-- Path of Building -- -- Class: Skill List -- Skill list control. -- local launch, main = ... local t_insert = table.insert local t_remove = table.remove local m_min = math.min local m_max = math.max local m_floor = math.floor local SkillListClass = common.NewClass("SkillList", "Control", "ControlHost", function(self, anchor, x, y, width, height, skillsTab) self.Control(anchor, x, y, width, height) self.ControlHost() self.skillsTab = skillsTab self.controls.scrollBar = common.New("ScrollBarControl", {"RIGHT",self,"RIGHT"}, -1, 0, 16, 0, 32) self.controls.scrollBar.height = function() local width, height = self:GetSize() return height - 2 end self.controls.delete = common.New("ButtonControl", {"BOTTOMRIGHT",self,"TOPRIGHT"}, 0, -2, 60, 18, "Delete", function() self:OnKeyUp("DELETE") end) self.controls.delete.enabled = function() return self.selGroup ~= nil and self.selGroup.source == nil end self.controls.paste = common.New("ButtonControl", {"RIGHT",self.controls.delete,"LEFT"}, -4, 0, 60, 18, "Paste", function() self.skillsTab:PasteSocketGroup() end) self.controls.copy = common.New("ButtonControl", {"RIGHT",self.controls.paste,"LEFT"}, -4, 0, 60, 18, "Copy", function() self.skillsTab:CopySocketGroup(self.selGroup) end) self.controls.copy.enabled = function() return self.selGroup ~= nil and self.selGroup.source == nil end self.controls.new = common.New("ButtonControl", {"RIGHT",self.controls.copy,"LEFT"}, -4, 0, 60, 18, "New", function() local newGroup = { label = "", enabled = true, gemList = { } } t_insert(self.skillsTab.socketGroupList, newGroup) self.selGroup = newGroup self.selIndex = #self.skillsTab.socketGroupList self.skillsTab:SetDisplayGroup(newGroup) self.skillsTab:AddUndoState() self.skillsTab.build.buildFlag = true return self.skillsTab.gemSlots[1].nameSpec end) end) function SkillListClass:SelectIndex(index) self.selGroup = self.skillsTab.socketGroupList[index] if self.selGroup then self.selIndex = index self.skillsTab:SetDisplayGroup(self.selGroup) self.controls.scrollBar:ScrollIntoView((index - 2) * 16, 48) end end function SkillListClass:IsMouseOver() if not self:IsShown() then return end return self:IsMouseInBounds() or self:GetMouseOverControl() end function SkillListClass:Draw(viewPort) local x, y = self:GetPos() local width, height = self:GetSize() local list = self.skillsTab.socketGroupList local scrollBar = self.controls.scrollBar scrollBar:SetContentDimension(#list * 16, height - 4) self.selDragIndex = nil if self.selGroup and self.selDragging then local cursorX, cursorY = GetCursorPos() if not self.selDragActive and (cursorX-self.selCX)*(cursorX-self.selCX)+(cursorY-self.selCY)*(cursorY-self.selCY) > 100 then self.selDragActive = true end if self.selDragActive then if cursorX >= x + 2 and cursorY >= y + 2 and cursorX < x + width - 18 and cursorY < y + height - 2 then local index = math.floor((cursorY - y - 2 + scrollBar.offset) / 16 + 0.5) + 1 if index < self.selIndex or index > self.selIndex + 1 then self.selDragIndex = m_min(index, #list + 1) end end end end DrawString(x, y - 20, "LEFT", 16, "VAR", "^7Socket Groups:") if self.hasFocus then SetDrawColor(1, 1, 1) else SetDrawColor(0.5, 0.5, 0.5) end DrawImage(nil, x, y, width, height) SetDrawColor(0, 0, 0) DrawImage(nil, x + 1, y + 1, width - 2, height - 2) self:DrawControls(viewPort) SetViewport(x + 2, y + 2, width - 20, height - 4) local ttGroup, ttY, ttWidth local minIndex = m_floor(scrollBar.offset / 16 + 1) local maxIndex = m_min(m_floor((scrollBar.offset + height) / 16 + 1), #list) for index = minIndex, maxIndex do local socketGroup = list[index] local lineY = 16 * (index - 1) - scrollBar.offset local label = socketGroup.displayLabel or "?" if not socketGroup.enabled then label = label .. " (Disabled)" end local nameWidth = DrawStringWidth(16, "VAR", label) if not scrollBar.dragging and not self.selDragActive and (not self.skillsTab.selControl or self.hasFocus) then local cursorX, cursorY = GetCursorPos() local relX = cursorX - (x + 2) local relY = cursorY - (y + 2) if relX >= 0 and relX < width - 17 and relY >= 0 and relY >= lineY and relY < height - 2 and relY < lineY + 16 then ttGroup = socketGroup ttWidth = m_max(nameWidth + 8, relX) ttY = lineY + y + 2 end end if socketGroup == ttGroup or socketGroup == self.selGroup then if self.hasFocus then SetDrawColor(1, 1, 1) else SetDrawColor(0.5, 0.5, 0.5) end DrawImage(nil, 0, lineY, width - 20, 16) SetDrawColor(0.15, 0.15, 0.15) DrawImage(nil, 0, lineY + 1, width - 20, 14) end if socketGroup.enabled then SetDrawColor(1, 1, 1) else SetDrawColor(0.5, 0.5, 0.5) end DrawString(0, lineY, "LEFT", 16, "VAR", label) end if self.selDragIndex then local lineY = 16 * (self.selDragIndex - 1) - scrollBar.offset SetDrawColor(1, 1, 1) DrawImage(nil, 0, lineY - 1, width - 20, 3) SetDrawColor(0, 0, 0) DrawImage(nil, 0, lineY, width - 20, 1) end SetViewport() if ttGroup and ttGroup.displaySkillList then local count = 0 local gemShown = { } if ttGroup.sourceItem then main:AddTooltipLine(18, "^7Source: "..data.colorCodes[ttGroup.sourceItem.rarity]..ttGroup.sourceItem.name) main:AddTooltipSeparator(10) end for index, activeSkill in ipairs(ttGroup.displaySkillList) do if index > 1 then main:AddTooltipSeparator(10) end main:AddTooltipLine(16, "^7Active Skill #"..index..":") for _, gem in ipairs(activeSkill.gemList) do main:AddTooltipLine(20, string.format("%s%s ^7%d%s/%d%s", data.skillColorMap[gem.data.color], gem.name, gem.level, (gem.srcGem and gem.level > gem.srcGem.level) and data.colorCodes.MAGIC.."