-- List of modifier forms local formList = { ["^(%d+)%% increased"] = "INC", ["^(%d+)%% reduced"] = "RED", ["^(%d+)%% more"] = "MORE", ["^(%d+)%% less"] = "LESS", ["^([%+%-][%d%.]+)%%?"] = "BASE", ["^([%+%-][%d%.]+)%%? to"] = "BASE", ["^you gain ([%d%.]+)"] = "BASE", ["^([%+%-]?%d+)%% chance"] = "CHANCE", ["^([%+%-]?%d+)%% additional chance"] = "CHANCE", ["^([%d%.]+)%% of"] = "CONV", ["^gain ([%d%.]+)%% of"] = "CONV", ["penetrates (%d+)%%"] = "PEN", ["penetrates (%d+)%% of enemy"] = "PEN", ["^([%d%.]+)%% of (.+) regenerated per second"] = "REGENPERCENT", ["^([%d%.]+) (.+) regenerated per second"] = "REGENFLAT", } -- Map of modifier names -- '{suf}' is replaced with modifier suffix ('Base', 'Inc', 'More') local modNameList = { -- Attributes ["strength"] = "str{suf}", ["dexterity"] = "dex{suf}", ["intelligence"] = "int{suf}", ["strength and dexterity"] = { "str{suf}", "dex{suf}" }, ["strength and intelligence"] = { "str{suf}", "int{suf}" }, ["dexterity and intelligence"] = { "dex{suf}", "int{suf}" }, ["all attributes"] = { "str{suf}", "dex{suf}", "int{suf}" }, -- Life/mana ["maximum life"] = "life{suf}", ["maximum mana"] = "mana{suf}", ["mana regeneration rate"] = "manaRegen{suf}", ["mana cost"] = "manaCost{suf}", ["mana cost of skills"] = "manaCost{suf}", ["mana reserved"] = "manaReserved{suf}", ["mana reservation"] = "manaReserved{suf}", -- Primary defences ["maximum energy shield"] = "energyShield{suf}", ["energy shield recharge rate"] = "energyShieldRecharge{suf}", ["armour"] = "armour{suf}", ["evasion rating"] = "evasion{suf}", ["energy shield"] = "energyShield{suf}", ["armour and evasion"] = "armourAndEvasion{suf}", ["armour and evasion rating"] = "armourAndEvasion{suf}", ["evasion rating and armour"] = "armourAndEvasion{suf}", ["armour and energy shield"] = "armourAndEnergyShield{suf}", ["evasion and energy shield"] = "evasionAndEnergyShield{suf}", ["defences"] = "defences{suf}", ["global defences"] = "defences{suf}", -- Resistances ["fire resistance"] = "fireResist", ["maximum fire resistance"] = "fireResistMax", ["cold resistance"] = "coldResist", ["maximum cold resistance"] = "coldResistMax", ["lightning resistance"] = "lightningResist", ["maximum lightning resistance"] = "lightningResistMax", ["fire and cold resistances"] = { "fireResist", "coldResist" }, ["fire and lightning resistances"] = { "fireResist", "lightningResist" }, ["cold and lightning resistances"] = { "coldResist", "lightningResist" }, ["elemental resistances"] = "elemResist", ["all elemental resistances"] = "elemResist", ["chaos resistance"] = "chaosResist", -- Other defences ["to dodge attacks"] = "dodgeAttack", ["to dodge spells"] = "dodgeSpell", ["to dodge spell damage"] = "dodgeSpell", ["to block"] = "blockChance", ["to block spells"] = "spellBlockChance", ["maximum block chance"] = "blockChanceMax", ["to avoid being shocked"] = "avoidShock", ["to avoid being frozen"] = "avoidFrozen", ["to avoid being chilled"] = "avoidChilled", ["to avoid being ignited"] = "avoidIgnite", ["to avoid elemental status ailments"] = { "avoidShock", "avoidFrozen", "avoidChilled", "avoidIgnite" }, -- Stun modifiers ["stun recovery"] = "stunRecovery{suf}", ["stun threshold"] = "stunThreshold{suf}", ["block recovery"] = "blockRecovery{suf}", ["enemy stun threshold"] = "stunEnemyThreshold{suf}", ["stun duration on enemies"] = "stunEnemyDuration{suf}", -- Auras/curses ["radius of aura skills"] = "auraRadius{suf}", ["effect of non-curse auras you cast"] = "auraEffect{suf}", -- Charges ["maximum power charge"] = "powerMax", ["maximum power charges"] = "powerMax", ["power charge duration"] = "powerDuration{suf}", ["maximum frenzy charge"] = "frenzyMax", ["maximum frenzy charges"] = "frenzyMax", ["frenzy charge duration"] = "frenzyDuration{suf}", ["maximum endurance charge"] = "enduranceMax", ["maximum endurance charges"] = "enduranceMax", ["endurance charge