Addeed the following new gems:
Artillery Ballista
Ensnaring Arrow
Shrapnel Ballista
Arrow Nova
Barrage (does not give accurate damage numbers)
Greater Volley
The 35 new Awakened support gems
Applied the skill reworks and balance changes for 3.9.0
Updated item bases, mods, and enchantments for 3.9.0
Added new influence bases to crafting window
Fix all Oils on tree to have correct values
Add more detailed breakdown for shock and chill
Add 3.9 Passive Tree
Add 3.9 Unique Changes
Add support for Ryslathas Coil
Add support for Perquils Toe
Add support for Vaal Arc Lucky Buff
Add support for Chain of Command's mods
Add support for Warcried recently
Fix Minion DPS sorting bug for Uniques and tree
Fix Toxic Rain/Rain of Arrows pierce bug
Fix radius calcualtion for Jewels
Fix Impale calculations for certain skills (Barrage, Blade Flurry, Blast Rain, Double Strike, Lacerate, Scourge Arrow, Cleave, Dual Strike, Riposte, Viper Strike, Static Strike)
Counter attack skills now show proper damage for each hit instead of DPS when using Impale
Update many uniques that had incorrect wordings
Fix some files not having
UTF-8 encoding
Add Support for Greater Spell Echo
Widen manage passives trees drop down box
Rampage now appears as a box on the configs page
Show Impale DPS in sidebar for minions
Add The Ivory Tower Body armour (3.9 preview)
Add Mistwall Buckler Shield (3.9 preview)
Add support for Manastorms' lightning damage buff
Add support for Arborix and its mods
Add support for Augyre and its mods
Add support for Vulconus and its mods
Add support for new Coated Shrapnel mod
Add support for Inquisitors increased damage on consecrated ground Sanctuary node
Add support for Golem Commanders increased damage node
Add increased area rampage mod support on Sinvicta's Mettle
Add proper support for Champions' Master of Metal node (set the number of impales for this to work)
Add Carion golem to list of golems that work with primordial harmony
Add Bane of Legends node attack speed buff
Add tooltip to Rage to list its effects
Update Edge of Madness
Fix Delve more bleed and poison damage mods to only apply to attacks and give more realistic damage numbers
Withered debuff now appears on the config page
Ignite DPS for node power now works
Fixed some of the wording for impale
Added Impale chance and damage multiplier to the side bar so it will now show the differences when choosing impale gems or impale nodes on the tree
Added a feature requests section to the README.md file
Implemented logic for melee distance scaling attack multipliers (Close combat and Slayers Impact node)
Add counterattack double damage bonus from Gladiators Painforged node
Implement parsing for all of Slayer's nodes
Add support for Assassins Mistwalker node and Ascendants node for Assassin
Add support for travel skills cooldown recovery
Add Badge of Brotherhood mod parsing
Add incremental shock values instead of the default locked value of 50%
- Added support for item-granted notables
- Fixed Feeding Frenzy buff
- Added new spectres
- Fixed buff effect modifiers not applying to minion modifiers
- Added/updated skills for 3.8
- Applied minion/mine changes
- Updated bases and mods
- Added support for Self flat damage on enemies
- Fixed Assassin's Mark crit
- Fixed "less Mana Cost" applying to reservations
- Fixed "+x to level of all Minion Skill Gems" applying to supports
Adds pantheons from temmings' pull request
Adds partial Impale support from baranio's pull request
Adds updated uniques from PJacek's pull request and my own
Adds more tree highlighting options for node power from coldino's pull request
Adds support for fossil mods in the crafting window. Including correct parsing for some mods that previously didn't work
- Fixed gem sorting
- Updated game version selector
- Removed cooldown on Trap Support
- Added missing area flag to Flamethrower Trap
- Fixed various issues with item-granted skills
- Added new uniques
- Updated new unique rolls
- Fixed many broken stat parsing
- Added Charge count override options
- Fixed error when adding custom prefix/suffix mod
- Added announced uniques
- Added 3.1 skill helmet enchantments
- Fixed missing Elder mods on shields
- Fixed rounding on reservation calculations when there is increased reservation
- Fixed Indimidate to be Attack Damage only
- Oni-Goroshi buff no longer persists when item is removed
- Fixed various item issues
- Added calculations for Trap Throwing/Mine Laying/Totem Placement Times
- Added calculations for Trap Trigger/Mine Detonation Radii
- Added support for Vaal Breach
- Removed condition checks for Configuration options that are used by support gems
- Overhauled window initialisation code