One more fix
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@@ -755,14 +755,8 @@ function buildMode:CompareStatList(statList, actor, baseOutput, compareOutput, h
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local count = 0
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for _, statData in ipairs(statList) do
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if statData.stat and (not statData.flag or actor.mainSkill.skillFlags[statData.flag]) then
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local statVal1, statVal2
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if statData.space then
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statVal1 = compareOutput[statData.space] and compareOutput[statData.space][statData.stat] or 0
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statVal2 = baseOutput[statData.space] and baseOutput[statData.space][statData.stat] or 0
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else
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statVal1 = compareOutput[statData.stat] or 0
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statVal2 = baseOutput[statData.stat] or 0
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end
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local statVal1 = compareOutput[statData.stat] or 0
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local statVal2 = baseOutput[statData.stat] or 0
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local diff = statVal1 - statVal2
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if diff > 0.001 or diff < -0.001 then
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if count == 0 then
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@@ -794,7 +788,7 @@ end
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-- Returns the number of stat lines added
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function buildMode:AddStatComparesToTooltip(baseOutput, compareOutput, header, nodeCount)
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local count = 0
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if baseOutput.Minion then
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if baseOutput.Minion and compareOutput.Minion then
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count = count + self:CompareStatList(self.minionDisplayStats, self.calcsTab.mainEnv.minion, baseOutput.Minion, compareOutput.Minion, header.."\n^7Minion:", nodeCount)
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if count > 0 then
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header = "^7Player:"
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