duration"] = "enduranceDuration{suf}", ["endurance, frenzy and power charge duration"] = { "powerDuration{suf}", "frenzyDuration{suf}", "enduranceDuration{suf}" }, -- On hit/kill effects ["life gained on kill"] = "lifeOnKill", ["mana gained on kill"] = "manaOnKill", ["life gained for each enemy hit by attacks"] = "attack_lifeOnHit", ["life gained for each enemy hit by your attacks"] = "attack_lifeOnHit", ["life gained for each enemy hit by spells"] = "spell_lifeOnHit", ["life gained for each enemy hit by your spells"] = "spell_lifeOnHit", ["mana gained for each enemy hit by attacks"] = "attack_manaOnHit", ["mana gained for each enemy hit by your attacks"] = "attack_manaOnHit", ["energy shield gained for each enemy hit by attacks"] = "attack_energyShieldOnHit", ["energy shield gained for each enemy hit by your attacks"] = "attack_energyShieldOnHit", ["life and mana gained for each enemy hit"] = { "attack_lifeOnHit", "attack_manaOnHit" }, -- Projectile modifiers ["pierce chance"] = "pierceChance", ["of projectiles piercing"] = "pierceChance", ["of arrows piercing"] = "pierceChance", ["projectile speed"] = "projectileSpeed{suf}", ["arrow speed"] = "bow_projectileSpeed{suf}", -- Totem/trap/mine modifiers ["totem placement speed"] = "totemPlacementSpeed{suf}", ["totem life"] = "totemLife{suf}", ["totem duration"] = "totemDuration{suf}", ["trap throwing speed"] = "trapThrowingSpeed{suf}", ["trap trigger radius"] = "trapTriggerRadius{suf}", ["trap duration"] = "trapDuration{suf}", ["cooldown recovery speed for throwing traps"] = "trapCooldownRecovery{suf}", ["mine laying speed"] = "mineLayingSpeed{suf}", ["mine detonation radius"] = "mineDetonationRad{suf}", ["mine duration"] = "mineDuration{suf}", -- Other skill modifiers ["radius"] = "aoeRadius{suf}", ["radius of area skills"] = "aoeRadius{suf}", ["duration"] = "duration{suf}", ["skill effect duration"] = "duration{suf}", -- Buffs ["onslaught effect"] = "onslaughtEffect{suf}", ["fortify duration"] = "fortifyDuration{suf}", ["effect of fortify on you"] = "fortifyEffect{suf}", -- Basic damage types ["damage"] = "damage{suf}", ["physical damage"] = "physical{suf}", ["lightning damage"] = "lightning{suf}", ["cold damage"] = "cold{suf}", ["fire damage"] = "fire{suf}", ["chaos damage"] = "chaos{suf}", ["elemental damage"] = "elem{suf}", -- Other damage forms ["attack damage"] = "attack_damage{suf}", ["physical attack damage"] = "attack_physical{suf}", ["physical weapon damage"] = "weapon_physical{suf}", ["physical melee damage"] = "melee_physical{suf}", ["melee physical damage"] = "melee_physical{suf}", ["wand damage"] = "wand_damage{suf}", ["wand physical damage"] = "wand_physical{suf}", ["damage over time"] = "dot_damage{suf}", ["physical damage over time"] = "dot_physical{suf}", ["burning damage"] = "degen_fire{suf}", -- Crit/accuracy/speed modifiers ["critical strike chance"] = "critChance{suf}", ["global critical strike chance"] = "global_critChance{suf}", ["critical strike multiplier"] = "critMultiplier", ["global critical strike multiplier"] = "critMultiplier", ["accuracy rating"] = "accuracy{suf}", ["attack speed"] = "attackSpeed{suf}", ["cast speed"] = "castSpeed{suf}", ["attack and cast speed"] = "speed{suf}", -- Elemental status ailments ["to shock"] = "shockChance", ["shock chance"] = "shockChance", ["to freeze"] = "freezeChance", ["freeze chance"] = "freezeChance", ["to ignite"] = "igniteChance", ["ignite chance"] = "igniteChance", ["to freeze, shock and ignite"] = { "freezeChance", "shockChance", "igniteChance" }, ["shock duration on enemies"] = "shock_duration{suf}", ["freeze duration on enemies"] = "freeze_duration{suf}", ["chill duration on enemies"] = "chill_duration{suf}", ["ignite duration on enemies"] = "ignite_duration{suf}", ["duration of elemental status ailments on enemies"] = { "shock_duration{suf}", "freeze_duration{suf}", "chill_duration{suf}", "ignite_duration{suf}" }, -- Other