Release 1.4.53
- Added new uniques - Updated 3.0 tree to final version - Reverted charge changes - Updated most uniques for 3.0
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@@ -731,11 +731,29 @@ local specialModList = {
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["your minions spread caustic cloud on death, dealing 10%% of their maximum life as chaos damage per second"] = { flag("MinionCausticCloudOnDeath") },
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["you and your minions have (%d+)%% physical damage reduction"] = function(num) return { mod("PhysicalDamageReduction", "BASE", num), mod("MinionModifier", "LIST", { mod = mod("PhysicalDamageReduction", "BASE", num) }) } end,
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["every %d+ seconds:"] = { },
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["gain chilling conflux for %d seconds"] = { },
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["gain shocking conflux for %d seconds"] = { },
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["gain igniting conflux for %d seconds"] = { },
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["gain chilling conflux for %d seconds"] = {
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flag("PhysicalCanChill", { type = "Condition", var = "ChillingConflux" }),
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flag("LightningCanChill", { type = "Condition", var = "ChillingConflux" }),
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flag("FireCanChill", { type = "Condition", var = "ChillingConflux" }),
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flag("ChaosCanChill", { type = "Condition", var = "ChillingConflux" }),
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},
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["gain shocking conflux for %d seconds"] = {
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mod("EnemyShockChance", "BASE", 100, { type = "Condition", var = "ShockingConflux" }),
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flag("PhysicalCanShock", { type = "Condition", var = "ShockingConflux" }),
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flag("ColdCanShock", { type = "Condition", var = "ShockingConflux" }),
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flag("FireCanShock", { type = "Condition", var = "ShockingConflux" }),
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flag("ChaosCanShock", { type = "Condition", var = "ShockingConflux" }),
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},
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["gain igniting conflux for %d seconds"] = {
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mod("EnemyIgniteChance", "BASE", 100, { type = "Condition", var = "IgnitingConflux" }),
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flag("PhysicalCanIgnite", { type = "Condition", var = "IgnitingConflux" }),
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flag("LightningCanIgnite", { type = "Condition", var = "IgnitingConflux" }),
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flag("ColdCanIgnite", { type = "Condition", var = "IgnitingConflux" }),
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flag("ChaosCanIgnite", { type = "Condition", var = "IgnitingConflux" }),
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},
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["gain chilling, shocking and igniting conflux for %d seconds"] = { },
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["(%d+)%% additional block chance for %d second every %d seconds"] = function(num) return { mod("BlockChance", "BASE", num, { type = "Condition", var = "BastionOfHope" }) } end,
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["grants (%d+) passive skill points?"] = function(num) return { mod("ExtraPoints", "BASE", num) } end,
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-- Item local modifiers
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["has no sockets"] = { },
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["has 1 socket"] = { },
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