- Added 3 new uniques
- Added Eyes of the Greatwolf
- Last imported account/character are now remembered
- Import character list is now filterable by league
- Ctrl+F now focuses search fields in Tree and Items tabs
- Updated tree
- Added 3 new uniques
- Added Shattered an Enemy Recently option
- Added missing league tags on Bestiary uniques
- Fixed Action Speed not applying to some animations (e.g Trap Throwing)
- Can parse `Arrows deal 50% increased Damage with Hits and Ailments to
Targets they Pierce`
- Remove special mod from `specialModList`
- Fix unique item Drillneck special modifier
- https://pathofexile.gamepedia.com/Drillneck
- Added SST and Tectonic Slam enchantments
- Added Light Radius Mod calculation
- Fixed parsing of +Projectile enchantments for Bow skills
- Fixed Hypothermia's more multiplier
- Fixed rare error when crafting a jewel
- Added new uniques
- Updated new unique rolls
- Fixed many broken stat parsing
- Added Charge count override options
- Fixed error when adding custom prefix/suffix mod
- Added Atziri's Reflection
- Corrected Ahn's Might stats
- "+X Melee Weapon Range" is now recognised correctly
- Fixed some item properties not being saved correctly
- Enabled async loading for most passive tree assets
- Added announced uniques
- Added 3.1 skill helmet enchantments
- Fixed missing Elder mods on shields
- Fixed rounding on reservation calculations when there is increased reservation
- Fixed Indimidate to be Attack Damage only
- Oni-Goroshi buff no longer persists when item is removed
- Fixed various item issues
- Added support for Her Embrace
- Add alt variant selector to support Watcher's Eye
- Added Have you Shocked/used a Minion Skill Recently options
- Fixed "X Damage can Poison" stats on Volkuur's Guidance
- Fixed Bodyswap skill parts
- Updated tree to 3.1
- Allow renaming builds/folders with only case differences
- Fix node tooltips not updating when cancelling path tracing
- Fixed Discharge's penalty when triggered
- Fixed Multistrike's speed bonus to be Melee-only
- Fixed various Skeleton-related modifiers
- Fixed UI scaling issue when opening while non-maximised
- Added calculations for Trap Throwing/Mine Laying/Totem Placement Times
- Added calculations for Trap Trigger/Mine Detonation Radii
- Added support for Vaal Breach
- Removed condition checks for Configuration options that are used by support gems
- Overhauled window initialisation code