+"..(gem.level - gem.srcGem.level).."^7" or "", gem.quality, (gem.srcGem and gem.quality > gem.srcGem.quality) and data.colorCodes.MAGIC.."+"..(gem.quality - gem.srcGem.quality).."^7" or "" )) gemShown[gem.srcGem] = true count = count + 1 end end local showOtherHeader = true for _, gem in ipairs(ttGroup.gemList) do if not gemShown[gem] then if showOtherHeader then showOtherHeader = false main:AddTooltipSeparator(10) main:AddTooltipLine(16, "^7Inactive Gems:") end local reason = "" if not gem.data then reason = "(Unsupported)" elseif not gem.enabled then reason = "(Disabled)" elseif gem.data.support and gem.isSupporting and not next(gem.isSupporting) then reason = "(Cannot apply to any of the active skills)" end main:AddTooltipLine(20, string.format("%s%s ^7%d/%d %s", gem.color, gem.name or gem.nameSpec, gem.level, gem.quality, reason )) count = count + 1 end end if count > 0 then SetDrawLayer(nil, 100) main:DrawTooltip(x + 2, ttY, ttWidth, 16, viewPort) SetDrawLayer(nil, 0) end end end function SkillListClass:OnKeyDown(key, doubleClick) if not self:IsShown() or not self:IsEnabled() then return end local mOverControl = self:GetMouseOverControl() if mOverControl and mOverControl.OnKeyDown then return mOverControl:OnKeyDown(key) end if not self:IsMouseOver() and key:match("BUTTON") then return end if key == "LEFTBUTTON" then self.selGroup = nil self.selIndex = nil local x, y = self:GetPos() local width, height = self:GetSize() local cursorX, cursorY = GetCursorPos() if cursorX >= x + 2 and cursorY >= y + 2 and cursorX < x + width - 18 and cursorY < y + height - 2 then local index = math.floor((cursorY - y - 2 + self.controls.scrollBar.offset) / 16) + 1 local selGroup = self.skillsTab.socketGroupList[index] if selGroup then self.selGroup = selGroup self.selIndex = index self.skillsTab:SetDisplayGroup(selGroup) end end if self.selGroup then self.selCX = cursorX self.selCY = cursorY self.selDragging = true self.selDragActive = false end elseif key == "c" and IsKeyDown("CTRL") then if self.selGroup and not self.selGroup.source then self.skillsTab:CopySocketGroup(self.selGroup) end elseif #self.skillsTab.socketGroupList > 0 then if key == "UP" then self:SelectIndex(((self.selIndex or 1) - 2) % #self.skillsTab.socketGroupList + 1) elseif key == "DOWN" then self:SelectIndex((self.selIndex or #self.skillsTab.socketGroupList) % #self.skillsTab.socketGroupList + 1) elseif key == "HOME" then self:SelectIndex(1) elseif key == "END" then self:SelectIndex(#self.skillsTab.socketGroupList) end end return self end function SkillListClass:OnKeyUp(key) if not self:IsShown() or not self:IsEnabled() then return end if key == "WHEELDOWN" then self.controls.scrollBar:Scroll(1) elseif key == "WHEELUP" then self.controls.scrollBar:Scroll(-1) elseif self.selGroup then if key == "BACK" or key == "DELETE" then if self.selGroup.source then main:OpenMessagePopup("Delete Socket Group", "This socket group cannot be deleted as it is created by an equipped item.") elseif not self.selGroup.gemList[1] then t_remove(self.skillsTab.socketGroupList, self.selIndex) if self.skillsTab.displayGroup == self.selGroup then self.skillsTab.displayGroup = nil end self.skillsTab:AddUndoState() self.skillsTab.build.buildFlag = true self.selGroup = nil else main:OpenConfirmPopup("Delete Socket Group", "Are you sure you want to delete '"..self.selGroup.displayLabel.."'?", "Delete", function() t_remove(self.skillsTab.socketGroupList, self.selIndex) if self.skillsTab.displayGroup == self.selGroup then self.skillsTab.displayGroup = nil end self.skillsTab:AddUndoState() self.skillsTab.build.buildFlag = true self.selGroup = nil end) end elseif key == "LEFTBUTTON" then self.selDragging = false if self.selDragActive then self.selDragActive = false if self.selDragIndex and self.selDragIndex ~= self.selIndex then t_remove(self.skillsTab.socketGroupList, self.selIndex) if self.selDragIndex > self.selIndex then self.selDragIndex = self.selDragIndex - 1 end t_insert(self.skillsTab.socketGroupList, self.selDragIndex, self.selGroup) self.skillsTab:AddUndoState() self.skillsTab.build.buildFlag = true self.selGroup = nil end end end end return self end