The new 3.10 tree data already contains oil recipes and stores it into the "recipe" member of node.
- When PassiveTreeViewClass:AddNodeName() is called, the recipe is stored into the tooltip
Added support for rendering recipes in the tooltip
- The tooltip size accounts for the rendered recipe
- The recipe is rendered using both text and images
- The size of the text and images is based on the size of the first line of the tooltip
Add support for the Barrage Support skill gem
Add support for Ensnaring Arrow
Add support for Thread of Hope
Add support for Crimson Dance and amount of bleeds on enemy
Partial support for Timeless jewels
Brutal Restraint (Maraketh) and Lethal Pride (Karui) now provide stats when allocating small nodes on the tree
Elegant Hubris (Eternal) now negates all stats gained from nodes in its radius other than keystones
Add support for Void Shot granted by the Voidfletcher unique quiver
Add support for in-game jewel radius sprites
Add parsing for -res and increased phys damage delve helmet mods
Add support for "against Chilled or Frozen Enemies" mod
Add breakdown for Curse Effect for Curse Skills
Add breakdown for Aura for Aura Skills
Add breakdown for "Base from Armours" row for ES/Armour/Evasion
Add colors to the resistances' label on the side bar
Add Ctrl-Right and Ctrl-Left to text fields (skip words)
Add list of recently imported accounts to the Import/Export Build tab
Add parsing for Elusive mod on boots
Add support for "Ignites you inflict deal Damage faster" mod
Add support for "Fortify Buffs you create instead grant 30% more Evasion Rating" mod
Add missing "increased Flask Charges gained" mod to Nomad unique belt
Add support for Fungal Ground from Sporeguard unique body armour
Add Bone Armour and Mirage Warriors to skill pool
Add 15 fuses to Explosive Arrow drop-down list
Cap max elemental resistance at 90
Fix mods for many old jewels
Fix Spreading Rot jewel
Fix Chin Sol's mods
Fix quality mods on Awakened Swift Affliction and Awakened Unbound Ailments
Fix Arctic Breath's cold dot not being modified by area damage mods
Fix Transfiguration of Mind interaction bug with Crown of Eyes
Fix parsing for travel skill mods
Re-add Oils to tree
Add support for Ghost Shrouds
Add support for increased Ancestor Totem buff effect
Add support for Ritual of Awakening Hierophant node
Add support for 3 mods on Watchers Eye
Add Impale damage to Combined DPS sort option
Update Boss resistance values to 3.9 levels
Add Bleed DPS to sorting option
Add new spectres to the spectre library
Kraityn's Sentry, Chrome-infused Chimeral, Vaal Slayer, Primeval Hunter, Archer Statue, Crazed Driver
Add new spectre skills to library
Blast Rain, Elemental Hit Fire, Barrage, Ice Shot, Unearth, Tornado Shot, Flame Surge
Fix mod support for Chains of Command
Add Astral Projector Unique Ring (3.9 preview)
Fix rage granting damage to unarmed attacks
Fix UI on passive tree being too large for some resolutions
Fix node power not respecting your colour choice for highlighting
Add area tag to Perforate
Fix uniques with duplicate mods
Re-add Death's Harp back in
Update Snakepit Unique Ring
Add Vaal Arc Lucky buff to export script
- Added support for item-granted notables
- Fixed Feeding Frenzy buff
- Added new spectres
- Fixed buff effect modifiers not applying to minion modifiers
Adds pantheons from temmings' pull request
Adds partial Impale support from baranio's pull request
Adds updated uniques from PJacek's pull request and my own
Adds more tree highlighting options for node power from coldino's pull request
Adds support for fossil mods in the crafting window. Including correct parsing for some mods that previously didn't work
- Applied skill and enchantment changes from 3.4.1
- Fixed Physical Damage over Time modifiers applying to Poison
- Fixed stacking of Vaal and non-Vaal Ancestral Warchief buffs
- Added clamping for passive tree dragging