- Updated tree to 3.1
- Allow renaming builds/folders with only case differences
- Fix node tooltips not updating when cancelling path tracing
- Fixed Discharge's penalty when triggered
- Fixed Multistrike's speed bonus to be Melee-only
- Fixed various Skeleton-related modifiers
- Fixed UI scaling issue when opening while non-maximised
- Added calculations for Trap Throwing/Mine Laying/Totem Placement Times
- Added calculations for Trap Trigger/Mine Detonation Radii
- Added support for Vaal Breach
- Removed condition checks for Configuration options that are used by support gems
- Overhauled window initialisation code
- Added all new uniques
- Added support for Void Gaze and Storm Cascade
- Added travel distance option to Charged Dash
- Updated passive point total for 3.0
- Fixed simulation of faster/slower ignite burn
- Fixed handling of recovery rate modifiers
- Changed build list sort to natural sort
- Added version number to exported tree links
- Added Radius to sidebar
- Added debuff flag to Wither
- Updated skills and mods for 3.0
- Added support for Death Aura
- Fixed Varunastra equip conditions
- Added "Are you Bleeding?" option
- Added toggle for Innervation buff
- Dark Pact uses totem life when applicable
- Spreading Rot's Chaos Damage taken debuff now applies to Hindered enemies
- Added DPS sorting/colouring to gem list
- Added default gem level/quality options
- Added new 3.0 uniques
- Added stationary and minions on Full Life options
- Converted 2.6 templates to new style
- Added node type match to tree search
- Reworked SocketedIn modifiers to apply to minions
- Added mod cache file to improve load time
- Fixed error caused by The Consuming Dark in 3.0 builds
- Updated tree
- Added "Cast on Frostbolt?" for Ice Nova and Vortex
- Updated poison/bleed ratios
- Added source breakdowns for ailments
- Double Dipping
- Added breakdowns to Buff/Debuff Skill lists
- Fixed minor issues in Skills tab
- Updated new 3.0 supports
- Applied changes to skill part multipliers