Release 1.4.53

- Added new uniques
- Updated 3.0 tree to final version
- Reverted charge changes
- Updated most uniques for 3.0
This commit is contained in:
Openarl
2017-08-03 18:11:11 +10:00
parent cfbfb4240d
commit eacc0d531f
47 changed files with 714 additions and 470 deletions

View File

@@ -731,11 +731,29 @@ local specialModList = {
["your minions spread caustic cloud on death, dealing 10%% of their maximum life as chaos damage per second"] = { flag("MinionCausticCloudOnDeath") },
["you and your minions have (%d+)%% physical damage reduction"] = function(num) return { mod("PhysicalDamageReduction", "BASE", num), mod("MinionModifier", "LIST", { mod = mod("PhysicalDamageReduction", "BASE", num) }) } end,
["every %d+ seconds:"] = { },
["gain chilling conflux for %d seconds"] = { },
["gain shocking conflux for %d seconds"] = { },
["gain igniting conflux for %d seconds"] = { },
["gain chilling conflux for %d seconds"] = {
flag("PhysicalCanChill", { type = "Condition", var = "ChillingConflux" }),
flag("LightningCanChill", { type = "Condition", var = "ChillingConflux" }),
flag("FireCanChill", { type = "Condition", var = "ChillingConflux" }),
flag("ChaosCanChill", { type = "Condition", var = "ChillingConflux" }),
},
["gain shocking conflux for %d seconds"] = {
mod("EnemyShockChance", "BASE", 100, { type = "Condition", var = "ShockingConflux" }),
flag("PhysicalCanShock", { type = "Condition", var = "ShockingConflux" }),
flag("ColdCanShock", { type = "Condition", var = "ShockingConflux" }),
flag("FireCanShock", { type = "Condition", var = "ShockingConflux" }),
flag("ChaosCanShock", { type = "Condition", var = "ShockingConflux" }),
},
["gain igniting conflux for %d seconds"] = {
mod("EnemyIgniteChance", "BASE", 100, { type = "Condition", var = "IgnitingConflux" }),
flag("PhysicalCanIgnite", { type = "Condition", var = "IgnitingConflux" }),
flag("LightningCanIgnite", { type = "Condition", var = "IgnitingConflux" }),
flag("ColdCanIgnite", { type = "Condition", var = "IgnitingConflux" }),
flag("ChaosCanIgnite", { type = "Condition", var = "IgnitingConflux" }),
},
["gain chilling, shocking and igniting conflux for %d seconds"] = { },
["(%d+)%% additional block chance for %d second every %d seconds"] = function(num) return { mod("BlockChance", "BASE", num, { type = "Condition", var = "BastionOfHope" }) } end,
["grants (%d+) passive skill points?"] = function(num) return { mod("ExtraPoints", "BASE", num) } end,
-- Item local modifiers
["has no sockets"] = { },
["has 1 socket"] = { },