Release 1.3.10
- Added support for golem buff helmet enchants - Added "Is the enemy Rare or Unique" option - Added "Is the enemy Moving" option for bleed - Improved handling of Two-Toned boots
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@@ -127,6 +127,11 @@ local modNameList = {
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["radius of auras"] = { "AreaRadius", keywordFlags = KeywordFlag.Aura },
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["radius of curses"] = { "AreaRadius", keywordFlags = KeywordFlag.Curse },
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["effect of buffs on you"] = "BuffEffect",
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["effect of the buff granted by your stone golems"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Summon Stone Golem" } },
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["effect of the buff granted by your lightning golems"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Summon Lightning Golem" } },
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["effect of the buff granted by your ice golems"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Summon Ice Golem" } },
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["effect of the buff granted by your flame golems"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Summon Flame Golem" } },
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["effect of the buff granted by your chaos golems"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Summon Chaos Golem" } },
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-- Charges
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["maximum power charge"] = "PowerChargesMax",
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["maximum power charges"] = "PowerChargesMax",
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@@ -441,6 +446,7 @@ local modTagList = {
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["against enemies that are on full life"] = { tag = { type = "Condition", var = "EnemyFullLife" }, flags = ModFlag.Hit },
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["against enemies on low life"] = { tag = { type = "Condition", var = "EnemyLowLife" }, flags = ModFlag.Hit },
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["against enemies that are on low life"] = { tag = { type = "Condition", var = "EnemyLowLife" }, flags = ModFlag.Hit },
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["against rare and unique enemies"] = { tag = { type = "Condition", var = "EnemyRareOrUnique" }, flags = ModFlag.Hit },
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["against bleeding enemies"] = { tag = { type = "Condition", var = "EnemyBleeding" }, flags = ModFlag.Hit },
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["against poisoned enemies"] = { tag = { type = "Condition", var = "EnemyPoisoned" }, flags = ModFlag.Hit },
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["against hindered enemies"] = { tag = { type = "Condition", var = "EnemyHindered" }, flags = ModFlag.Hit },
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