Release 1.3.10

- Added support for golem buff helmet enchants
- Added "Is the enemy Rare or Unique" option
- Added "Is the enemy Moving" option for bleed
- Improved handling of Two-Toned boots
This commit is contained in:
Openarl
2017-02-23 23:00:27 +10:00
parent 9b6231615a
commit e89b023d21
9 changed files with 129 additions and 28 deletions

View File

@@ -127,6 +127,11 @@ local modNameList = {
["radius of auras"] = { "AreaRadius", keywordFlags = KeywordFlag.Aura },
["radius of curses"] = { "AreaRadius", keywordFlags = KeywordFlag.Curse },
["effect of buffs on you"] = "BuffEffect",
["effect of the buff granted by your stone golems"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Summon Stone Golem" } },
["effect of the buff granted by your lightning golems"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Summon Lightning Golem" } },
["effect of the buff granted by your ice golems"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Summon Ice Golem" } },
["effect of the buff granted by your flame golems"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Summon Flame Golem" } },
["effect of the buff granted by your chaos golems"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Summon Chaos Golem" } },
-- Charges
["maximum power charge"] = "PowerChargesMax",
["maximum power charges"] = "PowerChargesMax",
@@ -441,6 +446,7 @@ local modTagList = {
["against enemies that are on full life"] = { tag = { type = "Condition", var = "EnemyFullLife" }, flags = ModFlag.Hit },
["against enemies on low life"] = { tag = { type = "Condition", var = "EnemyLowLife" }, flags = ModFlag.Hit },
["against enemies that are on low life"] = { tag = { type = "Condition", var = "EnemyLowLife" }, flags = ModFlag.Hit },
["against rare and unique enemies"] = { tag = { type = "Condition", var = "EnemyRareOrUnique" }, flags = ModFlag.Hit },
["against bleeding enemies"] = { tag = { type = "Condition", var = "EnemyBleeding" }, flags = ModFlag.Hit },
["against poisoned enemies"] = { tag = { type = "Condition", var = "EnemyPoisoned" }, flags = ModFlag.Hit },
["against hindered enemies"] = { tag = { type = "Condition", var = "EnemyHindered" }, flags = ModFlag.Hit },