Release 1.3.10
- Added support for golem buff helmet enchants - Added "Is the enemy Rare or Unique" option - Added "Is the enemy Moving" option for bleed - Improved handling of Two-Toned boots
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@@ -217,6 +217,13 @@ itemBases["Dragonscale Boots"] = {
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armour = { armourBase = 105, evasionBase = 105, },
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req = { level = 65, str = 62, dex = 62, },
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}
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itemBases["Two-Toned Boots (Armour/Evasion)"] = {
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type = "Boots",
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subType = "Armour/Evasion",
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implicit = "+(15-20)% to Fire and Cold Resistances",
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armour = { armourBase = 109, evasionBase = 109 },
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req = { level = 72, str = 62, dex = 62 },
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}
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itemBases["Chain Boots"] = {
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@@ -267,10 +274,10 @@ itemBases["Crusader Boots"] = {
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armour = { armourBase = 105, energyShieldBase = 31, },
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req = { level = 64, str = 62, int = 62, },
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}
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itemBases["Two-Toned Boots"] = {
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itemBases["Two-Toned Boots (Armour/Energy Shield)"] = {
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type = "Boots",
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subType = "Armour/Energy Shield",
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implicit = "",
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implicit = "+(15-20)% to Fire and Lightning Resistances",
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armour = { armourBase = 109, energyShieldBase = 32 },
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req = { level = 72, str = 62, int = 62 },
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}
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@@ -330,3 +337,10 @@ itemBases["Murder Boots"] = {
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armour = { evasionBase = 161, energyShieldBase = 22, },
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req = { level = 69, dex = 82, int = 42, },
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}
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itemBases["Two-Toned Boots (Evasion/Energy Shield)"] = {
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type = "Boots",
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subType = "Evasion/Energy Shield",
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implicit = "+(15-20)% to Cold and Lightning Resistances",
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armour = { evasionBase = 109, energyShieldBase = 32 },
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req = { level = 72, dex = 62, int = 62 },
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}
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