From e74601e533cdc22778b62313be239586c8ac85c9 Mon Sep 17 00:00:00 2001 From: LocalIdentity Date: Fri, 13 Jun 2025 11:56:10 +1000 Subject: [PATCH] Update ModCache and fix export --- src/Data/ModCache.lua | 174 ++++++++++++++++++++++++++++++++++ src/Export/Skills/act_dex.txt | 3 +- 2 files changed, 175 insertions(+), 2 deletions(-) diff --git a/src/Data/ModCache.lua b/src/Data/ModCache.lua index c68431e6..4ac7366a 100755 --- a/src/Data/ModCache.lua +++ b/src/Data/ModCache.lua @@ -809,6 +809,7 @@ c["+250 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShi c["+250 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=250}},nil} c["+257 Intelligence Requirement"]={{[1]={flags=0,keywordFlags=0,name="IntRequirement",type="BASE",value=257}},nil} c["+26 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=26}},nil} +c["+26% to Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="DotMultiplier",type="BASE",value=26}},nil} c["+26% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=26}},nil} c["+27 to Dexterity and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=27},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=27},[3]={flags=0,keywordFlags=0,name="DexInt",type="BASE",value=27}},nil} c["+27% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=27}},nil} @@ -838,6 +839,7 @@ c["+29% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",t c["+29% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=29}},nil} c["+290 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=290}},nil} c["+290 to Armour and Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="BASE",value=290}},nil} +c["+296 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=296}},nil} c["+3 seconds to Duration of Frenzy and Power Charges on Culling Strike"]={{[1]={[1]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="Duration",type="BASE",value=3}}," seconds to ofand Power Charges on Culling Strike "} c["+3 seconds to Duration of Frenzy and Power Charges on Culling Strike Gain 150 Life on Culling Strike"]={{[1]={[1]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="Duration",type="BASE",value=3}}," seconds to ofand Power Charges on Culling Strike Gain 150 Life on Culling Strike "} c["+3 to Level of Socketed Curse Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="curse",value=3}}},nil} @@ -946,6 +948,7 @@ c["+300 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE", c["+3000 Armour if you've Blocked Recently"]={{[1]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=3000}},nil} c["+3000 to Armour during Soul Gain Prevention"]={{[1]={[1]={type="Condition",var="SoulGainPrevention"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=3000}},nil} c["+305 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=305}},nil} +c["+31 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=31}},nil} c["+31 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=31}},nil} c["+31% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=31}},nil} c["+32 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=32}},nil} @@ -1002,6 +1005,7 @@ c["+375 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type= c["+375 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=375}},nil} c["+38 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=38}},nil} c["+38 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=38}},nil} +c["+38 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=38}},nil} c["+38 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=38}},nil} c["+38 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=38},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=38},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=38},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=38}},nil} c["+38 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=38}},nil} @@ -1121,6 +1125,7 @@ c["+450 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",valu c["+450 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=450}},nil} c["+460 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=460}},nil} c["+47 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=47}},nil} +c["+47% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=47}},nil} c["+470 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=470}},nil} c["+475 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=475}},nil} c["+48 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=48}},nil} @@ -1342,6 +1347,7 @@ c["+700 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",valu c["+700 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=700}},nil} c["+72% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=72}},nil} c["+73 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=73}},nil} +c["+74 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=74}},nil} c["+75 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=75}},nil} c["+75 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=75},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=75},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=75},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=75}},nil} c["+75 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=75}},nil} @@ -1406,6 +1412,7 @@ c["+800 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type= c["+800 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=800}},nil} c["+800 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=800}},nil} c["+81% to Physical Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDotMultiplier",type="BASE",value=81}},nil} +c["+84 to Ward"]={{[1]={flags=0,keywordFlags=0,name="Ward",type="BASE",value=84}},nil} c["+84 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=84}},nil} c["+85 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=85}},nil} c["+850 to Evasion Rating while in Sand Stance"]={{[1]={[1]={type="Condition",var="SandStance"},flags=0,keywordFlags=0,name="Evasion",type="BASE",value=850}},nil} @@ -1438,6 +1445,7 @@ c["+91% to Physical Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0, c["+92 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=92}},nil} c["+92 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=92}},nil} c["+92 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=92}},nil} +c["+94 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=94}},nil} c["+95 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=95}},nil} c["+96 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=96}},nil} c["-1 Fire Damage taken from Hits per Mana Burn"]={{[1]={[1]={type="Multiplier",var="ManaBurnStacks"},flags=0,keywordFlags=0,name="FireDamageTakenWhenHit",type="BASE",value=-1}},nil} @@ -1911,6 +1919,7 @@ c["1% increased Attack Damage per 450 Evasion Rating"]={{[1]={[1]={div=450,stat= c["1% increased Attack Speed per 10 Dexterity"]={{[1]={[1]={div=10,stat="Dex",type="PerStat"},flags=1,keywordFlags=0,name="Speed",type="INC",value=1}},nil} c["1% increased Attack Speed per 150 Accuracy Rating"]={{[1]={[1]={div=150,stat="Accuracy",type="PerStat"},flags=1,keywordFlags=0,name="Speed",type="INC",value=1}},nil} c["1% increased Attack Speed per 25 Dexterity"]={{[1]={[1]={div=25,stat="Dex",type="PerStat"},flags=1,keywordFlags=0,name="Speed",type="INC",value=1}},nil} +c["1% increased Attack Speed per 8% Quality"]={{[1]={flags=0,keywordFlags=0,name="AlternateQualityLocalAttackSpeedPer8Quality",type="INC",value=1}},nil} c["1% increased Bleed Duration per 12 Intelligence"]={{[1]={[1]={div=12,stat="Int",type="PerStat"},flags=0,keywordFlags=0,name="EnemyBleedDuration",type="INC",value=1}},nil} c["1% increased Chaos Damage per Level"]={{[1]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=1}},nil} c["1% increased Cold Damage per 25 Dexterity"]={{[1]={[1]={div=25,stat="Dex",type="PerStat"},flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=1}},nil} @@ -2493,6 +2502,7 @@ c["100% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name=" c["100% increased Totem Duration"]={{[1]={flags=0,keywordFlags=0,name="TotemDuration",type="INC",value=100}},nil} c["100% increased Totem Placement speed"]={{[1]={flags=0,keywordFlags=0,name="TotemPlacementSpeed",type="INC",value=100}},nil} c["100% increased Vaal Skill Critical Strike Chance"]={{[1]={flags=0,keywordFlags=512,name="CritChance",type="INC",value=100}},nil} +c["100% increased Ward"]={{[1]={flags=0,keywordFlags=0,name="Ward",type="INC",value=100}},nil} c["100% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=100}},nil} c["100% increased total Recovery per second from Life Leech"]={{[1]={flags=0,keywordFlags=0,name="LifeLeechRate",type="INC",value=100}},nil} c["100% increased total Recovery per second from Life, Mana, or Energy Shield Leech"]={{[1]={flags=0,keywordFlags=0,name="LifeLeechRate",type="INC",value=100},[2]={flags=0,keywordFlags=0,name="ManaLeechRate",type="INC",value=100},[3]={flags=0,keywordFlags=0,name="EnergyShieldLeechRate",type="INC",value=100}},nil} @@ -2818,6 +2828,7 @@ c["140% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name c["140% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=140}},nil} c["140% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=140}},nil} c["140% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=140}},nil} +c["142% increased Ward"]={{[1]={flags=0,keywordFlags=0,name="Ward",type="INC",value=142}},nil} c["145% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=145}},nil} c["145% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=145}},nil} c["146% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=146}},nil} @@ -2831,11 +2842,17 @@ c["15% Global chance to Blind Enemies on hit Attack Hits against Bleeding Enemie c["15% chance for Tinctures to not inflict Mana Burn"]={{[1]={flags=0,keywordFlags=0,name="TincturesNotInflictManaBurn",type="BASE",value=15}},nil} c["15% chance to Avoid being Stunned"]={{[1]={flags=0,keywordFlags=0,name="AvoidStun",type="BASE",value=15}},nil} c["15% chance to Defend with 200% of Armour"]={{[1]={[1]={type="Condition",var="ArmourMax"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Max