Release 1.3.10

- Added support for golem buff helmet enchants
- Added "Is the enemy Rare or Unique" option
- Added "Is the enemy Moving" option for bleed
- Improved handling of Two-Toned boots
This commit is contained in:
Openarl
2017-02-23 23:00:27 +10:00
parent 9b6231615a
commit e89b023d21
9 changed files with 129 additions and 28 deletions

View File

@@ -217,6 +217,13 @@ itemBases["Dragonscale Boots"] = {
armour = { armourBase = 105, evasionBase = 105, },
req = { level = 65, str = 62, dex = 62, },
}
itemBases["Two-Toned Boots (Armour/Evasion)"] = {
type = "Boots",
subType = "Armour/Evasion",
implicit = "+(15-20)% to Fire and Cold Resistances",
armour = { armourBase = 109, evasionBase = 109 },
req = { level = 72, str = 62, dex = 62 },
}
itemBases["Chain Boots"] = {
@@ -267,10 +274,10 @@ itemBases["Crusader Boots"] = {
armour = { armourBase = 105, energyShieldBase = 31, },
req = { level = 64, str = 62, int = 62, },
}
itemBases["Two-Toned Boots"] = {
itemBases["Two-Toned Boots (Armour/Energy Shield)"] = {
type = "Boots",
subType = "Armour/Energy Shield",
implicit = "",
implicit = "+(15-20)% to Fire and Lightning Resistances",
armour = { armourBase = 109, energyShieldBase = 32 },
req = { level = 72, str = 62, int = 62 },
}
@@ -330,3 +337,10 @@ itemBases["Murder Boots"] = {
armour = { evasionBase = 161, energyShieldBase = 22, },
req = { level = 69, dex = 82, int = 42, },
}
itemBases["Two-Toned Boots (Evasion/Energy Shield)"] = {
type = "Boots",
subType = "Evasion/Energy Shield",
implicit = "+(15-20)% to Cold and Lightning Resistances",
armour = { evasionBase = 109, energyShieldBase = 32 },
req = { level = 72, dex = 62, int = 62 },
}