawColor(1, 1, 1)
else
SetDrawColor(0.5, 0.5, 0.5)
end
DrawImage(nil, x, y, width, height)
SetDrawColor(0, 0, 0)
DrawImage(nil, x + 1, y + 1, width - 2, height - 2)
self:DrawControls(viewPort)
SetViewport(x + 2, y + 2, width - 20, height - 4)
local ttGroup, ttY, ttWidth
local minIndex = m_floor(scrollBar.offset / 16 + 1)
local maxIndex = m_min(m_floor((scrollBar.offset + height) / 16 + 1), #list)
for index = minIndex, maxIndex do
local socketGroup = list[index]
local lineY = 16 * (index - 1) - scrollBar.offset
local label = socketGroup.displayLabel or "?"
if not socketGroup.enabled then
label = label .. " (Disabled)"
end
local nameWidth = DrawStringWidth(16, "VAR", label)
if not scrollBar.dragging and not self.selDragActive and (not self.skillsTab.selControl or self.hasFocus) then
local cursorX, cursorY = GetCursorPos()
local relX = cursorX - (x + 2)
local relY = cursorY - (y + 2)
if relX >= 0 and relX < width - 17 and relY >= 0 and relY >= lineY and relY < height - 2 and relY < lineY + 16 then
ttGroup = socketGroup
ttWidth = m_max(nameWidth + 8, relX)
ttY = lineY + y + 2
end
end
if socketGroup == ttGroup or socketGroup == self.selGroup then
if self.hasFocus then
SetDrawColor(1, 1, 1)
else
SetDrawColor(0.5, 0.5, 0.5)
end
DrawImage(nil, 0, lineY, width - 20, 16)
SetDrawColor(0.15, 0.15, 0.15)
DrawImage(nil, 0, lineY + 1, width - 20, 14)
end
if socketGroup.enabled then
SetDrawColor(1, 1, 1)
else
SetDrawColor(0.5, 0.5, 0.5)
end
DrawString(0, lineY, "LEFT", 16, "VAR", label)
end
if self.selDragIndex then
local lineY = 16 * (self.selDragIndex - 1) - scrollBar.offset
SetDrawColor(1, 1, 1)
DrawImage(nil, 0, lineY - 1, width - 20, 3)
SetDrawColor(0, 0, 0)
DrawImage(nil, 0, lineY, width - 20, 1)
end
SetViewport()
if ttGroup and ttGroup.displaySkillList then
local count = 0
local gemShown = { }
if ttGroup.sourceItem then
main:AddTooltipLine(18, "^7Source: "..data.colorCodes[ttGroup.sourceItem.rarity]..ttGroup.sourceItem.name)
main:AddTooltipSeparator(10)
end
for index, activeSkill in ipairs(ttGroup.displaySkillList) do
if index > 1 then
main:AddTooltipSeparator(10)
end
main:AddTooltipLine(16, "^7Active Skill #"..index..":")
for _, gem in ipairs(activeSkill.gemList) do
main:AddTooltipLine(20, string.format("%s%s ^7%d%s/%d%s",
data.skillColorMap[gem.data.color],
gem.name,
gem.level,
(gem.srcGem and gem.level > gem.srcGem.level) and data.colorCodes.MAGIC.."+"..(gem.level - gem.srcGem.level).."^7" or "",
gem.quality,
(gem.srcGem and gem.quality > gem.srcGem.quality) and data.colorCodes.MAGIC.."+"..(gem.quality - gem.srcGem.quality).."^7" or ""
))
gemShown[gem.srcGem] = true
count = count + 1
end
if activeSkill.minion then
main:AddTooltipSeparator(10)
main:AddTooltipLine(16, "^7Active Skill #"..index.."'s Main Minion Skill:")
local gem = activeSkill.minion.mainSkill.gemList[1]
main:AddTooltipLine(20, string.format("%s%s ^7%d%s/%d%s",
data.skillColorMap[gem.data.color],
gem.name,
gem.level,
(gem.srcGem and gem.level > gem.srcGem.level) and data.colorCodes.MAGIC.."+"..(gem.level - gem.srcGem.level).."^7" or "",
gem.quality,
(gem.srcGem and gem.quality > gem.srcGem.quality) and data.colorCodes.MAGIC.."+"..(gem.quality - gem.srcGem.quality).."^7" or ""
))
gemShown[gem.srcGem] = true
count = count + 1
end
end
local showOtherHeader = true
for _, gem in ipairs(ttGroup.gemList) do
if not gemShown[gem] then
if showOtherHeader then
showOtherHeader = false
main:AddTooltipSeparator(10)
main:AddTooltipLine(16, "^7Inactive Gems:")
end
local reason = ""
if not gem.data then
reason = "(Unsupported)"
elseif not gem.enabled then
reason = "(Disabled)"