Calc",type="MAX",value=100},[2]={[1]={type="Condition",var="ArmourAvg"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Average Calc",type="MAX",value=15},[3]={[1]={neg=true,type="Condition",var="ArmourMax"},[2]={neg=true,type="Condition",var="ArmourAvg"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Min Calc",type="MAX",value=0}},nil} +c["15% chance to Extinguish Enemies on Hit"]={{}," to Extinguish Enemies "} +c["15% chance to Extinguish Enemies on Hit 8% of Fire Damage taken Recouped as Life"]={{[1]={flags=4,keywordFlags=0,name="FireLifeRecoup",type="BASE",value=15}}," to Extinguish Enemies 8% of "} c["15% chance to Freeze"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=15}},nil} c["15% chance to Freeze, Shock and Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=15},[2]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=15},[3]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=15}},nil} +c["15% chance to Hinder Enemies on Hit with Spells"]={{}," to Hinder Enemies "} +c["15% chance to Hinder Enemies on Hit with Spells Strike Skills target 1 additional nearby Enemy"]={{}," to Hinder Enemies Strike Skills target 1 additional nearby Enemy "} c["15% chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=15}},nil} c["15% chance to Ignore Stuns while Casting"]={{[1]={flags=0,keywordFlags=0,name="AvoidInterruptStun",type="BASE",value=15}},nil} c["15% chance to Impale Enemies on Hit with Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ImpaleChance",type="BASE",value=15}},nil} +c["15% chance to Intimidate Enemies for 4 seconds on Hit"]={{}," to Intimidate Enemies "} +c["15% chance to Intimidate Enemies for 4 seconds on Hit 15% chance to Unnerve Enemies for 4 seconds on Hit"]={{}," to Intimidate Enemies 15% chance to Unnerve Enemies on Hit "} c["15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks"]={{}," to Intimidate Enemies with Attacks "} c["15% chance to Knock Enemies Back on hit"]={{[1]={flags=0,keywordFlags=0,name="EnemyKnockbackChance",type="BASE",value=15}},nil} c["15% chance to Poison on Hit"]={{[1]={flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=15}},nil} @@ -2845,6 +2862,8 @@ c["15% chance to Recover 10% of Mana when you use a Skill while affected by Clar c["15% chance to Recover 10% of Mana when you use a Skill while affected by Clarity -5 to Total Mana Cost of Skills while affected by Clarity"]={{[1]={[1]={type="Condition",var="AffectedByClarity"},flags=0,keywordFlags=0,name="Mana",type="BASE",value=15}}," to Recover 10% of when you use a Skill -5 to Total Mana Cost of Skills while affected by Clarity "} c["15% chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=15}},nil} c["15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="BloodRage",triggerChance=15,triggered=true}}},nil} +c["15% chance to Unnerve Enemies for 4 seconds on Hit"]={{}," to Unnerve Enemies "} +c["15% chance to Unnerve Enemies for 4 seconds on Hit 8% of Cold Damage taken Recouped as Life"]={{[1]={flags=4,keywordFlags=0,name="ColdLifeRecoup",type="BASE",value=15}}," to Unnerve Enemies 8% of "} c["15% chance to create Chilled Ground when Hit with an Attack"]={{}," to create Chilled Ground when Hit with an Attack "} c["15% chance to create Chilled Ground when you Freeze an Enemy"]={{}," to create Chilled Ground when you Freeze an Enemy "} c["15% chance to create Chilled Ground when you Freeze an Enemy Create Consecrated Ground when you Shatter an Enemy"]={{}," to create Chilled Ground when you Freeze an Enemy Create Consecrated Ground when you Shatter an Enemy "} @@ -2955,6 +2974,8 @@ c["15% increased Energy Shield Recovery Rate while affected by Discipline"]={{[1 c["15% increased Energy Shield Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecoveryRate",type="INC",value=15}},nil} c["15% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=15}},nil} c["15% increased Evasion Rating and Armour"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=15}},nil} +c["15% increased Explicit Physical and Chaos Damage Modifier magnitudes"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=15}}," Explicit Physical and Modifier magnitudes "} +c["15% increased Explicit Physical and Chaos Damage Modifier magnitudes 33% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=15}}," Explicit Physical and Modifier magnitudes 33% increased Physical Damage "} c["15% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=15}},nil} c["15% increased Flask Charges gained"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesGained",type="INC",value=15}},nil} c["15% increased Flask Charges used"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=15}},nil} @@ -3138,6 +3159,7 @@ c["16% increased Quantity of Items found when on Low Life"]={{[1]={[1]={type="Co c["16% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=16}},nil} c["16% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=16}},nil} c["16% increased Spell Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=2,keywordFlags=0,name="Damage",type="INC",value=16}},nil} +c["16% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=16}},nil} c["16% increased Trap Damage"]={{[1]={flags=0,keywordFlags=4096,name="Damage",type="INC",value=16}},nil} c["16% increased Trap Throwing Speed"]={{[1]={flags=0,keywordFlags=0,name="TrapThrowingSpeed",type="INC",value=16}},nil} c["16% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=16}},nil} @@ -3161,11 +3183,13 @@ c["165% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="Physical c["166% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=166}},nil} c["168% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=168}},nil} c["17 Mana gained when you Block"]={{[1]={flags=0,keywordFlags=0,name="ManaOnBlock",type="BASE",value=17}},nil} +c["17% chance to Avoid Elemental Ailments"]={{[1]={flags=0,keywordFlags=0,name="AvoidElementalAilments",type="BASE",value=17}},nil} c["17% chance to Suppress Spell Damage while Channelling"]={{[1]={[1]={type="Condition",var="Channelling"},flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=17}},nil} c["17% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=17}},nil} c["17% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=17}},nil} c["17% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=17}},nil} c["17% increased Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=17}},nil} +c["17% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=17}},nil} c["17% increased Totem Life"]={{[1]={flags=0,keywordFlags=0,name="TotemLife",type="INC",value=17}},nil} c["17% increased Totem Placement speed"]={{[1]={flags=0,keywordFlags=0,name="TotemPlacementSpeed",type="INC",value=17}},nil} c["170% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=170}},nil} @@ -3191,6 +3215,7 @@ c["175% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name=" c["18 to 347 Added Lightning Damage with Wand Attacks"]={{[1]={flags=8388612,keywordFlags=0,name="LightningMin",type="BASE",value=18},[2]={flags=8388612,keywordFlags=0,name="LightningMax",type="BASE",value=347}},nil} c["18% Chance to Block Attack Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=18}},nil} c["18% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=18}},nil} +c["18% chance to Avoid Elemental Ailments"]={{[1]={flags=0,keywordFlags=0,name="AvoidElementalAilments",type="BASE",value=18}},nil} c["18% chance to Freeze, Shock and Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=18},[2]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=18},[3]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=18}},nil} c["18% chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=18}},nil} c["18% increased Accuracy Rating with Daggers"]={{[1]={flags=524292,keywordFlags=0,name="Accuracy",type="INC",value=18}},nil} @@ -3272,6 +3297,7 @@ c["190% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion", c["190% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=190}},nil} c["190% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=190}},nil} c["195% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=195}},nil} +c["2 Added Passive Skills are Jewel Sockets"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="clusterJewelSocketCount",value=2}}},nil} c["2 Enemy Writhing Worms escape the Flask when used"]={{}," Enemy Writhing Worms escape the Flask when used "} c["2 Enemy Writhing Worms escape the Flask when used Writhing Worms are destroyed when Hit"]={{}," Enemy Writhing Worms escape the Flask when used Writhing Worms are destroyed when Hit "} c["2 additional Arrows"]={{[1]={flags=1,keywordFlags=0,name="ProjectileCount",type="BASE",value=2}},nil} @@ -3799,6 +3825,7 @@ c["220% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion", c["220% increased Evasion Rating and Armour"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=220}},nil} c["220% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=220}},nil} c["220% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=220}},nil} +c["222% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=222}},nil} c["225% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=225}},nil} c["225% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=225}},nil} c["225% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=225}},nil} @@ -3846,6 +3873,7 @@ c["24 to 39 Cold Damage per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="F c["24% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=24}},nil} c["24% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=24}},nil} c["24% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=24}},nil} +c["24% faster Restoration of Ward"]={{[1]={flags=0,keywordFlags=0,name="WardRechargeFaster",type="INC",value=24}},nil} c["24% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=24}},nil} c["24% increased Critical Strike Chance for Attacks"]={{[1]={flags=1,keywordFlags=0,name="CritChance",type="INC",value=24}},nil} c["24% increased Critical Strike Chance with