* Add support for Timeless jewels and their mods
* Timeless jewels will now convert Keystones on the tree
* You can change the mods on nodes by right-clicking and selecting which stat you want
* Add full support for exposure on gear and the tree
* Add Power Report on the tree tab to show a table of the best nodes for your build
* Add full support for 3.12 gems
* Hexblast
* Blazing Salvo
* Void Sphere
* Crackling Lance
* Frost Shield
* Splitting Steel
* Sigil of Power
* Flame Wall
* Impending Doom Support
* Pinpoint Support
* Rework gems from 3.12 Changes
* Firestorm
* Assassin's Mark
* Poacher's Mark
* Sniper's Mark
* Warlord's Mark
* Lancing Steel
* Shattering Steel
* Glacial Cascade
* Discharge
* Punishment
* Vitality
* Add support for the majority of the alternate quality gems
* Add config option for phys gained as random element mods
* Add Syndicate Operative Spectre
* Add Primal Crushclaw Spectre
* Add Frost Auto Scout Spectre
* Add Artless Assassin Spectre
* Add Cloud Retch Spectre
* Add enchantments for new 3.12 skills
* Add oil recipes for new 3.12 tree nodes
* Add in all 3.12 uniques
* Add support for a majority of new uniques
* Add better support to show the combined DoT damage for some builds
* Add support for Triple Damage
* Fix curse effect breakdown not working for Mark and Hex skills
* Fix Supreme Ego incorrectly scaling some skills
* Fix display of alternate quality gems
* Fix import of alternate quality gems
* Fix error where viewport would not scroll horizontally
* Fix showing node power for top node if the skill doesn't do damage
* Fix Intensity being capped at a maximum of 3
* Fix Pinpoint Support incorrectly scaling ailment damage
* Fix Predator Support not showing up on the configs page
* Fix Glancing Blows not using the correct block effect value for eHP calculations
* Fix tooltips for several skills (Warcries, Penance Brand etc.)
Cyclone movement speed quality
Blazing Salvo skill parts
Flame Wall skill parts + secondary dot
Frost Shield Support
Sigil of Power support
Glacial Cascade skill parts
Hexblast Ailment mods
Spectral Wolf claw crit mods support
Fix pinpoint and intensify max stacks
Energy Shield regen display
Cyclone channeling option
More 3.12 unique mod parsings
Fix Penance Brand Pulse having no AoE number
Fix the Pride effect box showing up on all builds
Change wording of eHP mode SpellProjectile to Projectile Spell
Remove duplicate parsing for while you have no energy shield
Fix parsing of Warning Call armour mod
Fix crash related to Oni-Goroshi
Fix crash related to number of brands attached to enemy
Fix parsing for One With Nothing Cluster Jewel
Fix increased effect of small passive skills applying to notables
Update uniques with changes from 3.10
Add support for Arcane Cloak, Spellslinger, and Archmage Support
Add the unique cluster jewels
Add support for more Notables (life as extra armour, heralds, life regen)
Add support for calculations from forking projectiles
Add parsing for minion abyss jewel mods
Add radius for Stormbind
Small passives in Large and Medium Cluster Jewel wheels now have the correct node artwork
Fix Minion Instability
Fix crash when socketing a threshold jewel into a Cluster Jewel socket
Fix crash occurring when opening old builds that used the checkbox for "Are you Stationary"
Fix parsing for guard skill cooldown on tree
Fix the Darkscorn and weapon mod for more damage with ailments, which was also applying to attacks
Fix Hierophant's Sign of Purpose mod only applying "enemies take increased damage" to brand skills
Fix small Cluster Jewels allowing 2 notables
Fix ordering of notables in Cluster Jewel wheels
Fix node location popups not correctly centring on the node in 3.10 passive trees
Fix nodes allocated through Intuitive Leap and Thread of Hope not remaining allocated after loading the build
Disabled attribute Cluster Jewel types
Add full search capability to all dropdown lists
Items copied into PoB now retain their quality if above 20%
Add support for Infernal Legion with Skitterbots
Add support for shotgunning with Shattering Steel
Add support for the timed buff granted by Chieftain's "Ngamahu, Flame's Advance" notable
Add support for a mod on Chieftain's "Valako, Storm's Embrace" notable
Add support for a mod on Chieftain's "Tasalio, Cleansing Water" notable
Add support for a mod on Berserker's "War Bringer" notable
Add support for a mod on Assassin's "Opportunistic" notable
Add support for "per minion" modifiers on Necromancer's Bone Barrier notable
