From c5d31db81dff12a043f971bfb9359af77eca3ddb Mon Sep 17 00:00:00 2001 From: Uilman Date: Sun, 10 Jan 2021 21:25:32 -0500 Subject: [PATCH] Updating far shot to a new scale --- Modules/CalcOffence.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Modules/CalcOffence.lua b/Modules/CalcOffence.lua index 5488d462..7cec8b99 100644 --- a/Modules/CalcOffence.lua +++ b/Modules/CalcOffence.lua @@ -594,7 +594,7 @@ function calcs.offence(env, actor, activeSkill) skillModList:NewMod("Damage", "MORE", 30, "Point Blank", bor(ModFlag.Attack, ModFlag.Projectile), { type = "DistanceRamp", ramp = {{10,1},{35,0},{150,-1}} }) end if skillModList:Flag(nil, "FarShot") then - skillModList:NewMod("Damage", "MORE", 30, "Far Shot", bor(ModFlag.Attack, ModFlag.Projectile), { type = "DistanceRamp", ramp = {{35,0},{70,1}} }) + skillModList:NewMod("Damage", "MORE", 100, "Far Shot", bor(ModFlag.Attack, ModFlag.Projectile), { type = "DistanceRamp", ramp = {{10, -0.2}, {35, 0}, {70, 0.6}} }) end if skillModList:Flag(skillCfg, "NoAdditionalProjectiles") then output.ProjectileCount = 1