-- Item data (c) Grinding Gear Games local itemBases = ... itemBases["Iron Hat"] = { type = "Helmet", armour = { armourBase = 8, }, req = { }, } itemBases["Cone Helmet"] = { type = "Helmet", armour = { armourBase = 33, }, req = { level = 7, str = 21, }, } itemBases["Barbute Helmet"] = { type = "Helmet", armour = { armourBase = 80, }, req = { level = 18, str = 42, }, } itemBases["Close Helmet"] = { type = "Helmet", armour = { armourBase = 113, }, req = { level = 26, str = 58, }, } itemBases["Gladiator Helmet"] = { type = "Helmet", armour = { armourBase = 151, }, req = { level = 35, str = 75, }, } itemBases["Reaver Helmet"] = { type = "Helmet", armour = { armourBase = 172, }, req = { level = 40, str = 85, }, } itemBases["Siege Helmet"] = { type = "Helmet", armour = { armourBase = 206, }, req = { level = 48, str = 101, }, } itemBases["Samite Helmet"] = { type = "Helmet", armour = { armourBase = 240, }, req = { level = 55, str = 114, }, } itemBases["Ezomyte Burgonet"] = { type = "Helmet", armour = { armourBase = 301, }, req = { level = 60, str = 138, }, } itemBases["Royal Burgonet"] = { type = "Helmet", armour = { armourBase = 328, }, req = { level = 65, str = 148, }, } itemBases["Eternal Burgonet"] = { type = "Helmet", armour = { armourBase = 324, }, req = { level = 69, str = 138, }, } itemBases["Leather Cap"] = { type = "Helmet", armour = { evasionBase = 17, }, req = { }, } itemBases["Tricorne"] = { type = "Helmet", armour = { evasionBase = 46, }, req = { level = 10, dex = 27, }, } itemBases["Leather Hood"] = { type = "Helmet", armour = { evasionBase = 88, }, req = { level = 20, dex = 46, }, } itemBases["Wolf Pelt"] = { type = "Helmet", armour = { evasionBase = 130, }, req = { level = 30, dex = 66, }, } itemBases["Hunter Hood"] = { type = "Helmet", armour = { evasionBase = 176, }, req = { level = 41, dex = 87, }, } itemBases["Noble Tricorne"] = { type = "Helmet", armour = { evasionBase = 201, }, req = { level = 47, dex = 99, }, } itemBases["Ursine Pelt"] = { type = "Helmet", armour = { evasionBase = 240, }, req = { level = 55, dex = 114, }, } itemBases["Silken Hood"] = { type = "Helmet", armour = { evasionBase = 301, }, req = { level = 60, dex = 138, }, } itemBases["Sinner Tricorne"] = { type = "Helmet", armour = { evasionBase = 321, }, req = { level = 64, dex = 138, }, } itemBases["Lion Pelt"] = { type = "Helmet", armour = { evasionBase = 331, }, req = { level = 70, dex = 150, }, } itemBases["Vine Circlet"] = { type = "Helmet", armour = { energyShieldBase = 7, }, req = { }, } itemBases["Iron Circlet"] = { type = "Helmet", armour = { energyShieldBase = 13, }, req = { level = 8, int = 23, }, } itemBases["Torture Cage"] = { type = "Helmet", armour = { energyShieldBase = 23, }, req = { level = 17, int = 40, }, } itemBases["Tribal Circlet"] = { type = "Helmet", armour = { energyShieldBase = 34, }, req = { level = 26, int = 58, }, } itemBases["Bone Circlet"] = { type = "Helmet", armour = { energyShieldBase = 44, }, req = { level = 34, int = 73, }, } itemBases["Lunaris Circlet"] = { type = "Helmet", armour = { energyShieldBase = 50, }, req = { level = 39, int = 83, }, } itemBases["Steel Circlet"] = { type = "Helmet", armour = { energyShieldBase = 61, }, req = { level = 48, int = 101, }, } itemBases["Necromancer Circlet"] = { type = "Helmet", armour = { energyShieldBase = 68, }, req = { level = 54, int = 112, }, } itemBases["Solaris Circlet"] = { type = "Helmet", armour = { energyShieldBase = 75, }, req = { level = 59, int = 122, }, } itemBases["Mind Cage"] = { type = "Helmet", armour = { energyShieldBase = 91, }, req = { level = 65, int = 138, }, } itemBases["Hubris Circlet"] = { type = "Helmet", armour = { energyShieldBase = 100, }, req = { level = 69, int = 154, }, } itemBases["Battered Helm"] = { type = "Helmet", armour = { armourBase = 11, evasionBase = 11, }, req = { }, } itemBases["Sallet"] = { type = "Helmet", armour = { armourBase = 32, evasionBase = 32, }, req = { level = 13, str = 18, dex = 18, }, } itemBases["Visored Sallet"] = { type = "Helmet", armour = { armourBase = 55, evasionBase = 55, }, req = { level = 23, str = 28, dex = 28, }, } itemBases["Gilded Sallet"] = { type = "Helmet", armour = { armourBase = 78, evasionBase = 78, }, req = { level = 33, str = 38, dex = 38, }, } itemBases["Secutor Helm"] = { type = "Helmet", armour = { armourBase = 85, evasionBase = 85, }, req = { level = 36, str = 42, dex = 42, }, } itemBases["Fencer Helm"] = { type = "Helmet", armour = { armourBase = 102, evasionBase = 102, }, req = { level = 43, str = 49, dex = 49, }, } itemBases["Lacquered Helmet"] = { type = "Helmet", armour = { armourBase = 120, evasionBase = 120, }, req = { level = 51, str = 57, dex = 57, }, } itemBases["Fluted Bascinet"] = { type = "Helmet", armour = { armourBase = 139, evasionBase = 139, }, req = { level = 58, str = 64, dex = 64, }, } itemBases["Pig-Faced Bascinet"] = { type = "Helmet", armour = { armourBase = 199, evasionBase = 139, }, req = { level = 63, str = 85, dex = 62, }, } itemBases["Nightmare Bascinet"] = { type = "Helmet", armour = { armourBase = 141, evasionBase = 203, }, req = { level = 67, str = 62, dex = 85, }, } itemBases["Rusted Coif"] = { type = "Helmet", armour = { armourBase = 14, energyShieldBase = 5, }, req = { level = 5, }, } itemBases["Soldier Helmet"] = { type = "Helmet", armour = { armourBase = 30, energyShieldBase = 10, }, req = { level = 12, str = 16, int = 16, }, } itemBases["Great Helmet"] = { type = "Helmet", armour = { armourBase = 53, energyShieldBase = 16, }, req = { level = 22, str = 27, int = 27, }, } itemBases["Crusader Helmet"] = { type = "Helmet", armour = { armourBase = 74, energyShieldBase = 22, }, req = { level = 31, str = 36, int = 36, }, } itemBases["Aventail Helmet"] = { type = "Helmet", armour = { armourBase = 88, energyShieldBase = 26, }, req = { level = 37, str = 42, int = 42, }, } itemBases["Zealot Helmet"] = { type = "Helmet", armour = { armourBase = 104, energyShieldBase = 31, }, req = { level = 44, str = 50, int = 50, }, } itemBases["Great Crown"] = { type = "Helmet", armour = { armourBase = 125, energyShieldBase = 37, }, req = { level = 53, str = 59, int = 59, }, } itemBases["Magistrate Crown"] = { type = "Helmet", armour = { armourBase = 139, energyShieldBase = 41, }, req = { level = 58, str = 64, int = 64, }, } itemBases["Prophet Crown"] = { type = "Helmet", armour = { armourBase = 195, energyShieldBase = 40, }, req = { level = 63, str = 85, int = 62, }, } itemBases["Praetor Crown"] = { type = "Helmet", armour = { armourBase = 140, energyShieldBase = 63, }, req = { level = 68, str = 62, int = 91, }, } itemBases["Scare Mask"] = { type = "Helmet", armour = { evasionBase = 11, energyShieldBase = 4, }, req = { }, } itemBases["Plague Mask"] = { type = "Helmet", armour = { evasionBase = 25, energyShieldBase = 8, }, req = { level = 10, dex = 14, int = 14, }, } itemBases["Iron Mask"] = { type = "Helmet", armour = { evasionBase = 41, energyShieldBase = 13, }, req = { level = 17, dex = 21, int = 21, }, } itemBases["Festival Mask"] = { type = "Helmet", armour = { evasionBase = 67, energyShieldBase = 20, }, req = { level = 28, dex = 33, int = 33, }, } itemBases["Golden Mask"] = { type = "Helmet", armour = { evasionBase = 83, energyShieldBase = 25, }, req = { level = 35, dex = 40, int = 40, }, } itemBases["Raven Mask"] = { type = "Helmet", armour = { evasionBase = 90, energyShieldBase = 27, }, req = { level = 38, dex = 44, int = 44, }, } itemBases["Callous Mask"] = { type = "Helmet", armour = { evasionBase = 106, energyShieldBase = 31, }, req = { level = 45, dex = 51, int = 51, }, } itemBases["Regicide Mask"] = { type = "Helmet", armour = { evasionBase = 122, energyShieldBase = 36, }, req = { level = 52, dex = 58, int = 58, }, } itemBases["Harlequin Mask"] = { type = "Helmet", armour = { evasionBase = 137, energyShieldBase = 40, }, req = { level = 57, dex = 64, int = 64, }, } itemBases["Vaal Mask"] = { type = "Helmet", armour = { evasionBase = 180, energyShieldBase = 47, }, req = { level = 62, dex = 79, int = 72, }, } itemBases["Deicide Mask"] = { type = "Helmet", armour = { evasionBase = 166, energyShieldBase = 59, }, req = { level = 67, dex = 73, int = 88, }, }