Traps"]={{[1]={flags=0,keywordFlags=4096,name="CritChance",type="INC",value=24}},nil} @@ -4195,6 +4223,7 @@ c["27 to 42 Fire Damage per Endurance Charge"]={{[1]={[1]={type="Multiplier",var c["27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="NonChaosDamageGainAsChaos",type="BASE",value=6.75}},nil} c["27% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=27}},nil} c["27% increased Critical Strike Chance with Bows"]={{[1]={flags=131076,keywordFlags=0,name="CritChance",type="INC",value=27}},nil} +c["27% increased Ward"]={{[1]={flags=0,keywordFlags=0,name="Ward",type="INC",value=27}},nil} c["270% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=270}},nil} c["270% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=270}},nil} c["275% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=275}},nil} @@ -4616,6 +4645,7 @@ c["32% increased Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC c["32% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=32}},nil} c["32% increased Damage if you've used a Travel Skill Recently"]={{[1]={[1]={type="Condition",var="UsedTravelSkillRecently"},flags=0,keywordFlags=0,name="Damage",type="INC",value=32}},nil} c["32% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=32}},nil} +c["32% increased Energy Shield Recharge Rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="INC",value=32}},nil} c["32% increased Movement Speed while affected by a Magic Abyss Jewel"]={{[1]={[1]={threshold=1,type="MultiplierThreshold",var="MagicAbyssJewels"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=32}},nil} c["320% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=320}},nil} c["320% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=320}},nil} @@ -4638,11 +4668,15 @@ c["33% increased Global Physical Damage"]={{[1]={[1]={type="Global"},flags=0,key c["33% increased Ignite Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteDuration",type="INC",value=33}},nil} c["33% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=33}},nil} c["33% increased Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=33}},nil} +c["33% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=33}},nil} c["33% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=33}},nil} c["33% of Chaos Damage taken does not bypass Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ChaosEnergyShieldBypass",type="BASE",value=-33}},nil} c["33% of Non-Chaos Damage taken bypasses Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="PhysicalEnergyShieldBypass",type="BASE",value=33},[2]={flags=0,keywordFlags=0,name="LightningEnergyShieldBypass",type="BASE",value=33},[3]={flags=0,keywordFlags=0,name="ColdEnergyShieldBypass",type="BASE",value=33},[4]={flags=0,keywordFlags=0,name="FireEnergyShieldBypass",type="BASE",value=33}},nil} c["330% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=330}},nil} c["333% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=333}},nil} +c["34% increased Armour from Equipped Helmet and Gloves"]={{[1]={[1]={slotNameList={[1]="Helmet",[2]="Gloves"},type="SlotName"},flags=0,keywordFlags=0,name="Armour",type="INC",value=34}},nil} +c["34% increased Evasion Rating from Equipped Helmet and Boots"]={{[1]={[1]={slotNameList={[1]="Helmet",[2]="Boots"},type="SlotName"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=34}},nil} +c["34% increased Maximum Energy Shield from Equipped Gloves and Boots"]={{[1]={[1]={slotNameList={[1]="Gloves",[2]="Boots"},type="SlotName"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=34}},nil} c["34% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=34}},nil} c["340% increased Armour, Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="Defences",type="INC",value=340}},nil} c["340% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=340}},nil} @@ -4656,6 +4690,7 @@ c["35% chance to Suppress Spell Damage while your Off Hand is empty"]={{[1]={[1] c["35% chance to avoid being Stunned for each Herald Buff affecting you"]={{[1]={[1]={type="Multiplier",var="Herald"},flags=0,keywordFlags=0,name="AvoidStun",type="BASE",value=35}},nil} c["35% chance to gain a Power Charge on Kill"]={nil,"a Power Charge "} c["35% increased Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=35}},nil} +c["35% increased Armour from Equipped Helmet and Gloves"]={{[1]={[1]={slotNameList={[1]="Helmet",[2]="Gloves"},type="SlotName"},flags=0,keywordFlags=0,name="Armour",type="INC",value=35}},nil} c["35% increased Armour while Bleeding"]={{[1]={[1]={type="Condition",var="Bleeding"},flags=0,keywordFlags=0,name="Armour",type="INC",value=35}},nil} c["35% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=35}},nil} c["35% increased Attack Speed with Swords"]={{[1]={flags=4194309,keywordFlags=0,name="Speed",type="INC",value=35}},nil} @@ -4678,6 +4713,7 @@ c["35% increased Effect of Buffs granted by your Golems"]={{[1]={[1]={skillType= c["35% increased Effect of your Curses"]={{[1]={flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=35}},nil} c["35% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=35}},nil} c["35% increased Elemental Damage with Hits and Ailments for each type of Elemental Ailment on Enemy"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35},[2]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35},[3]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35},[4]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35},[5]={[1]={actor="enemy",type="ActorCondition",var="Scorched"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35},[6]={[1]={actor="enemy",type="ActorCondition",var="Brittle"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35},[7]={[1]={actor="enemy",type="ActorCondition",var="Sapped"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35}},nil} +c["35% increased Evasion Rating from Equipped Helmet and Boots"]={{[1]={[1]={slotNameList={[1]="Helmet",[2]="Boots"},type="SlotName"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=35}},nil} c["35% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=35}},nil} c["35% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=35}},nil} c["35% increased Global maximum Energy Shield and reduced Lightning Resistance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=35},[2]={flags=0,keywordFlags=0,name="LightningResist",type="INC",value=-35}},nil} @@ -4685,6 +4721,7 @@ c["35% increased Life Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name= c["35% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=35}},nil} c["35% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=35}},nil} c["35% increased Mana Regeneration Rate while moving"]={{[1]={[1]={type="Condition",var="Moving"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=35}},nil} +c["35% increased Maximum Energy Shield from Equipped Gloves and Boots"]={{[1]={[1]={slotNameList={[1]="Gloves",[2]="Boots"},type="SlotName"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=35}},nil} c["35% increased Movement Speed when on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=35}},nil} c["35% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=35}},nil} c["35% increased Physical Damage with Maces or Sceptres"]={{[1]={flags=1048580,keywordFlags=0,name="PhysicalDamage",type="INC",value=35}},nil} @@ -4709,6 +4746,7 @@ c["35% less Minimum Physical Attack Damage"]={{[1]={[1]={skillType=1,type="Skill c["35% less Physical and Chaos Damage Taken while Sane"]={{[1]={[1]={neg=true,type="Condition",var="Insane"},flags=0,keywordFlags=0,name="PhysicalDamageTaken",type="MORE",value=-35},[2]={[1]={neg=true,type="Condition",var="Insane"},flags=0,keywordFlags=0,name="ChaosDamageTaken",type="MORE",value=-35}},nil} c["35% more Maximum Physical Attack Damage"]={{[1]={[1]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="MaxPhysicalDamage",type="MORE",value=35}},nil} c["35% more Melee Physical Damage during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=256,keywordFlags=0,name="PhysicalDamage",type="MORE",value=35}},nil} +c["35% reduced Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=-35}},nil} c["35% reduced Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=-35}},nil} c["35% reduced Mana Burn rate"]={{[1]={flags=0,keywordFlags=0,name="TinctureManaBurnRate",type="INC",value=-35}},nil} c["35% reduced Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskRecoveryRate",type="INC",value=-35}},nil} @@ -4737,6 +4775,7 @@ c["38% chance to Scorch Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyScorc c["38% chance to inflict Brittle"]={{[1]={flags=0,keywordFlags=0,name="EnemyBrittleChance",type="BASE",value=38}},nil} c["38% increased Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=38}},nil} c["38% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=38}},nil} +c["38% less Minimum Physical Attack Damage"]={{[1]={[1]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="MinPhysicalDamage",type="MORE",value=-38}},nil} c["380% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=380}},nil} c["39% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=39}},nil} c["4 additional Arrows"]={{[1]={flags=1,keywordFlags=0,name="ProjectileCount",type="BASE",value=4}},nil} @@ -4746,6 +4785,7 @@ c["4% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockC c["4% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=4}},nil} c["4% additional Physical Damage Reduction while affected by Herald of Purity"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofPurity"},flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=4}},nil} c["4% chance to Avoid Elemental Ailments"]={{[1]={flags=0,keywordFlags=0,name="AvoidElementalAilments",type="BASE",value=4}},nil} +c["4% chance to Dodge Spell Hits"]={{[1]={flags=0,keywordFlags=0,name="SpellDodgeChance",type="BASE",value=4}},nil} c["4% chance to Freeze, Shock and Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=4},[2]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=4},[3]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=4}},nil} c["4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff"]={{[1]={[1]={type="Condition",varList={[1]="UsingMace",[2]="UsingStaff"}},flags=0,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=4}},nil} c["4% chance