if not loadStatFile then dofile("statdesc.lua") end loadStatFile("stat_descriptions.txt") local function writeMods(outName, condFunc) local out = io.open(outName, "w") out:write('-- This file is automatically generated, do not edit!\n') out:write('-- Item data (c) Grinding Gear Games\n\nreturn {\n') for mod in dat"Mods":Rows() do if condFunc(mod) then local stats, orders = describeMod(mod) if #orders > 0 then out:write('\t["', mod.Id, '"] = { ') if mod.GenerationType == 1 then out:write('type = "Prefix", ') elseif mod.GenerationType == 2 then out:write('type = "Suffix", ') elseif mod.GenerationType == 5 then out:write('type = "Corrupted", ') end out:write('affix = "', mod.Name, '", ') out:write('"', table.concat(stats, '", "'), '", ') out:write('statOrderKey = "', table.concat(orders, ','), '", ') out:write('statOrder = { ', table.concat(orders, ', '), ' }, ') out:write('level = ', mod.Level, ', group = "', mod.Family, '", ') out:write('weightKey = { ') for _, tag in ipairs(mod.SpawnTags) do out:write('"', tag.Id, '", ') end out:write('}, weightVal = { ', table.concat(mod.SpawnWeights, ', '), ', }, ') if mod.Tags[1] then out:write('tags = { ') for _, tag in ipairs(mod.Tags) do out:write('"', tag.Id, '", ') end out:write('}, ') end out:write('},\n') else print("Mod '"..mod.Id.."' has no stats") end end end out:write('}') out:close() end writeMods("../Data/3_0/ModItem.lua", function(mod) return mod.Domain == 1 and (mod.GenerationType == 1 or mod.GenerationType == 2 or mod.GenerationType == 5) end) writeMods("../Data/3_0/ModFlask.lua", function(mod) return mod.Domain == 2 and (mod.GenerationType == 1 or mod.GenerationType == 2) end) writeMods("../Data/3_0/ModJewel.lua", function(mod) return mod.Domain == 10 and (mod.GenerationType == 1 or mod.GenerationType == 2 or mod.GenerationType == 5) end) writeMods("../Data/3_0/ModJewelAbyss.lua", function(mod) return mod.Domain == 13 and (mod.GenerationType == 1 or mod.GenerationType == 2 or mod.GenerationType == 5) end) print("Mods exported.")