debuffs ["to poison on hit"] = "poisonChance", ["poison duration"] = "poison_duration{suf}", ["to cause bleeding"] = "bleedChance", ["to cause bleeding on hit"] = "bleedChance", -- Misc modifiers ["movement speed"] = "movementSpeed{suf}", ["light radius"] = "lightRadius{suf}", ["rarity of items found"] = "lootRarity{suf}", ["quantity of items found"] = "lootQuantity{suf}", } -- List of modifier namespaces local namespaceList = { -- Weapon types ["with axes"] = "axe_", ["with bows"] = "bow_", ["with claws"] = "claw_", ["with daggers"] = "dagger_", ["with maces"] = "mace_", ["with staves"] = "staff_", ["with swords"] = "sword_", ["with wands"] = "wand_", ["unarmed"] = "unarmed_", ["with one handed weapons"] = "weapon1h_", ["with one handed melee weapons"] = "weapon1hMelee_", ["with two handed weapons"] = "weapon2h_", ["with two handed melee weapons"] = "weapon2hMelee_", -- Skill types ["spell"] = "spell_", ["for spells"] = "spell_", ["melee"] = "melee_", ["with weapons"] = "weapon_", ["weapon"] = "weapon_", ["with poison"] = "poison_", ["with attacks"] = "attack_", ["projectile"] = "projectile_", ["area"] = "aoe_", ["mine"] = "mine_", ["with mines"] = "mine_", ["trap"] = "trap_", ["with traps"] = "trap_", ["totem"] = "totem_", ["with totem skills"] = "totem_", ["with lightning skills"] = "lightning_", ["with cold skills"] = "cold_", ["with fire skills"] = "fire_", ["with chaos skills"] = "chaos_", -- Other ["from equipped shield"] = "Shield_", } -- List of namespaces that appear at the start of a line local preSpaceList = { ["^minions have "] = "minion_", ["^minions deal "] = "minion_", ["^attacks used by totems have "] = "totem_", ["^spells cast by totems have "] = "totem_", ["^melee attacks have "] = "melee_", } -- List of special namespaces local specialSpaceList = { -- Per charge modifiers ["per power charge"] = "power_", ["per frenzy charge"] = "frenzy_", ["per endurance charge"] = "endurance_", -- Equipment conditions ["while holding a shield"] = "condMod_UsingShield_", ["with shields"] = "condMod_UsingShield_", ["while dual wielding"] = "condMod_DualWielding_", ["while wielding a staff"] = "condMod_UsingStaff_", -- Player status conditions ["when on low life"] = "condMod_LowLife_", ["while on low life"] = "condMod_LowLife_", ["when not on low life"] = "condMod_notLowLife_", ["while not on low life"] = "condMod_notLowLife_", ["when on full life"] = "condMod_FullLife_", ["when not on full life"] = "condMod_notFullLife_", ["while you have fortify"] = "condMod_Fortify_", ["during onslaught"] = "condMod_Onslaught_", ["while you have onslaught"] = "condMod_Onslaught_", ["while phasing"] = "condMod_Phasing_", ["while using a flask"] = "condMod_UsingFlask_", ["while on consecrated ground"] = "condMod_OnConsecratedGround_", ["if you've attacked recently"] = "condMod_AttackedRecently_", ["if you've cast a spell recently"] = "condMod_CastSpellRecently_", ["if you've summoned a totem recently"] = "condMod_SummonedTotemRecently_", ["if you've used a movement skill recently"] = "condMod_UsedMovementSkillRecently_", ["if you detonated mines recently"] = "condMod_DetonatedMinesRecently_", ["if you've crit in the past 8 seconds"] = "condMod_CritInPast8Sec_", ["if energy shield recharge has started recently"] = "condMod_EnergyShieldRechargeRecently_", -- Enemy status conditions ["against bleeding enemies"] = "condMod_EnemyBleeding_", ["against poisoned enemies"] = "condMod_EnemyPoisoned_", ["against burning enemies"] = "condMod_EnemyBurning_", ["enemies which are chilled"] = "condMod_EnemyChilled_", ["against frozen, shocked or ignited enemies"] = "condMod_EnemyFrozenShockedIgnited_", ["against enemies that are affected by elemental status ailments"] = "condMod_EnemyElementalStatus_", ["against enemies that are affected by no elemental status ailments"] = "condMod_notEnemyElementalStatus_", } -- List of special modifiers local specialModList = { -- Keystones ["your hits can't be evaded"] = { noEvade = true }, ["never deal critical strikes"] = { noCrit = true }, ["no critical strike multiplier"] = { noCritMult = true }, ["the increase to physical damage from strength applies to projectile attacks as well as melee attacks"] = { ironGrip = true }, ["converts all evasion rating to armour%. dexterity provides no bonus to evasion rating"] = { ironReflexes = true }, ["30%% chance to dodge attacks%. 