elseif gem.data.support and gem.isSupporting and not next(gem.isSupporting) then
reason = "(Cannot apply to any of the active skills)"
end
main:AddTooltipLine(20, string.format("%s%s ^7%d/%d %s",
gem.color,
gem.name or gem.nameSpec,
gem.level,
gem.quality,
reason
))
count = count + 1
end
end
if count > 0 then
SetDrawLayer(nil, 100)
main:DrawTooltip(x + 2, ttY, ttWidth, 16, viewPort)
SetDrawLayer(nil, 0)
end
end
end
function SkillListClass:OnKeyDown(key, doubleClick)
if not self:IsShown() or not self:IsEnabled() then
return
end
local mOverControl = self:GetMouseOverControl()
if mOverControl and mOverControl.OnKeyDown then
return mOverControl:OnKeyDown(key)
end
if not self:IsMouseOver() and key:match("BUTTON") then
return
end
if key == "LEFTBUTTON" then
self.selGroup = nil
self.selIndex = nil
local x, y = self:GetPos()
local width, height = self:GetSize()
local cursorX, cursorY = GetCursorPos()
if cursorX >= x + 2 and cursorY >= y + 2 and cursorX < x + width - 18 and cursorY < y + height - 2 then
local index = math.floor((cursorY - y - 2 + self.controls.scrollBar.offset) / 16) + 1
local selGroup = self.skillsTab.socketGroupList[index]
if selGroup then
self.selGroup = selGroup
self.selIndex = index
self.skillsTab:SetDisplayGroup(selGroup)
end
end
if self.selGroup then
self.selCX = cursorX
self.selCY = cursorY
self.selDragging = true
self.selDragActive = false
end
elseif key == "c" and IsKeyDown("CTRL") then
if self.selGroup and not self.selGroup.source then
self.skillsTab:CopySocketGroup(self.selGroup)
end
elseif #self.skillsTab.socketGroupList > 0 then
if key == "UP" then
self:SelectIndex(((self.selIndex or 1) - 2) % #self.skillsTab.socketGroupList + 1)
elseif key == "DOWN" then
self:SelectIndex((self.selIndex or #self.skillsTab.socketGroupList) % #self.skillsTab.socketGroupList + 1)
elseif key == "HOME" then
self:SelectIndex(1)
elseif key == "END" then
self:SelectIndex(#self.skillsTab.socketGroupList)
end
end
return self
end
function SkillListClass:OnKeyUp(key)
if not self:IsShown() or not self:IsEnabled() then
return
end
if key == "WHEELDOWN" then
self.controls.scrollBar:Scroll(1)
elseif key == "WHEELUP" then
self.controls.scrollBar:Scroll(-1)
elseif self.selGroup then
if key == "BACK" or key == "DELETE" then
if self.selGroup.source then
main:OpenMessagePopup("Delete Socket Group", "This socket group cannot be deleted as it is created by an equipped item.")
elseif not self.selGroup.gemList[1] then
t_remove(self.skillsTab.socketGroupList, self.selIndex)
if self.skillsTab.displayGroup == self.selGroup then
self.skillsTab.displayGroup = nil
end
self.skillsTab:AddUndoState()
self.skillsTab.build.buildFlag = true
self.selGroup = nil
else
main:OpenConfirmPopup("Delete Socket Group", "Are you sure you want to delete '"..self.selGroup.displayLabel.."'?", "Delete", function()
t_remove(self.skillsTab.socketGroupList, self.selIndex)
if self.skillsTab.displayGroup == self.selGroup then
self.skillsTab.displayGroup = nil
end
self.skillsTab:AddUndoState()
self.skillsTab.build.buildFlag = true
self.selGroup = nil
end)
end
elseif key == "LEFTBUTTON" then
self.selDragging = false
if self.selDragActive then
self.selDragActive = false
if self.selDragIndex and self.selDragIndex ~= self.selIndex then
t_remove(self.skillsTab.socketGroupList, self.selIndex)
if self.selDragIndex > self.selIndex then
self.selDragIndex = self.selDragIndex - 1
end
t_insert(self.skillsTab.socketGroupList, self.selDragIndex, self.selGroup)
self.skillsTab:AddUndoState()
self.skillsTab.build.buildFlag = true
self.selGroup = nil
end
end
end
end
return self
end