- Applied 2.6 balance changes to most uniques and bases
- Added 4 uniques from 2.6
- Finalised and migrated 2.5 uniques
- Cleaned up unique DB: pruned unused data, normalised range format
- Added Unset Ring template
- Upgraded +2 Chaos staff to +3
- Split "Blocked Recently" into "Blocked an Attack" and "Blocked a Spell"
- Added workaround to prevent Caustic Arrow's hit from counting as area
- Added override to force Ancestral totems to use main hand only
- Added support for golem buff helmet enchants
- Added "Is the enemy Rare or Unique" option
- Added "Is the enemy Moving" option for bleed
- Improved handling of Two-Toned boots
- Show save prompt before updating
- Add options for Enemy is Blinded, Dealt Non-Crit Recently, Ignited/Frozen an Enemy Recently
- Reworked node stat difference to avoid issue with certain radius jewels
- Added movement speed calculation
- Fixed ignite breakdown
- Changed "frozen, shocked, or ignited enemies", and similar, to use varLists (to fix condition detection)
- Many changes for flask support
- Added character item and skill imports
- Skills are now called socket groups and can have multiple active skills
- Changed tree search highlight to red circle
- Added str/dex/int to side bar
- Enhanced skill gem list in a few ways
- MASSIVELY improved interactions with item list/DB controls
- Add mana cost to side bar
- Stop the melee/ranged weapon flag overrides from messing with skills that don't require it
- Fixed ES on Sin Trek (and possibly other similar cases)
- Enabled Dual Wielding mods