50%% less armour and energy shield, 30%% less chance to block spells and attacks"] = { dodgeAttack = 30, armourMore = 0.5, energyShieldMore = 0.5 }, ["maximum life becomes 1, immune to chaos damage"] = { chaosInoculation = true }, ["deal no non%-fire damage"] = { physicalFinalMore = 0, lightningFinalMore = 0, coldFinalMore = 0, chaosFinalMore = 0 }, -- Ascendancy notables ["movement skills cost no mana"] = { movement_manaCostMore = 0 }, ["projectiles have 100%% additional chance to pierce targets at the start of their movement, losing this chance as the projectile travels farther"] = { pierceChance = 100 }, ["projectile critical strike chance increased by arrow pierce chance"] = { projectile_critChanceInc = 100 }, ["always poison on hit while using a flask"] = { condMod_UsingFlask_poisonChance = 100 }, ["armour received from body armour is doubled"] = { ["Body Armour_armourMore"] = 2 }, ["gain (%d+)%% of maximum mana as extra maximum energy shield"] = function(num) return { manaGainAsES = num } end, ["you have fortify"] = { cond_Fortify = true }, -- Special node types ["(%d+)%% additional block chance with staves"] = function(num) return { condMod_UsingStaff_blockChance = num } end, ["(%d+)%% additional block chance with shields"] = function(num) return { condMod_UsingShield_blockChance = num } end, ["(%d+)%% additional block chance while dual wielding"] = function(num) return { condMod_DualWielding_blockChance = num } end, ["(%d+)%% faster start of energy shield recharge"] = function(num) return { energyShieldRechargeFaster = num } end, ["(%d+)%% additional block chance while dual wielding or holding a shield"] = function(num) return { condMod_DualWielding_blockChance = num, condMod_UsingShield_blockChance = num } end, -- Other modifiers ["adds (%d+)%-(%d+) (%a+) damage ?t?o? ?a?t?t?a?c?k?s?"] = function(_, min, max, type) local pre = "attack_"..type return { [pre.."Min"] = tonumber(min), [pre.."Max"] = tonumber(max) } end, ["adds (%d+)%-(%d+) (%a+) damage to attacks with bows"] = function(_, min, max, type) local pre = "bow_"..type return { [pre.."Min"] = tonumber(min), [pre.."Max"] = tonumber(max) } end, ["adds (%d+)%-(%d+) (%a+) damage to spells"] = function(_, min, max, type) local pre = "spell_"..type return { [pre.."Min"] = tonumber(min), [pre.."Max"] = tonumber(max) } end, ["cannot be shocked"] = { avoidShock = 100 }, ["cannot be frozen"] = { avoidFreeze = 100 }, ["cannot be chilled"] = { avoidChill = 100 }, ["cannot be ignited"] = { avoidIgnite = 100 }, ["cannot be stunned"] = { stunImmunity = true }, ["deal no physical damage"] = { physicalFinalMore = 0 }, ["iron will"] = { ironWill = true }, ["extra gore"] = { }, -- Special item local modifiers ["no physical damage"] = { weaponNoPhysical = true }, ["all attacks with this weapon are critical strikes"] = { weaponAlwaysCrit = true }, ["hits can't be evaded"] = { weaponX_noEvade = true }, ["no block chance"] = { shieldNoBlock = true }, ["has 1 socket"] = { }, ["socketed gems have (.+)"] = { }, ["socketed gems are Supported by (.+)"] = { }, ["+(%d) to level of socketed (%a+) gems"] = { }, ["grants level (%d+) (.