to gain a Endurance Charge on Kill"]={nil,"a Endurance Charge "} @@ -5056,6 +5096,8 @@ c["45% of Chaos Damage taken as Lightning Damage"]={{[1]={flags=0,keywordFlags=0 c["45% of Fire Damage Converted to Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamageConvertToChaos",type="BASE",value=45}},nil} c["45% reduced Effect of Chill on You"]={{[1]={flags=0,keywordFlags=0,name="SelfChillEffect",type="INC",value=-45}},nil} c["45% reduced Mana Cost of Raise Spectre"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Spectre",type="SkillName"},flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-45}},nil} +c["45% reduced Reflected Damage taken"]={{[1]={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=-45}}," Reflected "} +c["45% reduced Reflected Damage taken Drops Sapped Ground while moving, lasting 2 seconds"]={{[1]={[1]={type="Condition",var="Moving"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=-45}}," Reflected Drops Sapped Ground , lasting 2 seconds "} c["450% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=450}},nil} c["450% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=450}},nil} c["450% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=450}},nil} @@ -5069,6 +5111,7 @@ c["48 Life gained when you Block"]={{[1]={flags=0,keywordFlags=0,name="LifeOnBlo c["48% increased Cooldown Recovery Rate of Movement Skills"]={{[1]={flags=0,keywordFlags=8,name="CooldownRecovery",type="INC",value=48}},nil} c["48% increased Elemental Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="ElementalDamage",type="INC",value=48}},nil} c["48% increased Ward"]={{[1]={flags=0,keywordFlags=0,name="Ward",type="INC",value=48}},nil} +c["48% more Maximum Physical Attack Damage"]={{[1]={[1]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="MaxPhysicalDamage",type="MORE",value=48}},nil} c["49% increased Ward"]={{[1]={flags=0,keywordFlags=0,name="Ward",type="INC",value=49}},nil} c["5 Maximum Void Charges"]={{}," Maximum Void Charges "} c["5 Maximum Void Charges Gain a Void Charge every second"]={{}," Maximum Void Charges Gain a Void Charge every second "} @@ -5498,6 +5541,7 @@ c["6% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockC c["6% Chance to Block Attack Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=6}},nil} c["6% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=6}},nil} c["6% Chance to Block Spell Damage during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=6}},nil} +c["6% chance to gain Onslaught for 4 seconds on Kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil} c["6% chance to throw up to 4 additional Traps"]={{[1]={flags=0,keywordFlags=0,name="TrapThrowCount",type="BASE",value=0.24}},nil} c["6% increased Accuracy Rating per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=6}},nil} c["6% increased Accuracy Rating with Swords"]={{[1]={flags=4194308,keywordFlags=0,name="Accuracy",type="INC",value=6}},nil} @@ -5533,6 +5577,10 @@ c["6% increased Energy Shield Recharge Rate for each different type of Mastery y c["6% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=6}},nil} c["6% increased Evasion Rating and Armour"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=6}},nil} c["6% increased Evasion while Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=6}},nil} +c["6% increased Explicit Chaos Modifier magnitudes"]={{}," Explicit Chaos Modifier magnitudes "} +c["6% increased Explicit Chaos Modifier magnitudes 6% increased Explicit Speed Modifier magnitudes"]={{}," Explicit Chaos Modifier magnitudes 6% increased Explicit Speed Modifier magnitudes "} +c["6% increased Explicit Speed Modifier magnitudes"]={{}," Explicit Speed Modifier magnitudes "} +c["6% increased Explicit Speed Modifier magnitudes 222% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=6}}," Explicit Speed Modifier magnitudes 222% increased "} c["6% increased Flask Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="FlaskDuration",type="INC",value=6}},nil} c["6% increased Global Accuracy Rating"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=6}},nil} c["6% increased Impale Effect"]={{[1]={flags=0,keywordFlags=0,name="ImpaleEffect",type="INC",value=6}},nil} @@ -5566,6 +5614,7 @@ c["60% increased Area of Effect while you don't have Convergence"]={{[1]={[1]={n c["60% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=60}},nil} c["60% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=60}},nil} c["60% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=60}},nil} +c["60% increased Armour during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="Armour",type="INC",value=60}},nil} c["60% increased Aspect of the Spider Area of Effect"]={{[1]={[1]={skillName="Aspect of the Spider",type="SkillName"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=60}},nil} c["60% increased Attack Damage"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=60}},nil} c["60% increased Attack Damage while affected by Precision"]={{[1]={[1]={type="Condition",var="AffectedByPrecision"},flags=1,keywordFlags=0,name="Damage",type="INC",value=60}},nil} @@ -5752,6 +5801,7 @@ c["70% more Main Hand attack speed"]={{[1]={[1]={type="Condition",var="MainHandA c["70% reduced Amount Recovered"]={{[1]={flags=0,keywordFlags=0,name="FlaskRecovery",type="INC",value=-70}},nil} c["70% reduced Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=-70}},nil} c["70% reduced Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="INC",value=-70}},nil} +c["73% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=73}},nil} c["74% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=74}},nil} c["74% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=74}},nil} c["74% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=74}},nil} @@ -5886,12 +5936,16 @@ c["8% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywo c["8% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=8}},nil} c["8% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=8}},nil} c["8% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons"]={{[1]={[1]={actor="enemy",threshold=5,type="MultiplierThreshold",var="PoisonStack"},flags=0,keywordFlags=786432,name="Damage",type="MORE",value=8}},nil} +c["8% of Cold Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="ColdLifeRecoup",type="BASE",value=8}},nil} c["8% of Damage from Hits is taken from Marked Target's Life before you"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="BASE",value=8}}," from Hits is taken from Marked Target's Life before you "} c["8% of Damage is taken from Mana before Life"]={{[1]={flags=0,keywordFlags=0,name="DamageTakenFromManaBeforeLife",type="BASE",value=8}},nil} c["8% of Damage taken Recouped as Mana"]={{[1]={flags=0,keywordFlags=0,name="ManaRecoup",type="BASE",value=8}},nil} +c["8% of Fire Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="FireLifeRecoup",type="BASE",value=8}},nil} c["8% of Leech is Instant"]={{[1]={flags=0,keywordFlags=0,name="InstantEnergyShieldLeech",type="BASE",value=8},[2]={flags=0,keywordFlags=0,name="InstantManaLeech",type="BASE",value=8},[3]={flags=0,keywordFlags=0,name="InstantLifeLeech",type="BASE",value=8}},nil} +c["8% of Lightning Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="LightningLifeRecoup",type="BASE",value=8}},nil} c["8% of Maximum Life taken as Chaos Damage per second"]={{[1]={[1]={percent=8,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="ChaosDegen",type="BASE",value=1}},nil} c["8% of Physical Damage from Hits taken as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageFromHitsTakenAsFire",type="BASE",value=8}},nil} +c["8% of Physical Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="PhysicalLifeRecoup",type="BASE",value=8}},nil} c["8% reduced Enemy Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunThreshold",type="INC",value=-8}},nil} c["8% reduced Mana Cost of Attacks"]={{[1]={[1]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-8}},nil} c["8% reduced Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-8}},nil} @@ -5997,6 +6051,7 @@ c["9% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="I c["9% more Melee Physical Damage during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=256,keywordFlags=0,name="PhysicalDamage",type="MORE",value=9}},nil} c["9% of Damage Taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=9}},nil} c["9% of Damage Taken Recouped as Mana"]={{[1]={flags=0,keywordFlags=0,name="ManaRecoup",type="BASE",value=9}},nil} +c["9% of Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=9}},nil} c["9% reduced Flask Charges used"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=-9}},nil} c["90% Increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=90}},nil} c["90% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=90}},nil} @@ -6030,6 +6085,7 @@ c["Acrobatics"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value= c["Action Speed cannot be Slowed below Base Value if you've cast Temporal Chains in the past 10 seconds"]={{[1]={[1]={type="Condition",var="SelfCastTemporalChains"},flags=0,keywordFlags=0,name="MinimumActionSpeed",type="MAX",value=100}},nil} c["Action Speed cannot be modified to below Base Value"]={{[1]={[1]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="MinimumActionSpeed",type="MAX",value=100}},nil} c["Added Small Passive Skills grant Nothing"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="clusterJewelSmallsAreNothingness",value=true}}},nil} +c["Added Small Passive Skills grant: 12% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="clusterJewelSkill",value="affliction_chaos_damage"}}},nil} c["Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence"]={{[1]={[1]={div=10,stat="Int",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=0},[2]={[1]={div=10,stat="Int",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=3}},nil} c["Adds 1 Small Passive Skill which