-- Path of Building -- -- Module: Mod Store -- Base class for modifier storage classes -- local ipairs = ipairs local pairs = pairs local select = select local t_insert = table.insert local m_floor = math.floor local m_min = math.min local m_max = math.max local m_modf = math.modf local band = bit.band local bor = bit.bor local mod_createMod = modLib.createMod -- Magic tables for caching multiplier/condition modifier names local multiplierName = setmetatable({ }, { __index = function(t, var) t[var] = "Multiplier:"..var return t[var] end }) local conditionName = setmetatable({ }, { __index = function(t, var) t[var] = "Condition:"..var return t[var] end }) local ModStoreClass = newClass("ModStore", function(self, parent) self.parent = parent or false self.actor = parent and parent.actor or { } self.multipliers = { } self.conditions = { } end) function ModStoreClass:ScaleAddMod(mod, scale) if scale == 1 then self:AddMod(mod) else scale = m_max(scale, 0) local scaledMod = copyTable(mod) if type(scaledMod.value) == "number" then scaledMod.value = (m_floor(scaledMod.value) == scaledMod.value) and m_modf(scaledMod.value * scale) or scaledMod.value * scale end self:AddMod(scaledMod) end end function ModStoreClass:CopyList(modList) for i = 1, #modList do self:AddMod(copyTable(modList[i])) end end function ModStoreClass:ScaleAddList(modList, scale) if scale == 1 then self:AddList(modList) else scale = m_max(scale, 0) for i = 1, #modList do local scaledMod = copyTable(modList[i]) if type(scaledMod.value) == "number" then scaledMod.value = (m_floor(scaledMod.value) == scaledMod.value) and m_modf(scaledMod.value * scale) or scaledMod.value * scale end self:AddMod(scaledMod) end end end function ModStoreClass:NewMod(...) self:AddMod(mod_createMod(...)) end function ModStoreClass:Combine(modType, cfg, ...) if modType == "MORE" then return self:More(cfg, ...) elseif modType == "FLAG" then return self:Flag(cfg, ...) elseif modType == "OVERRIDE" then return self:Override(cfg, ...) elseif modType == "LIST" then return self:List(cfg, ...) else return self:Sum(modType, cfg, ...) end end function ModStoreClass:Sum(modType, cfg, ...) local flags, keywordFlags = 0, 0 local source if cfg then flags = cfg.flags or 0 keywordFlags = cfg.keywordFlags or 0 source = cfg.source end return self:SumInternal(self, modType, cfg, flags, keywordFlags, source, ...) end function ModStoreClass:More(cfg, ...) local flags, keywordFlags = 0, 0 local source if cfg then flags = cfg.flags or 0 keywordFlags = cfg.keywordFlags or 0 source = cfg.source end return self:MoreInternal(self, cfg, flags, keywordFlags, source, ...) end function ModStoreClass:Flag(cfg, ...) local flags, keywordFlags = 0, 0 local source if cfg then flags = cfg.flags or 0 keywordFlags = cfg.keywordFlags or 0 source = cfg.source end return self:FlagInternal(self, cfg, flags, keywordFlags, source, ...) end function ModStoreClass:Override(cfg, ...) local flags, keywordFlags = 0, 0 local source if cfg then flags = cfg.flags or 0 keywordFlags = cfg.keywordFlags or 0 source = cfg.source end return self:OverrideInternal(self, cfg, flags, keywordFlags, source, ...) end function ModStoreClass:List(cfg, ...) local flags, keywordFlags = 0, 0 local source if cfg then flags = cfg.flags or 0 keywordFlags = cfg.keywordFlags or 0 source = cfg.source end local result = { } self:ListInternal(self, result, cfg, flags, keywordFlags, source, ...) return result end function ModStoreClass:Tabulate(modType, cfg, ...) local flags, keywordFlags = 0, 0 local source if cfg then flags = cfg.flags or 0 keywordFlags = cfg.keywordFlags or 0 source = cfg.source end local result = { } self:TabulateInternal(self, result, modType, cfg, flags, keywordFlags, source, ...) return result end function ModStoreClass:GetCondition(var, cfg, noMod) return self.conditions[var] or (self.parent and self.parent:GetCondition(var, cfg, true)) or (not noMod and self:Flag(cfg, conditionName[var])) end function ModStoreClass:GetMultiplier(var, cfg, noMod) return (self.multipliers[var] or 0) + (self.parent and self.parent:GetMultiplier(var, cfg, true) or 0) + (not noMod and self:Sum("BASE", cfg, multiplierName[var]) or 0) end function ModStoreClass:GetStat(stat, cfg) return (self.actor.output and self.actor.output[stat]) or (cfg and cfg.skillStats and cfg.skillStats[stat]) or 0 end function ModStoreClass:EvalMod(mod, cfg) local value = mod.value for _, tag in ipairs(mod) do if tag.type == "Multiplier" then local target = self if tag.actor then if self.actor[tag.actor] then target = self.actor[tag.actor].modDB else return end end local base = 0 if tag.varList then for _, var in pairs(tag.varList) do base = base + target:GetMultiplier(var, cfg) end else base = target:GetMultiplier(tag.var, cfg) end local mult = m_floor(base / (tag.div or 1) + 0.0001) local limitTotal if tag.limit or tag.limitVar then local limit = tag.limit or