Release 1.2.31

- Add attack sceptre templates
- Fix wand/sceptre template implicits
- Fix reservation calculation rounding
This commit is contained in:
Openarl
2017-01-08 00:05:55 +10:00
parent 536e2b548f
commit f06a5d4279
4 changed files with 24 additions and 5 deletions

View File

@@ -478,6 +478,7 @@ local specialModList = {
-- Special node types
["(%d+)%% of block chance applied to spells"] = function(num) return { mod("BlockChanceConv", "BASE", num) } end,
["(%d+)%% additional block chance with staves"] = function(num) return { mod("BlockChance", "BASE", num, { type = "Condition", var = "UsingStaff" }) } end,
["(%d+)%% additional chance to block with staves"] = function(num) return { mod("BlockChance", "BASE", num, { type = "Condition", var = "UsingStaff" }) } end,
["(%d+)%% additional block chance while dual wielding or holding a shield"] = function(num) return { mod("BlockChance", "BASE", num, { type = "Condition", var = "DualWielding"}), mod("BlockChance", "BASE", num, { type = "Condition", var = "UsingShield"}) } end,
["can have up to (%d+) additional traps? placed at a time"] = function(num) return { mod("ActiveTrapLimit", "BASE", num) } end,
["can have up to (%d+) additional remote mines? placed at a time"] = function(num) return { mod("ActiveMineLimit", "BASE", num) } end,