+) skill"] = { }, -- Unique item modifiers ["projectile damage increased by arrow pierce chance"] = { drillneck = true }, } -- Special lookups used for various modifier forms local convTypes = { ["as extra lightning damage"] = "GainAslightning", ["added as lightning damage"] = "GainAslightning", ["as extra cold damage"] = "GainAscold", ["added as cold damage"] = "GainAscold", ["as extra fire damage"] = "GainAsfire", ["added as fire damage"] = "GainAsfire", ["as extra chaos damage"] = "GainAschaos", ["added as chaos damage"] = "GainAschaos", ["converted to lightning damage"] = "ConvertTolightning", ["converted to cold damage"] = "ConvertTocold", ["converted to fire damage"] = "ConvertTofire", ["converted to chaos damage"] = "ConvertTochaos", } local penTypes = { ["lightning resistance"] = "lightningPen", ["cold resistance"] = "coldPen", ["fire resistance"] = "firePen", ["elemental resistance"] = "elemPen", ["elemental resistances"] = "elemPen", } local regenTypes = { ["life"] = "lifeRegen{suf}", ["maximum life"] = "lifeRegen{suf}", ["mana"] = "manaRegen{suf}", ["energyShield"] = "energyShieldRegen{suf}", } -- Build active skill name lookup local skillNameList = { } for skillName, data in pairs(data.gems) do if not data.support then skillNameList[skillName:lower()] = "skill:" .. skillName .. "_" end end local function getSimpleConv(src, dst, factor) return function(mods, allMods, data) if mods and mods[src] then mod.listMerge(allMods, dst, mods[src] * factor) mods[src] = nil end end end local function getMatchConv(others, dst) return function(mods, allMods, data) if mods then for k, v in pairs(mods) do for _, other in pairs(others) do if k:match(other) then mod.listMerge(allMods, k:gsub(other, dst), v) mods[k] = nil end end end end end end local function getPerStat(dst, stat, factor) return function(mods, allMods, data) if mods then data[stat] = (data[stat] or 0) + (mods[stat] or 0) else mod.listMerge(allMods, dst, math.floor(data[stat] * factor + 0.5)) end end end -- List of radius jewel functions local jewelFuncs = { ["Strength from Passives in Radius is Transformed to Dexterity"] = getSimpleConv("strBase", "dexBase", 1), ["Dexterity from Passives in Radius is Transformed to Strength"] = getSimpleConv("dexBase", "strBase", 1), ["Strength from Passives in Radius is Transformed to Intelligence"] = getSimpleConv("strBase", "intBase", 1), ["Intelligence from Passives in Radius is Transformed to Strength"] = getSimpleConv("intBase", "strBase", 1), ["Dexterity from Passives in Radius is Transformed to Intelligence"] = getSimpleConv("dexBase", "intBase", 1), ["Intelligence from Passives in Radius is Transformed to Dexterity"] = getSimpleConv("intBase", "dexBase", 1), ["Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield"] = getSimpleConv("lifeInc", "energyShieldInc", 1), ["Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value"] = getSimpleConv("energyShieldInc", "armourInc", 2), ["Increases and Reductions to Life in Radius are Transformted to apply to Mana at 200% of their value"] = getSimpleConv("lifeInc", "manaInc", 2), ["Increases and Reductions to Physical Damage in Radius are transformed to apply to Cold Damage"] = getMatchConv({"physicalInc"}, "coldInc"), ["Increases and Reductions to Cold Damage in Radius are transformed to apply to Physical Damage"] = getMatchConv({"coldInc"}, "physicalInc"), ["Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage"] = getMatchConv({"physicalInc","coldInc","lightningInc","chaosInc"}, "fireInc"), ["Melee and Melee Weapon Type Modifiers in Radius are Transformed to Bow Modifiers"] = getMatchConv({"melee_","axe_","claw_","dagger_","mace_","staff_","sword_"}, "bow_"), ["Adds 1 to maximum Life per 3 Intelligence in Radius"] = getPerStat("lifeBase", "intBase", 1 / 3), ["1% increased Evasion Rating per 3 Dexterity Allocated in Radius"] = getPerStat("evasionInc", "dexBase", 1 / 3), ["1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius"] = getPerStat("claw_physicalInc", "dexBase", 1 / 3), ["1% increased Melee Physical Damage while Unarmed per 3 Dexterity Allocated in