From f00fa649c1c8859ce3b59a2a2f0ff3f777e10412 Mon Sep 17 00:00:00 2001 From: LocalIdentity <31035929+LocalIdentity@users.noreply.github.com> Date: Wed, 20 Aug 2025 12:41:43 +1000 Subject: [PATCH] Fix Spell Echo not working with some Minion skills (#8956) The repeat stat was looking for a SkillType check on the minion skill but this is not correct. This change might make spell echo repeats affect some spell unintentionally but it's too hard to tell Co-authored-by: LocalIdentity --- src/Data/SkillStatMap.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Data/SkillStatMap.lua b/src/Data/SkillStatMap.lua index fe2264e4..f8bf248e 100644 --- a/src/Data/SkillStatMap.lua +++ b/src/Data/SkillStatMap.lua @@ -263,7 +263,7 @@ return { skill("doubleHitsWhenDualWielding", true), }, ["base_spell_repeat_count"] = { - mod("RepeatCount", "BASE", nil, 0, 0, {type = "SkillType", skillType = SkillType.Multicastable }), + mod("RepeatCount", "BASE", nil, ModFlag.Cast), }, ["base_melee_attack_repeat_count"] = { mod("RepeatCount", "BASE", nil, 0, 0, { type = "ModFlagOr", modFlags = bit.bor(ModFlag.WeaponMelee, ModFlag.Unarmed) }),