grants nothing"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="clusterJewelNothingnessCount",value=1}}},nil} c["Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently"]={{[1]={[1]={type="Multiplier",var="ShockedEnemyKilledRecently"},flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={[1]={type="Multiplier",var="ShockedEnemyKilledRecently"},flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=10}},nil} @@ -6151,6 +6207,7 @@ c["Adds 11 to 23 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type c["Adds 11 to 25 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=11},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=25}},nil} c["Adds 11 to 26 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=11},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=26}},nil} c["Adds 11 to 26 Cold Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="ColdMin",type="BASE",value=11},[2]={flags=0,keywordFlags=131072,name="ColdMax",type="BASE",value=26}},nil} +c["Adds 11 to 26 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=11},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=26}},nil} c["Adds 11 to 29 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=11},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=29}},nil} c["Adds 110 to 150 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=110},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=150}},nil} c["Adds 110 to 158 Physical Damage against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=110},[2]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=158}},nil} @@ -6162,6 +6219,7 @@ c["Adds 115 to 260 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="Physica c["Adds 115 to 265 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=115},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=265}},nil} c["Adds 115 to 395 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=115},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=395}},nil} c["Adds 118 to 216 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=118},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=216}},nil} +c["Adds 12 Passive Skills"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="clusterJewelNodeCount",value=12}}},nil} c["Adds 12 to 15 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=12},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=15}},nil} c["Adds 12 to 16 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=12},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=16}},nil} c["Adds 12 to 16 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=12},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=16}},nil} @@ -6488,6 +6546,7 @@ c["Adds 38 to 58 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalM c["Adds 38 to 70 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=38},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=70}},nil} c["Adds 38 to 90 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=38},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=90}},nil} c["Adds 39 to 60 Cold Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="ColdMin",type="BASE",value=39},[2]={flags=0,keywordFlags=131072,name="ColdMax",type="BASE",value=60}},nil} +c["Adds 39 to 82 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=39},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=82}},nil} c["Adds 4 Passive Skills"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="clusterJewelNodeCount",value=4}}},nil} c["Adds 4 to 10 Fire Attack Damage per Buff on You"]={{[1]={[1]={type="Multiplier",var="BuffOnSelf"},flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=4},[2]={[1]={type="Multiplier",var="BuffOnSelf"},flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=10}},nil} c["Adds 4 to 12 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=4},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=12}},nil} @@ -6544,6 +6603,7 @@ c["Adds 5 to 10 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMi c["Adds 5 to 10 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=5},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=10}},nil} c["Adds 5 to 11 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=5},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=11}},nil} c["Adds 5 to 12 Fire Attack Damage per Buff on You"]={{[1]={[1]={type="Multiplier",var="BuffOnSelf"},flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=5},[2]={[1]={type="Multiplier",var="BuffOnSelf"},flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=12}},nil} +c["Adds 5 to 12 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=5},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=12}},nil} c["Adds 5 to 12 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=5},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=12}},nil} c["Adds 5 to 15 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=5},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=15}},nil} c["Adds 5 to 25 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=5},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=25}},nil} @@ -7112,6 +7172,10 @@ c["Attack Skills have added Lightning Damage equal to 6% of maximum Mana"]={{[1] c["Attack skills can have 1 additional Totem Summoned at a time"]={{[1]={flags=0,keywordFlags=65536,name="ActiveTotemLimit",type="BASE",value=1}},nil} c["Attacks Chain an additional time when in Main Hand"]={{[1]={[1]={num=1,type="SlotNumber"},flags=1,keywordFlags=0,name="ChainCountMax",type="BASE",value=1}},nil} c["Attacks Cost Life instead of Mana"]={{[1]={flags=1,keywordFlags=0,name="CostLifeInsteadOfMana",type="FLAG",value=true}},nil} +c["Attacks Exerted by Ancestral Cry deal 22% increased Damage"]={nil,"Attacks Exerted by Ancestral Cry deal 22% increased Damage "} +c["Attacks Exerted by Ancestral Cry deal 22% increased Damage 35% increased Armour from Equipped Helmet and Gloves"]={nil,"Attacks Exerted by Ancestral Cry deal 22% increased Damage 35% increased Armour from Equipped Helmet and Gloves "} +c["Attacks Exerted by Seismic Cry deal 22% increased Damage"]={nil,"Attacks Exerted by Seismic Cry deal 22% increased Damage "} +c["Attacks Exerted by Seismic Cry deal 22% increased Damage Shocks you inflict spread to other Enemies within a Radius of 12"]={nil,"Attacks Exerted by Seismic Cry deal 22% increased Damage Shocks you inflict spread to other Enemies within a Radius of 12 "} c["Attacks against you always Hit"]={{[1]={flags=0,keywordFlags=0,name="CannotEvade",type="FLAG",value=true}},nil} c["Attacks always inflict Bleeding while you have Cat's Stealth"]={{[1]={[1]={type="Condition",var="AffectedByCat'sStealth"},flags=1,keywordFlags=0,name="BleedChance",type="BASE",value=100}},nil} c["Attacks cannot Hit you"]={{[1]={flags=0,keywordFlags=0,name="AlwaysEvade",type="FLAG",value=true}},nil} @@ -7121,6 +7185,8 @@ c["Attacks have 10% chance to Ignite"]={{[1]={flags=1,keywordFlags=0,name="Enemy c["Attacks have 10% chance to Maim on Hit"]={{}," to Maim "} c["Attacks have 10% chance to cause Bleeding"]={{[1]={flags=1,keywordFlags=0,name="BleedChance",type="BASE",value=10}},nil} c["Attacks have 15% chance to Ignite"]={{[1]={flags=1,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=15}},nil} +c["Attacks have 15% chance to Maim on Hit"]={{}," to Maim "} +c["Attacks have 15% chance to Maim on Hit Minions take 45% reduced Reflected Damage"]={{[1]={flags=5,keywordFlags=0,name="Damage",type="BASE",value=15}}," to Maim Minions take 45% reduced Reflected "} c["Attacks have 15% chance to cause Bleeding"]={{[1]={flags=1,keywordFlags=0,name="BleedChance",type="BASE",value=15}},nil} c["Attacks have 25% chance to cause Bleeding"]={{[1]={flags=1,keywordFlags=0,name="BleedChance",type="BASE",value=25}},nil} c["Attacks have 25% chance to inflict Bleeding"]={{[1]={flags=1,keywordFlags=0,name="BleedChance",type="BASE",value=25}},nil} @@ -7153,6 +7219,7 @@ c["Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments c["Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments"]={{[1]={flags=536870912,keywordFlags=786432,name="Damage",type="INC",value=25}},nil} c["Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments"]={{[1]={flags=536870912,keywordFlags=786432,name="Damage",type="INC",value=60}},nil} c["Attacks with this Weapon Maim on hit"]={nil,"Maim on hit "} +c["Attacks with this Weapon Penetrate 10% Elemental Resistances"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="ElementalPenetration",type="BASE",value=10}},nil} c["Attacks with this Weapon Penetrate 15% Elemental Resistances"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="ElementalPenetration",type="BASE",value=15}},nil} c["Attacks with this Weapon Penetrate 16% Chaos Resistance"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="ChaosPenetration",type="BASE",value=16}},nil} c["Attacks with this Weapon Penetrate 16% Elemental Resistances"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="ElementalPenetration",type="BASE",value=16}},nil} @@ -7266,6 +7333,7 @@ c["Blind you inflict is Reflected to you 20% chance to gain a Frenzy Charge on H c["Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate"]={{[1]={[1]={includeTransfigured=true,skillNameList={[1]="Blink Arrow",[2]="Mirror Arrow"},type="SkillName"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=100}},nil} c["Blood Magic"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Blood Magic"}},nil} c["Bloodsoaked Blade"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Bloodsoaked Blade"}},nil} +c["Bone Offering has 11% increased Effect"]={{[1]={[1]={skillId="BoneOffering",type="SkillId"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value="11"}},nil} c["Bow Attacks fire 2 additional Arrows"]={{[1]={flags=131072,keywordFlags=0,name="ProjectileCount",type="BASE",value=2}},nil} c["Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently"]={{[1]={[1]={neg=true,type="Condition",var="CastDashRecently"},flags=131072,keywordFlags=0,name="ProjectileCount",type="BASE",value=2}},nil} c["Bow