251 lines
8.0 KiB
Lua
251 lines
8.0 KiB
Lua
-- Path of Building
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--
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-- Class: Minion List
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-- Minion list control.
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--
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local launch, main = ...
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local t_insert = table.insert
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local t_remove = table.remove
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local m_min = math.min
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local m_max = math.max
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local m_floor = math.floor
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local s_format = string.format
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local MinionListClass = common.NewClass("MinionList", "Control", "ControlHost", function(self, anchor, x, y, width, height, list, mutable, dest)
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self.Control(anchor, x, y, width, height)
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self.ControlHost()
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self.list = list
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self.mutable = mutable
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self.dest = dest
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self.controls.scrollBar = common.New("ScrollBarControl", {"RIGHT",self,"RIGHT"}, -1, 0, 16, 0, 32)
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self.controls.scrollBar.height = function()
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local width, height = self:GetSize()
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return height - 2
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end
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if mutable then
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self.controls.delete = common.New("ButtonControl", {"BOTTOMRIGHT",self,"TOPRIGHT"}, 0, -2, 60, 18, "Remove", function()
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self:DeleteSel()
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end)
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self.controls.delete.enabled = function()
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return self.selValue ~= nil
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end
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else
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self.controls.add = common.New("ButtonControl", {"BOTTOMRIGHT",self,"TOPRIGHT"}, 0, -2, 60, 18, "Add", function()
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self:AddSel()
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end)
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self.controls.add.enabled = function()
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return self.selValue ~= nil
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end
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end
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end)
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function MinionListClass:SelectIndex(index)
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self.selValue = self.list[index]
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if self.selValue then
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self.selIndex = index
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self.controls.scrollBar:ScrollIntoView((index - 2) * 16, 48)
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end
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end
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function MinionListClass:AddSel()
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if self.selValue and self.dest and not isValueInArray(self.dest.list, self.selValue) then
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t_insert(self.dest.list, self.selValue)
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end
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end
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function MinionListClass:DeleteSel()
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if self.selIndex and self.mutable then
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t_remove(self.list, self.selIndex)
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self.selIndex = nil
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self.selValue = nil
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end
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end
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function MinionListClass:IsMouseOver()
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if not self:IsShown() then
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return
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end
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return self:IsMouseInBounds() or self:GetMouseOverControl()
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end
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function MinionListClass:Draw(viewPort)
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local x, y = self:GetPos()
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local width, height = self:GetSize()
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local list = self.list
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local scrollBar = self.controls.scrollBar
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scrollBar:SetContentDimension(#list * 16, height - 4)
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self.selDragIndex = nil
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if (self.selValue and self.selDragging) or self.otherDragActive then
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local cursorX, cursorY = GetCursorPos()
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if not self.selDragActive and not self.otherDragActive and (cursorX-self.selCX)*(cursorX-self.selCX)+(cursorY-self.selCY)*(cursorY-self.selCY) > 100 then
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self.selDragActive = true
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end
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if (self.selDragActive or self.otherDragActive) and self.mutable then
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if cursorX >= x + 2 and cursorY >= y + 2 and cursorX < x + width - 18 and cursorY < y + height - 2 then
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local index = math.floor((cursorY - y - 2 + scrollBar.offset) / 16 + 0.5) + 1
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if not self.selIndex or index < self.selIndex or index > self.selIndex + 1 then
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self.selDragIndex = m_min(index, #list + 1)
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end
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end
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end
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if self.dest then
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self.dest.otherDragActive = self.dest:IsMouseOver()
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end
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end
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DrawString(x, y - 20, "LEFT", 16, "VAR", self.mutable and "^7Spectres in Build:" or "^7Available Spectres:")
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if self.hasFocus then
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SetDrawColor(1, 1, 1)
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else
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SetDrawColor(0.5, 0.5, 0.5)
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end
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DrawImage(nil, x, y, width, height)
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SetDrawColor(0, 0, 0)
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DrawImage(nil, x + 1, y + 1, width - 2, height - 2)
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self:DrawControls(viewPort)
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SetViewport(x + 2, y + 2, width - 20, height - 4)
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local ttValue, ttY, ttWidth
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local minIndex = m_floor(scrollBar.offset / 16 + 1)
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local maxIndex = m_min(m_floor((scrollBar.offset + height) / 16 + 1), #list)
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for index = minIndex, maxIndex do
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local value = list[index]
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local minion = data.minions[value]
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local lineY = 16 * (index - 1) - scrollBar.offset
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local label = minion.name
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local nameWidth = DrawStringWidth(16, "VAR", label)
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if not scrollBar.dragging and not self.selDragActive then
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local cursorX, cursorY = GetCursorPos()
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local relX = cursorX - (x + 2)
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local relY = cursorY - (y + 2)
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if relX >= 0 and relX < width - 17 and relY >= 0 and relY >= lineY and relY < height - 2 and relY < lineY + 16 then
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ttValue = value
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ttWidth = m_max(nameWidth + 8, relX)
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ttY = lineY + y + 2
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end
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end
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if value == ttValue or value == self.selValue then
