Implemented logic for melee distance scaling attack multipliers (Close combat and Slayers Impact node)
Add counterattack double damage bonus from Gladiators Painforged node
Implement parsing for all of Slayer's nodes
Add support for Assassins Mistwalker node and Ascendants node for Assassin
Add support for travel skills cooldown recovery
Add Badge of Brotherhood mod parsing
Add incremental shock values instead of the default locked value of 50%
- Added support for item-granted notables
- Fixed Feeding Frenzy buff
- Added new spectres
- Fixed buff effect modifiers not applying to minion modifiers
- Added/updated skills for 3.8
- Applied minion/mine changes
- Updated bases and mods
- Added support for Self flat damage on enemies
- Fixed Assassin's Mark crit
- Fixed "less Mana Cost" applying to reservations
- Fixed "+x to level of all Minion Skill Gems" applying to supports
- Added All Projctiles skill parts to Ice Spear
- Added support for Brand/Banner passives
- Fixed node power calculation bugs
- Fixed incorrect removable charge counts
- Added new uniques
- Updated new unique rolls
- Fixed many broken stat parsing
- Added Charge count override options
- Fixed error when adding custom prefix/suffix mod