Radius"] = getPerStat("unarmed_physicalInc", "dexBase", 1 / 3), ["3% increased Totem Life per 10 Strength in Radius"] = getPerStat("totemLifeInc", "strBase", 3 / 10), ["Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius"] = getPerStat("attack_lightningMax", "dexBase", 1), ["5% increased Chaos damage per 10 Intelligence from Allocated Passives in Radius"] = getPerStat("chaosInc", "intBase", 5 / 10), ["Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus"] = function(mods, allMods, data) if mods then data.dexBase = (data.dexBase or 0) + (mods.dexBase or 0) data.intBase = (data.intBase or 0) + (mods.intBase or 0) else mod.listMerge(allMods, "dexIntToMeleeBonus", data.dexBase + data.intBase) end end, } -- Scan a line for the earliest and longest match from the pattern list -- If a match is found, returns the corresponding value from the pattern table, plus the remainder of the line and a table of captures local function scan(line, patternList, plain) local bestIndex, bestEndIndex local bestMatch = { nil, line, nil } for pattern, patternVal in pairs(patternList) do local index, endIndex, cap1, cap2, cap3, cap4, cap5 = line:lower():find(pattern, 1, plain) if index and (not bestIndex or index < bestIndex or (index == bestIndex and endIndex > bestEndIndex)) then bestIndex = index bestEndIndex = endIndex bestMatch = { patternVal, line:sub(1, index - 1)..line:sub(endIndex + 1, -1), { cap1, cap2, cap3, cap4, cap5 } } end end return bestMatch[1], bestMatch[2], bestMatch[3] end return function(line) -- Check if this is a special modifier local specialMod, specialLine, cap = scan(line, specialModList) if specialMod and #specialLine == 0 then if type(specialMod) == "function" then return specialMod(tonumber(cap[1]), unpack(cap)) else return copyTable(specialMod) end end if jewelFuncs[line] then return { jewelFunc = jewelFuncs[line] } end -- Check for a namespace at the start of the line local space space, line = scan(line, preSpaceList) -- Scan for modifier form local modForm, formCap modForm, line, formCap = scan(line, formList) if not modForm then return end local num = tonumber(formCap[1]) -- Check for special namespaces (per-charge, conditionals) local specialSpace specialSpace, line = scan(line, specialSpaceList, true) -- Scan for modifier name local modName modName, line = scan(line, modNameList, true) if not modName and line:match("%S") then return { }, line end -- Scan for skill name local skillSpace skillSpace, line = scan(line, skillNameList, true) -- Scan for namespace if one hasn't been found already if not space then space, line = scan(line, namespaceList, true) end -- Find modifier value and suffix according to form local val, suffix if modForm == "INC" then val = num suffix = "Inc" elseif modForm == "RED" then val = -num suffix = "Inc" elseif modForm == "MORE" then val = 1 + num / 100 suffix = "More" elseif modForm == "LESS" then val = 1 - num / 100 suffix = "More" elseif modForm == "BASE" then val = num suffix = "Base" elseif modForm == "CHANCE" then val = num elseif modForm == "CONV" then val = num suffix, line = scan(line, convTypes, true) if not suffix then return { }, line end elseif modForm == "PEN" then val = num modName, line = scan(line, penTypes, true) if not modName then return { }, line end elseif modForm == "REGENPERCENT" then val = num suffix = "Percent" modName = regenTypes[formCap[2]:lower()] if not modName then return { }, line end elseif modForm == "REGENFLAT" then val = num suffix = "Base" modName = regenTypes[formCap[2]:lower()] if not modName then return { }, line end end -- Generate modifier list local nameList = modName or "" local modList = { } for i, name in ipairs(type(nameList) == "table" and nameList or { nameList }) do modList[(skillSpace or "") .. (specialSpace or "") .. (space or "") .. name:gsub("{suf}", suffix or "")] = val end return modList, line:match("%S") and line end