Attacks fire an additional Arrow"]={{[1]={flags=131072,keywordFlags=0,name="ProjectileCount",type="BASE",value=1}},nil} @@ -7331,6 +7399,8 @@ c["Can have a second Enchantment Modifier"]={{},nil} c["Can have up to 1 additional Trap placed at a time"]={{[1]={flags=0,keywordFlags=0,name="ActiveTrapLimit",type="BASE",value=1}},nil} c["Can have up to 2 additional Remote Mines placed at a time"]={{[1]={flags=0,keywordFlags=0,name="ActiveMineLimit",type="BASE",value=2}},nil} c["Can have up to 2 additional Traps placed at a time"]={{[1]={flags=0,keywordFlags=0,name="ActiveTrapLimit",type="BASE",value=2}},nil} +c["Can have up to 3 Crafted Modifiers"]={nil,"Can have up to 3 Crafted Modifiers "} +c["Can have up to 3 Crafted Modifiers +2 to Level of Socketed Support Gems"]={nil,"Can have up to 3 Crafted Modifiers +2 to Level of Socketed Support Gems "} c["Can have up to 3 additional Remote Mines placed at a time"]={{[1]={flags=0,keywordFlags=0,name="ActiveMineLimit",type="BASE",value=3}},nil} c["Can have up to 5 Implicit Modifiers while Item has this Modifier"]={nil,"Can have up to 5 Implicit Modifiers while Item has this Modifier "} c["Can have up to 5 Implicit Modifiers while Item has this Modifier 200% increased Armour and Energy Shield"]={nil,"Can have up to 5 Implicit Modifiers while Item has this Modifier 200% increased Armour and Energy Shield "} @@ -7738,6 +7808,8 @@ c["Does not delay Inherent Loss of Rage Skills Cost +3 Rage"]={{[1]={flags=0,key c["Does not inflict Mana Burn over time"]={nil,"Does not inflict Mana Burn over time "} c["Does not inflict Mana Burn over time Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon"]={nil,"Does not inflict Mana Burn over time Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon "} c["Dread Banner grants an additional +4 to maximum Fortification when placing the Banner"]={{[1]={[1]={type="Condition",var="BannerPlanted"},[2]={skillName="Dread Banner",type="SkillName"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={[1]={effectType="Buff",type="GlobalEffect"},flags=0,keywordFlags=0,name="MaximumFortification",type="BASE",value=4}}}},nil} +c["Drops Brittle Ground while moving, lasting 2 seconds"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="OnBrittleGround"},flags=0,keywordFlags=0,name="BrittleBase",type="BASE",value=2}},nil} +c["Drops Sapped Ground while moving, lasting 2 seconds"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="OnSappedGround"},flags=0,keywordFlags=0,name="SapBase",type="BASE",value=6}},nil} c["Drops Scorched Ground while moving, lasting 4 seconds"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="OnScorchedGround"},flags=0,keywordFlags=0,name="ScorchBase",type="BASE",value=10}},nil} c["Drops Shocked Ground while moving, lasting 2 seconds"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="OnShockedGround"},flags=0,keywordFlags=0,name="ShockBase",type="BASE",value=15}},nil} c["Dual Wielding does not inherently grant chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="Condition:NoInherentBlock",type="FLAG",value=true}},nil} @@ -7894,6 +7966,8 @@ c["Enemies you kill are Shocked"]={nil,"Enemies you kill are Shocked "} c["Enemies you kill are Shocked Shocks you inflict spread to other Enemies within a Radius of 15"]={nil,"Enemies you kill are Shocked Shocks you inflict spread to other Enemies within a Radius of 15 "} c["Enemies you or your Totems Kill have 1% chance to Explode, dealing 500% of their maximum Life as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=500,chance=0.01,keyOfScaledMod="chance",type="Fire"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil} c["Enemies you or your Totems Kill have 5% chance to Explode, dealing 500% of their maximum Life as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=500,chance=0.05,keyOfScaledMod="chance",type="Fire"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil} +c["Enemies you've Hit Recently have 65% reduced Life Regeneration rate"]={{[1]={[1]={type="Condition",var="HitRecently"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=-65}}}},nil} +c["Enemies you've Hit Recently have 66% reduced Life Regeneration rate"]={{[1]={[1]={type="Condition",var="HitRecently"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=-66}}}},nil} c["Enemies' Damage with Critical Strikes against you is Lucky"]={nil,"Enemies' Damage with Critical Strikes is Lucky "} c["Enemy Hits inflict Temporal Chains on you"]={nil,"Enemy Hits inflict Temporal Chains on you "} c["Enemy Hits inflict Temporal Chains on you When you lose Temporal Chains you gain maximum Rage"]={nil,"Enemy Hits inflict Temporal Chains on you When you lose Temporal Chains you gain maximum Rage "} @@ -8020,6 +8094,8 @@ c["Freeze Chilled Enemies as though dealing 75% more Damage"]={{[1]={[1]={actor= c["Freezes you inflict spread to other Enemies with a Radius of 15"]={nil,"Freezes you inflict spread to other Enemies with a Radius of 15 "} c["Freezes you inflict spread to other Enemies with a Radius of 15 60% increased Damage if you've Frozen an Enemy Recently"]={nil,"Freezes you inflict spread to other Enemies with a Radius of 15 60% increased Damage if you've Frozen an Enemy Recently "} c["Freezes you inflict spread to other Enemies within 1.2 metres"]={nil,"Freezes you inflict spread to other Enemies within 1.2 metres "} +c["Freezes you inflict spread to other Enemies within a Radius of 12"]={nil,"Freezes you inflict spread to other Enemies within a Radius of 12 "} +c["Freezes you inflict spread to other Enemies within a Radius of 12 Gain a Frenzy Charge every 15 seconds"]={nil,"Freezes you inflict spread to other Enemies within a Radius of 12 Gain a Frenzy Charge every 15 seconds "} c["Frenzy or Power Charge"]={nil,"or Power Charge "} c["Frostbite can affect Hexproof Enemies"]={{[1]={[1]={skillId="Frostbite",type="SkillId"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="ignoreHexproof",value=true}}},nil} c["Frostbite has no Reservation if Cast as an Aura"]={{[1]={[1]={skillId="Frostbite",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Frostbite",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Frostbite",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Frostbite",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil} @@ -8090,6 +8166,7 @@ c["Gain 12% increased Attack Speed for 20 seconds when you Kill a Rare or Unique c["Gain 12% of Physical Damage as Extra Chaos Damage while at maximum Power Charges"]={{[1]={[1]={stat="PowerCharges",thresholdStat="PowerChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsChaos",type="BASE",value=12}},nil} c["Gain 12% of Physical Damage as Extra Damage of a random Element"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsRandom",type="BASE",value=12}},nil} c["Gain 13 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=13}},nil} +c["Gain 13% of Cold Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamageGainAsChaos",type="BASE",value=13}},nil} c["Gain 13% of Maximum Mana as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ManaGainAsEnergyShield",type="BASE",value=13}},nil} c["Gain 13% of Physical Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsChaos",type="BASE",value=13}},nil} c["Gain 13% of Physical Damage as Extra Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsCold",type="BASE",value=13}},nil} @@ -8355,6 +8432,8 @@ c["Gain a Flask Charge when you deal a Critical Strike while affected by Precisi c["Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges"]={{[1]={[1]={stat="FrenzyCharges",thresholdStat="FrenzyChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="FlaskChargeOnCritChance",type="BASE",value=100}},nil} c["Gain a Frenzy Charge each second while Moving"]={nil,"a Frenzy Charge each second "} c["Gain a Frenzy Charge each second while Moving +1 to Maximum Frenzy Charges"]={nil,"a Frenzy Charge each second +1 to Maximum Frenzy Charges "} +c["Gain a Frenzy Charge every 15 seconds"]={nil,"a Frenzy Charge every 15 seconds "} +c["Gain a Frenzy Charge every 15 seconds Ignites you inflict spread to other Enemies within a Radius of 12"]={nil,"a Frenzy Charge every 15 seconds Ignites you inflict spread to other Enemies within a Radius of 12 "} c["Gain a Frenzy Charge every 3 seconds while Moving"]={nil,"a Frenzy Charge every 3 seconds "} c["Gain a Frenzy Charge every 3 seconds while Moving Skills fire an additional Projectile"]={nil,"a Frenzy Charge every 3 seconds Skills fire an additional Projectile "} c["Gain a Frenzy Charge every 3 seconds while Moving Skills fire an additional Projectile You and nearby Allies have Tailwind"]={{[1]={[1]={type="Condition",var="Moving"},[2]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="Condition:Tailwind",type="FLAG",value=true}},"aCharge every 3 seconds Skills fire an additional You and nearby Allies have "} @@ -8373,6 +8452,8 @@ c["Gain a Power Charge after Spending a total of 200 Mana"]={nil,"a Power Charge c["Gain a Power Charge after Spending a total of 200 Mana +1 to Maximum Power Charges"]={nil,"a Power Charge after Spending a total of 200 Mana +1 to Maximum Power Charges "} c["Gain a Power Charge after Spending a total of 200 Mana Regenerate 2 Mana per Second per Power Charge"]={nil,"a Power Charge after Spending a total of 200 Mana Regenerate 2 Mana per Second "} c["Gain a Power Charge each second while Channelling a Spell"]={nil,"a Power Charge each second a Spell "} +c["Gain a Power Charge every 15 seconds"]={nil,"a Power Charge every 15 seconds "} +c["Gain a Power Charge every 15 seconds Drops Sapped Ground while moving, lasting 2 seconds"]={nil,"a Power Charge every 15 seconds Drops Sapped Ground , lasting 2 seconds "} c["Gain a Power Charge every Second if you haven't lost Power Charges Recently"]={nil,"a Power Charge every Second if you haven't lost Power Charges Recently "} c["Gain a Power Charge every Second if you haven't lost Power Charges Recently Lose all Power Charges when you Block"]={nil,"a Power Charge every Second