Fix the interactions that Purposeful Harbinger had with some auras and ascendancies. Also updates the tree with the new wording for Purposeful Harbinger and Replenishing Presence
- Updated tree data
- Fixed Intuitive Leap not keeping nodes when loaded
- Stripped out PoE Planner link support, which had been broken for ages anyway
Added support for Cluster jewels:
Cluster Jewels can be crafted like other items
Cluster Jewel templates have been added to the Rare items database
Some of the notables granted by Cluster Jewels are not supported yet
The various unique Cluster Jewels are not fully supported yet
Note that when importing characters with Cluster Jewels, nodes in the clusters will not be allocated; this is because the game website's character API does not fully support Cluster Jewels yet
Updated item bases and mods for 3.10
Fixed character importing
Various other minor fixes
Add support for the Barrage Support skill gem
Add support for Ensnaring Arrow
Add support for Thread of Hope
Add support for Crimson Dance and amount of bleeds on enemy
Partial support for Timeless jewels
Brutal Restraint (Maraketh) and Lethal Pride (Karui) now provide stats when allocating small nodes on the tree
Elegant Hubris (Eternal) now negates all stats gained from nodes in its radius other than keystones
Add support for Void Shot granted by the Voidfletcher unique quiver
Add support for in-game jewel radius sprites
Add parsing for -res and increased phys damage delve helmet mods
Add support for "against Chilled or Frozen Enemies" mod
Add breakdown for Curse Effect for Curse Skills
Add breakdown for Aura for Aura Skills
Add breakdown for "Base from Armours" row for ES/Armour/Evasion
Add colors to the resistances' label on the side bar
Add Ctrl-Right and Ctrl-Left to text fields (skip words)
Add list of recently imported accounts to the Import/Export Build tab
Add parsing for Elusive mod on boots
Add support for "Ignites you inflict deal Damage faster" mod
Add support for "Fortify Buffs you create instead grant 30% more Evasion Rating" mod
Add missing "increased Flask Charges gained" mod to Nomad unique belt
Add support for Fungal Ground from Sporeguard unique body armour
Add Bone Armour and Mirage Warriors to skill pool
Add 15 fuses to Explosive Arrow drop-down list
Cap max elemental resistance at 90
Fix mods for many old jewels
Fix Spreading Rot jewel
Fix Chin Sol's mods
Fix quality mods on Awakened Swift Affliction and Awakened Unbound Ailments
Fix Arctic Breath's cold dot not being modified by area damage mods
Fix Transfiguration of Mind interaction bug with Crown of Eyes
Fix parsing for travel skill mods
Addeed the following new gems:
Artillery Ballista
Ensnaring Arrow
Shrapnel Ballista
Arrow Nova
Barrage (does not give accurate damage numbers)
Greater Volley
The 35 new Awakened support gems
Applied the skill reworks and balance changes for 3.9.0
Updated item bases, mods, and enchantments for 3.9.0
Added new influence bases to crafting window
Fix all Oils on tree to have correct values
Add more detailed breakdown for shock and chill
Re-add Oils to tree
Add support for Ghost Shrouds
Add support for increased Ancestor Totem buff effect
Add support for Ritual of Awakening Hierophant node
Add support for 3 mods on Watchers Eye
Add Impale damage to Combined DPS sort option
Update Boss resistance values to 3.9 levels
Add Bleed DPS to sorting option
Add new spectres to the spectre library
Kraityn's Sentry, Chrome-infused Chimeral, Vaal Slayer, Primeval Hunter, Archer Statue, Crazed Driver
Add new spectre skills to library
Blast Rain, Elemental Hit Fire, Barrage, Ice Shot, Unearth, Tornado Shot, Flame Surge
Fix mod support for Chains of Command
Add Astral Projector Unique Ring (3.9 preview)
Fix rage granting damage to unarmed attacks
Fix UI on passive tree being too large for some resolutions
Fix node power not respecting your colour choice for highlighting
Add area tag to Perforate
Fix uniques with duplicate mods
Re-add Death's Harp back in
Update Snakepit Unique Ring
Add Vaal Arc Lucky buff to export script
Updates uniques with 3.8 Changes
Adds new 3.8 uniques
Fix tempered flesh/mind not working
Fix minion regen nodes on the tree not being parsed correctly
Not all unique mods are parsed correctly
- Added/updated skills for 3.8
- Applied minion/mine changes
- Updated bases and mods
- Added support for Self flat damage on enemies
- Fixed Assassin's Mark crit
- Fixed "less Mana Cost" applying to reservations
- Fixed "+x to level of all Minion Skill Gems" applying to supports