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if self.hasFocus then
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SetDrawColor(1, 1, 1)
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else
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SetDrawColor(0.5, 0.5, 0.5)
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end
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DrawImage(nil, 0, lineY, width - 20, 16)
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SetDrawColor(0.15, 0.15, 0.15)
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DrawImage(nil, 0, lineY + 1, width - 20, 14)
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end
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SetDrawColor(1, 1, 1)
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DrawString(0, lineY, "LEFT", 16, "VAR", label)
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end
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if self.selDragIndex then
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local lineY = 16 * (self.selDragIndex - 1) - scrollBar.offset
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SetDrawColor(1, 1, 1)
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DrawImage(nil, 0, lineY - 1, width - 20, 3)
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SetDrawColor(0, 0, 0)
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DrawImage(nil, 0, lineY, width - 20, 1)
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end
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SetViewport()
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if ttValue then
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local minion = data.minions[ttValue]
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main:AddTooltipLine(18, "^7"..minion.name)
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main:AddTooltipLine(14, s_format("^7Life multiplier: x%.2f", minion.life))
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if minion.energyShield then
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main:AddTooltipLine(14, s_format("^7Energy Shield: %d%% of base Life", minion.energyShield * 100))
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end
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main:AddTooltipLine(14, s_format("^7Resistances: %s%d^7/%s%d^7/%s%d^7/%s%d",
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data.colorCodes.FIRE, minion.fireResist, data.colorCodes.COLD, minion.coldResist,
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data.colorCodes.LIGHTNING, minion.lightningResist, data.colorCodes.CHAOS, minion.chaosResist))
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main:AddTooltipLine(14, s_format("^7Base damage: x%.2f", minion.damage))
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main:AddTooltipLine(14, s_format("^7Base attack speed: %.2f", 1 / minion.attackTime))
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for _, skillId in ipairs(minion.skillList) do
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if data.skills[skillId] then
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main:AddTooltipLine(14, "^7Skill: "..data.skills[skillId].name)
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end
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end
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SetDrawLayer(nil, 100)
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main:DrawTooltip(x + 2, ttY, ttWidth, 16, viewPort)
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SetDrawLayer(nil, 0)
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end
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end
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function MinionListClass:OnKeyDown(key, doubleClick)
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if not self:IsShown() or not self:IsEnabled() then
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return
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end
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local mOverControl = self:GetMouseOverControl()
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if mOverControl and mOverControl.OnKeyDown then
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return mOverControl:OnKeyDown(key)
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end
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if not self:IsMouseOver() and key:match("BUTTON") then
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return
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end
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if key == "LEFTBUTTON" then
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self.selValue = nil
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self.selIndex = nil
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local x, y = self:GetPos()
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local width, height = self:GetSize()
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local cursorX, cursorY = GetCursorPos()
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if cursorX >= x + 2 and cursorY >= y + 2 and cursorX < x + width - 18 and cursorY < y + height - 2 then
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local index = math.floor((cursorY - y - 2 + self.controls.scrollBar.offset) / 16) + 1
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local selValue = self.list[index]
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if selValue then
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self.selValue = selValue
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self.selIndex = index
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if doubleClick then
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self:AddSel()
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end
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end
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end
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if self.selValue then
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self.selCX = cursorX
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self.selCY = cursorY
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self.selDragging = true
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self.selDragActive = false
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end
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elseif #self.list > 0 then
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if key == "UP" then
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self:SelectIndex(((self.selIndex or 1) - 2) % #self.list + 1)
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elseif key == "DOWN" then
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self:SelectIndex((self.selIndex or #self.list) % #self.list + 1)
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elseif key == "HOME" then
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self:SelectIndex(1)
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elseif key == "END" then
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self:SelectIndex(#list)
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end
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end
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return self
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end
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function MinionListClass:OnKeyUp(key)
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if not self:IsShown() or not self:IsEnabled() then
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return
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end
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if key == "WHEELDOWN" then
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self.controls.scrollBar:Scroll(1)
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elseif key == "WHEELUP" then
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self.controls.scrollBar:Scroll(-1)
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elseif self.selValue then
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if key == "BACK" or key == "DELETE" then
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self:DeleteSel()
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elseif key == "LEFTBUTTON" then
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self.selDragging = false
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if self.selDragActive then
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self.selDragActive = false
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if self.selDragIndex and self.selDragIndex ~= self.selIndex then
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t_remove(self.list, self.selIndex)
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if self.selDragIndex > self.selIndex then
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self.selDragIndex = self.selDragIndex - 1
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end
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t_insert(self.list, self.selDragIndex, self.selValue)
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self.selValue = nil
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elseif self.dest and self.dest.otherDragActive then
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if self.dest.selDragIndex and not isValueInArray(self.dest.list, self.selValue) then
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t_insert(self.dest.list, self.dest.selDragIndex, self.selValue)
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end
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self.dest.otherDragActive = false
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self.selValue = nil
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end
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end
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end
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end
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return self
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end |