Add Energy Shield to the sidebar for minion skills
Add support for "Enemies Frozen by you take X% increased Damage" mod on Taryn's Shiver
Add support for "if you've stopped taking Damage Over Time Recently" pantheon mod
Add support for Fire DoT Multiplier on Awakened Burning Damage, Burning Arrow and Vaal Burning Arrow
Add support for Shockwave Support's quality stats
Add Pride to list of auras on Aul's Uprising
Change resistance colours in the sidebar
Update text on some uniques
Fix Sporeguard Fungal Ground mod parsing
Fix a bug where the source name of skills for ailments could be incorrect
Fix chill calculations when using Elemental Focus
Fix Rage Support and other sources of Rage not granting Movement Speed
Fix "Socketed Skill Gems get a X% Mana Multiplier" modifier not working on skills which reserve mana
Fix chance to deal Double Damage on Paradoxica and Frostbreath
Fix default gem level for gems with a max level below 20
Fix Close Combat weapon checks
Fix Sanctuary node not being able to be anointed
Fix Nightblade weapon checks
Fix Elusive mod persisting if the checkbox was ticked and the source to generate Elusive was taken away
Fix incorrect calculations of Active Totem Limit
Fix many configuration options that didn't work for minion granted effects
Blade count for spectres' Blade Vortex
Spectres' curses
Ursa's Rallying Cry
Holy Relic's Aura
Lightning Golem's Aura
Fix Ensnaring Arrow's damage debuff incorrectly stacking 3 times
Fix incorrect calculation of auras and curses granted by minions
Add support for increased Effect of Arcane Surge
Add support for Brand Attachment range
Add support for Awakened Spell Echo's chance to deal Double Damage on final repeat
Fix support for Crimson Dance
Update wording on Staves
Corrected many uniques that wrongly got legacy variants and updated wordings
Add support for the Barrage Support skill gem
Add support for Ensnaring Arrow
Add support for Thread of Hope
Add support for Crimson Dance and amount of bleeds on enemy
Partial support for Timeless jewels
Brutal Restraint (Maraketh) and Lethal Pride (Karui) now provide stats when allocating small nodes on the tree
Elegant Hubris (Eternal) now negates all stats gained from nodes in its radius other than keystones
Add support for Void Shot granted by the Voidfletcher unique quiver
Add support for in-game jewel radius sprites
Add parsing for -res and increased phys damage delve helmet mods
Add support for "against Chilled or Frozen Enemies" mod
Add breakdown for Curse Effect for Curse Skills
Add breakdown for Aura for Aura Skills
Add breakdown for "Base from Armours" row for ES/Armour/Evasion
Add colors to the resistances' label on the side bar
Add Ctrl-Right and Ctrl-Left to text fields (skip words)
Add list of recently imported accounts to the Import/Export Build tab
Add parsing for Elusive mod on boots
Add support for "Ignites you inflict deal Damage faster" mod
Add support for "Fortify Buffs you create instead grant 30% more Evasion Rating" mod
Add missing "increased Flask Charges gained" mod to Nomad unique belt
Add support for Fungal Ground from Sporeguard unique body armour
Add Bone Armour and Mirage Warriors to skill pool
Add 15 fuses to Explosive Arrow drop-down list
Cap max elemental resistance at 90
Fix mods for many old jewels
Fix Spreading Rot jewel
Fix Chin Sol's mods
Fix quality mods on Awakened Swift Affliction and Awakened Unbound Ailments
Fix Arctic Breath's cold dot not being modified by area damage mods
Fix Transfiguration of Mind interaction bug with Crown of Eyes
Fix parsing for travel skill mods
Added a new unique item, The Savior
Added the ability to show only non-Awakened supports (or only Awakened supports!); the option can be found in the
Skills tab under the socket group list
Added sources of increased maximum resistances to now show up in the resistance breakdown window
Add unique changes from 3.7
Fix issue where gem levels would get reset on loading or importing a build
Implicits on items that are copied from in-game are now correctly handled. Additionally, the ability of the program
to determine if modifiers on copied items are enchantments, implicits or explicits has been greatly improved,
and should almost always be correct; also, applying enchantments to items with implicits will now work correctly.
Fix + gem level mods on new influence amulets to now work properly
Fix Fractal Thoughts increased dex mod to now work properly
Fix support for old Red Nightmare mod wording