self:GetMultiplier(tag.limitVar, cfg) if tag.limitTotal then limitTotal = limit else mult = m_min(mult, limit) end end if type(value) == "table" then value = copyTable(value) if value.mod then value.mod.value = value.mod.value * mult + (tag.base or 0) if limitTotal then value.mod.value = m_min(value.mod.value, limitTotal) end else value.value = value.value * mult + (tag.base or 0) if limitTotal then value.value = m_min(value.value, limitTotal) end end else value = value * mult + (tag.base or 0) if limitTotal then value = m_min(value, limitTotal) end end elseif tag.type == "MultiplierThreshold" then local target = self if tag.actor then if self.actor[tag.actor] then target = self.actor[tag.actor].modDB else return end end local mult = 0 if tag.varList then for _, var in pairs(tag.varList) do mult = mult + target:GetMultiplier(var, cfg) end else mult = target:GetMultiplier(tag.var, cfg) end local threshold = tag.threshold or target:GetMultiplier(tag.thresholdVar, cfg) if (tag.upper and mult > threshold) or (not tag.upper and mult < threshold) then return end elseif tag.type == "PerStat" then local base if tag.statList then base = 0 for _, stat in ipairs(tag.statList) do base = base + self:GetStat(stat, cfg) end else base = self:GetStat(tag.stat, cfg) end local mult = m_floor(base / (tag.div or 1) + 0.0001) local limitTotal if tag.limit or tag.limitVar then local limit = tag.limit or self:GetMultiplier(tag.limitVar, cfg) if tag.limitTotal then limitTotal = limit else mult = m_min(mult, limit) end end if type(value) == "table" then value = copyTable(value) if value.mod then value.mod.value = value.mod.value * mult + (tag.base or 0) if limitTotal then value.mod.value = m_min(value.mod.value, limitTotal) end else value.value = value.value * mult + (tag.base or 0) if limitTotal then value.value = m_min(value.value, limitTotal) end end else value = value * mult + (tag.base or 0) if limitTotal then value = m_min(value, limitTotal) end end elseif tag.type == "StatThreshold" then local stat if tag.statList then stat = 0 for _, stat in ipairs(tag.statList) do stat = stat + self:GetStat(stat, cfg) end else stat = self:GetStat(tag.stat, cfg) end local threshold = tag.threshold or self:GetStat(tag.thresholdStat, cfg) if (tag.upper and stat > threshold) or (not tag.upper and stat < threshold) then return end elseif tag.type == "DistanceRamp" then if not cfg or not cfg.skillDist then return end if cfg.skillDist <= tag.ramp[1][1] then value = value * tag.ramp[1][2] elseif cfg.skillDist >= tag.ramp[#tag.ramp][1] then value = value * tag.ramp[#tag.ramp][2] else for i, dat in ipairs(tag.ramp) do local next = tag.ramp[i+1] if cfg.skillDist <= next[1] then value = value * (dat[2] + (next[2] - dat[2]) * (cfg.skillDist - dat[1]) / (next[1] - dat[1])) break end end end elseif tag.type == "Condition" then local match = false if tag.varList then for _, var in pairs(tag.varList) do if self:GetCondition(var, cfg) or (cfg and cfg.skillCond and cfg.skillCond[var]) then match = true break end end else match = self:GetCondition(tag.var, cfg) or (cfg and cfg.skillCond and cfg.skillCond[tag.var]) end if tag.neg then match = not match end if not match then return end elseif tag.type == "ActorCondition" then local match = false local target = self if tag.actor then target = self.actor[tag.actor] and self.actor[tag.actor].modDB end if target then if tag.varList then for _, var in pairs(tag.varList) do if target:GetCondition(var, cfg) then match = true break end end else match = target:GetCondition(tag.var, cfg) end end if tag.neg then match = not match end if not match then return end elseif tag.type == "SocketedIn" then if not cfg or tag.slotName ~= cfg.slotName or (tag.keyword and (not cfg or not cfg.skillGem or not calcLib.gemIsType(cfg.skillGem, tag.keyword))) then return end elseif tag.type == "SkillName" then local match = false local matchName = tag.summonSkill and (cfg and cfg.summonSkillName or "") or (cfg and cfg.skillName) if tag.skillNameList then for _, name in pairs(tag.skillNameList) do if name == matchName then match = true break end end else match = (tag.skillName == matchName) end if not match then return end elseif tag.type == "SkillId" then if not cfg or not cfg.skillGrantedEffect or cfg.skillGrantedEffect.id ~= tag.skillId then return end elseif tag.type == "SkillPart" then if not cfg then return end local match = false if tag.skillPartList then for _, part in ipairs(tag.skillPartList) do if part == cfg.skillPart then match = true break end end else match = (tag.skillPart == cfg.skillPart) end if tag.neg then match = not match end if not match then return end elseif tag.type == "SkillType" then local match = cfg and cfg.skillTypes and cfg.skillTypes[tag.skillType] if tag.neg then match = not match end if not match then return end elseif tag.type == "SlotName" then if not cfg or tag.slotName ~= cfg.slotName then return end end end return value end