if you haven't lost Power Charges Recently Lose all Power Charges when you Block "} c["Gain a Power Charge for each Enemy you hit with a Critical Strike"]={nil,"a Power Charge for each Enemy you hit with a Critical Strike "} @@ -8395,6 +8476,8 @@ c["Gain a Void Charge every second"]={nil,"a Void Charge every second "} c["Gain a Void Charge every second Gain a Void Charge every 0.5 seconds"]={nil,"a Void Charge every second Gain a Void Charge every 0.5 seconds "} c["Gain a random shrine buff every 10 seconds"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanHaveRegularShrines",type="FLAG",value=true}},nil} c["Gain additional Elemental Damage Reduction equal to half your Chaos Resistance"]={{[1]={[1]={div=2,stat="ChaosResist",type="PerStat"},flags=0,keywordFlags=0,name="ElementalDamageReduction",type="BASE",value=1}},nil} +c["Gain an Endurance Charge every 15 seconds"]={nil,"an Endurance Charge every 15 seconds "} +c["Gain an Endurance Charge every 15 seconds 15% chance to Extinguish Enemies on Hit"]={nil,"an Endurance Charge every 15 seconds 15% chance to Extinguish Enemies on Hit "} c["Gain an Endurance Charge every second if you've been Hit Recently"]={nil,"an Endurance Charge every second "} c["Gain an Endurance Charge every second if you've been Hit Recently You cannot be Stunned while at maximum Endurance Charges"]={nil,"an Endurance Charge every second You cannot be Stunned "} c["Gain an Endurance Charge if an Attack Freezes an Enemy"]={nil,"an Endurance Charge if an Attack Freezes an Enemy "} @@ -8419,6 +8502,7 @@ c["Gain up to your maximum number of Frenzy and Power Charges when you gain Cat' c["Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth You have Phasing while you have Cat's Stealth"]={{[1]={[1]={type="Condition",var="AffectedByCat'sStealth"},[2]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="Condition:Phasing",type="FLAG",value=true}},"up to your maximum number ofand Power Charges when you gain Cat's Stealth You have "} c["Gains no Charges during Effect"]={nil,"Gains no Charges during Effect "} c["Gains no Charges during Effect 23% reduced Duration"]={nil,"Gains no Charges during Effect 23% reduced Duration "} +c["Gains no Charges during Effect 35% reduced Duration"]={nil,"Gains no Charges during Effect 35% reduced Duration "} c["Gains no Charges during Effect Creates a Smoke Cloud on Use"]={nil,"Gains no Charges during Effect Creates a Smoke Cloud on Use "} c["Gains no Charges during Effect Taunts nearby Enemies on use"]={nil,"Gains no Charges during Effect Taunts nearby Enemies on use "} c["Gains no Charges during Effect of any Overflowing Chalice Flask"]={nil,"Gains no Charges during Effect of any Overflowing Chalice Flask "} @@ -8730,6 +8814,8 @@ c["Ignites you inflict deal Damage 5% faster"]={{[1]={flags=0,keywordFlags=0,nam c["Ignites you inflict deal Damage 50% faster"]={{[1]={flags=0,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=50}},nil} c["Ignites you inflict deal Damage 8% faster"]={{[1]={flags=0,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=8}},nil} c["Ignites you inflict spread to other Enemies within a Radius of 1.5 metres"]={nil,"Ignites you inflict spread to other Enemies within a Radius of 1.5 metres "} +c["Ignites you inflict spread to other Enemies within a Radius of 12"]={nil,"Ignites you inflict spread to other Enemies within a Radius of 12 "} +c["Ignites you inflict spread to other Enemies within a Radius of 12 8% of Lightning Damage taken Recouped as Life"]={nil,"Ignites you inflict spread to other Enemies within a Radius of 12 8% of Lightning Damage taken Recouped as Life "} c["Ignites you inflict with Attacks deal Damage 20% faster"]={{[1]={flags=1,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=20}},nil} c["Ignites you inflict with Attacks deal Damage 35% faster"]={{[1]={flags=1,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=35}},nil} c["Ignites your Skills cause spread to other Enemies within a Radius of 12"]={nil,"Ignites your Skills cause spread to other Enemies within a Radius of 12 "} @@ -8831,6 +8917,8 @@ c["Iron Grip"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value=" c["Iron Reflexes"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Iron Reflexes"}},nil} c["Iron Reflexes while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Iron Reflexes"}},nil} c["Iron Will"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Iron Will"}},nil} +c["Item sells for much more to vendors"]={nil,"Item sells for much more to vendors "} +c["Item sells for much more to vendors +38 to Dexterity"]={nil,"Item sells for much more to vendors +38 to Dexterity "} c["Items and Gems have 10% increased Attribute Requirements"]={{[1]={flags=0,keywordFlags=0,name="GlobalAttributeRequirements",type="INC",value=10}},nil} c["Items and Gems have 10% reduced Attribute Requirements"]={{[1]={flags=0,keywordFlags=0,name="GlobalAttributeRequirements",type="INC",value=-10}},nil} c["Items and Gems have 15% reduced Attribute Requirements"]={{[1]={flags=0,keywordFlags=0,name="GlobalAttributeRequirements",type="INC",value=-15}},nil} @@ -9068,6 +9156,8 @@ c["Melee Hits have 50% chance to Fortify Taunt on Hit"]={nil,"Melee Hits have 50 c["Melee Hits have 50% chance to Fortify Taunt on Hit 15% increased effect of Non-Curse Auras from your Skills"]={nil,"Melee Hits have 50% chance to Fortify Taunt on Hit 15% increased effect of Non-Curse Auras from your Skills "} c["Melee Hits have 50% chance to Fortify Taunt on Hit 15% increased effect of Non-Curse Auras from your Skills Your Hits permanently Intimidate Enemies that are on Full Life"]={nil,"Melee Hits have 50% chance to Fortify Taunt on Hit 15% increased effect of Non-Curse Auras from your Skills Your Hits permanently Intimidate Enemies that are on Full Life "} c["Melee Hits have 50% chance to Fortify Taunt on Hit 15% increased effect of Non-Curse Auras from your Skills Your Hits permanently Intimidate Enemies that are on Full Life Enemies Taunted by you take 10% increased Damage"]={nil,"Melee Hits have 50% chance to Fortify Taunt on Hit 15% increased effect of Non-Curse Auras from your Skills Your Hits permanently Intimidate Enemies that are on Full Life Enemies Taunted by you take 10% increased Damage "} +c["Melee Hits have 7% chance to Fortify"]={nil,"Melee Hits have 7% chance to Fortify "} +c["Melee Hits have 7% chance to Fortify Attacks have 15% chance to Maim on Hit"]={nil,"Melee Hits have 7% chance to Fortify Attacks have 15% chance to Maim on Hit "} c["Melee Hits which Stun Fortify"]={nil,"Melee Hits which Stun Fortify "} c["Melee Hits which Stun Fortify You have Onslaught while Fortified"]={nil,"Melee Hits which Stun Fortify You have Onslaught while Fortified "} c["Melee Hits which Stun have 10% chance to Fortify"]={nil,"Melee Hits which Stun have 10% chance to Fortify "} @@ -9326,6 +9416,8 @@ c["Minions have Unholy Might"]={{[1]={flags=0,keywordFlags=0,name="MinionModifie c["Minions have a 12% chance to Impale on Hit with Attacks"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ImpaleChance",type="BASE",value=12}}}},nil} c["Minions have the same maximum number of Endurance, Frenzy and Power Charges as you"]={nil,"the same maximum number of Endurance, Frenzy and Power Charges as you "} c["Minions have the same maximum number of Endurance, Frenzy and Power Charges as you Minions count as having the same number of Endurance, Frenzy and Power Charges as you"]={nil,"the same maximum number of Endurance, Frenzy and Power Charges as you Minions count as having the same number of Endurance, Frenzy and Power Charges as you "} +c["Minions take 45% reduced Reflected Damage"]={nil,"take 45% reduced Reflected Damage "} +c["Minions take 45% reduced Reflected Damage 45% reduced Reflected Damage taken"]={nil,"take 45% reduced Reflected Damage 45% reduced Reflected Damage taken "} c["Minions' Accuracy Rating is equal to yours"]={{[1]={flags=0,keywordFlags=0,name="MinionAccuracyEqualsAccuracy",type="FLAG",value=true}},nil} c["Minions' Base Attack Critical Strike Chance is equal to the Critical Strike Chance of your Main Hand Weapon"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=1,keywordFlags=0,name="AttackCritIsEqualToParentMainHand",type="FLAG",value=true}}}},nil} c["Minions' Hits can only Kill Ignited Enemies"]={nil,"Minions' Hits can only Kill Ignited Enemies "} @@ -9638,6 +9730,7 @@ c["Purity of Ice has 80% increased Mana Reservation Efficiency"]={{[1]={[1]={inc c["Purity of Ice has no Reservation"]={{[1]={[1]={skillId="PurityOfIce",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="PurityOfIce",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="PurityOfIce",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="PurityOfIce",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil} c["Purity of Lightning has 80% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Purity of Lightning",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=80}},nil} c["Purity of Lightning has no Reservation"]={{[1]={[1]={skillId="PurityOfLightning",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="PurityOfLightning",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="PurityOfLightning",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="PurityOfLightning",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil} +c["Quality does not increase Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="AlternateQualityWeapon",type="BASE",value=1}},nil} c["Queen's Demand can Trigger Level 20 Flames of Judgement"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="AtziriUniqueStaffFlameblast",source="queen's demand",triggered=true}}},nil} c["Queen's Demand can Trigger Level 20 Storm of Judgement"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="AtziriUniqueStaffStormCall",source="queen's demand",triggered=true}}},nil} c["Quicksilver Flasks you Use also apply to nearby Allies"]={{[1]={flags=0,keywordFlags=0,name="QuickSilverAppliesToAllies",type="FLAG",value=true}},nil} @@ -10439,6 +10532,9 @@ c["Shocks you cause are reflected back to you 60% increased Damage while Shocked c["Shocks you inflict during Effect spread to other Enemies in a radius of 20"]={nil,"Shocks you inflict during Effect spread to other Enemies in a radius of 20 "} c["Shocks you inflict during Effect spread to other Enemies in a radius of 20 30% of Lightning Damage Leeched as Life during Effect"]={nil,"Shocks you inflict during Effect spread to other Enemies in a radius of 20 30% of Lightning Damage Leeched as Life during Effect "} c["Shocks you inflict spread to other Enemies within 1 metre"]={nil,"Shocks you inflict spread to other Enemies within 1 metre "} +c["Shocks you inflict spread to other Enemies within a Radius of 12"]={nil,"Shocks you inflict spread to other Enemies within a Radius of 12 "} +c["Shocks you inflict spread to other Enemies within a Radius of 12 15% chance to Hinder Enemies on Hit with Spells"]={nil,"Shocks you inflict spread to other Enemies within a Radius of 12 15% chance to Hinder Enemies on Hit with Spells "} +c["Shocks you inflict spread to other Enemies within a Radius of 12 Strike Skills target 1 additional nearby Enemy"]={nil,"Shocks you inflict spread to other Enemies within a Radius of 12 Strike Skills target 1 additional nearby Enemy "} c["Shocks you inflict spread to other Enemies within a Radius of 15"]={nil,"Shocks you inflict spread to other Enemies within a Radius of 15 "} c["Shocks you inflict spread to other Enemies within a Radius of 15 Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently"]={{[1]={[1]={type="Multiplier",var="ShockedEnemyKilledRecently"},flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={[1]={type="Multiplier",var="ShockedEnemyKilledRecently"},flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=10}},"Shocks you inflict spread to other Enemies within a of 15 "} c["Shocks you when you reach Maximum Power Charges"]={nil,"Shocks you when you reach Maximum Power Charges "} @@ -11032,6 +11128,8 @@ c["Strength's Damage bonus applies to Projectile Attack Damage as well as Melee c["Strength's Damage bonus applies to all Spell Damage as well"]={{[1]={flags=0,keywordFlags=0,name="IronWill",type="FLAG",value=true}},nil} c["Strike Skills also target the previous location they were Used"]={nil,"Strike Skills also target the previous location they were Used "} c["Strike Skills also target the previous location they were used"]={nil,"Strike Skills also target the previous location they were used "} +c["Strike Skills target 1 additional nearby Enemy"]={nil,"Strike Skills target 1 additional nearby Enemy "} +c["Strike Skills target 1 additional nearby Enemy Withered you Inflict expires 10% slower"]={nil,"Strike Skills target 1 additional nearby Enemy Withered you Inflict expires 10% slower "} c["Strike Skills which target additional Enemies can do so from 40% further away"]={nil,"Strike Skills which target additional Enemies can do so from 40% further away "} c["Stun Threshold is based on 500% of your Mana instead of Life"]={{[1]={flags=0,keywordFlags=0,name="StunThresholdBasedOnManaInsteadOfLife",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="StunThresholdManaPercent",type="BASE",value=500}},nil} c["Stun Threshold is based on Energy Shield instead of Life"]={{[1]={flags=0,keywordFlags=0,name="StunThresholdBasedOnEnergyShieldInsteadOfLife",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="StunThresholdEnergyShieldPercent",type="BASE",value=100}},nil} @@ -11459,6 +11557,82 @@ c["When your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 c["When your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them Limited to 1 Keystone Tattoo"]={nil,"When your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them Limited to 1 Keystone Tattoo "} c["When your Traps Trigger, your nearby Traps also Trigger"]={nil,"When your Traps Trigger, your nearby Traps also Trigger "} c["While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={stat="EnergyShield",threshold=1,type="StatThreshold"},flags=0,keywordFlags=0,name="IgnoreElementalResistances",type="FLAG",value=true}}}},nil} +c["While a Unique Enemy is in your Presence, 15% chance to Extinguish Enemies on Hit"]={{}," to Extinguish Enemies "} +c["While a Unique Enemy is in your Presence, 15% chance to Extinguish Enemies on Hit While a Unique Enemy is in your Presence, 8% of Fire Damage taken Recouped as Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=4,keywordFlags=0,name="FireLifeRecoup",type="BASE",value=15}}," to Extinguish Enemies While a Unique Enemy is in your Presence, 8% of "} +c["While a Unique Enemy is in your Presence, 15% chance to Hinder Enemies on Hit with Spells"]={{}," to Hinder Enemies "} +c["While a Unique Enemy is in your Presence, 15% chance to Hinder Enemies on Hit with Spells While a Unique Enemy is in your Presence, Strike Skills target 1 additional nearby Enemy"]={{}," to Hinder Enemies While a Unique Enemy is in your Presence, Strike Skills target 1 additional nearby Enemy "} +c["While a Unique Enemy is in your Presence, 15% chance to Intimidate Enemies for 4 seconds on Hit"]={{}," to Intimidate Enemies "} +c["While a Unique Enemy is in your Presence, 15% chance to Intimidate Enemies for 4 seconds on Hit While a Unique Enemy is in your Presence, 15% chance to Unnerve Enemies for 4 seconds on Hit"]={{}," to Intimidate Enemies While a Unique Enemy is in your Presence, 15% chance to Unnerve Enemies on Hit "} +c["While a Unique Enemy is in your Presence, 15% chance to Unnerve Enemies for 4 seconds on Hit"]={{}," to Unnerve Enemies "} +c["While a Unique Enemy is in your Presence, 15% chance to Unnerve Enemies for 4 seconds on Hit While a Unique Enemy is in your Presence, 8% of Cold Damage taken Recouped as Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=4,keywordFlags=0,name="ColdLifeRecoup",type="BASE",value=15}}," to Unnerve Enemies While a Unique Enemy is in your Presence, 8% of "} +c["While a Unique Enemy is in your Presence, 34% increased Armour from Equipped Helmet and Gloves"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},[2]={slotNameList={[1]="Helmet",[2]="Gloves"},type="SlotName"},flags=0,keywordFlags=0,name="Armour",type="INC",value=34}},nil} +c["While a Unique Enemy is in your Presence, 34% increased Evasion Rating from Equipped Helmet and Boots"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},[2]={slotNameList={[1]="Helmet",[2]="Boots"},type="SlotName"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=34}},nil} +c["While a Unique Enemy is in your Presence, 34% increased Maximum Energy Shield from Equipped Gloves and Boots"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},[2]={slotNameList={[1]="Gloves",[2]="Boots"},type="SlotName"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=34}},nil} +c["While a Unique Enemy is in your Presence, 35% increased Armour from Equipped Helmet and Gloves"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},[2]={slotNameList={[1]="Helmet",[2]="Gloves"},type="SlotName"},flags=0,keywordFlags=0,name="Armour",type="INC",value=35}},nil} +c["While a Unique Enemy is in your Presence, 35% increased Evasion Rating from Equipped Helmet and Boots"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},[2]={slotNameList={[1]="Helmet",[2]="Boots"},type="SlotName"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=35}},nil} +c["While a Unique Enemy is in your Presence, 35% increased Maximum Energy Shield from Equipped Gloves and Boots"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},[2]={slotNameList={[1]="Gloves",[2]="Boots"},type="SlotName"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=35}},nil} +c["While a Unique Enemy is in your Presence, 45% reduced Reflected Damage taken"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=-45}}," Reflected "} +c["While a Unique Enemy is in your Presence, 45% reduced Reflected Damage taken While a Unique Enemy is in your Presence, Drops Sapped Ground while moving, lasting 2 seconds"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},[2]={type="Condition",var="Moving"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=-45}}," Reflected While a Unique Enemy is in your Presence, Drops Sapped Ground , lasting 2 seconds "} +c["While a Unique Enemy is in your Presence, 7% increased Blind Effect"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="LocalEffect",type="INC",value=7}}," Blind "} +c["While a Unique Enemy is in your Presence, 7% increased Blind Effect While a Unique Enemy is in your Presence, Enemies you've Hit Recently have 65% reduced Life Regeneration rate"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="LocalEffect",type="INC",value=7}}," Blind While a Unique Enemy is in your Presence, Enemies you've Hit Recently have 65% reduced Life Regeneration rate "} +c["While a Unique Enemy is in your Presence, 8% of Cold Damage taken Recouped as Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="ColdLifeRecoup",type="BASE",value=8}},nil} +c["While a Unique Enemy is in your Presence, 8% of Fire Damage taken Recouped as Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="FireLifeRecoup",type="BASE",value=8}},nil} +c["While a Unique Enemy is in your Presence, 8% of Lightning Damage taken Recouped as Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="LightningLifeRecoup",type="BASE",value=8}},nil} +c["While a Unique Enemy is in your Presence, 8% of Physical Damage taken Recouped as Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="PhysicalLifeRecoup",type="BASE",value=8}},nil} +c["While a Unique Enemy is in your Presence, 9% of Damage taken Recouped as Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=9}},nil} +c["While a Unique Enemy is in your Presence, Attacks Exerted by Ancestral Cry deal 22% increased Damage"]={nil,"Attacks Exerted by Ancestral Cry deal 22% increased Damage "} +c["While a Unique Enemy is in your Presence, Attacks Exerted by Ancestral Cry deal 22% increased Damage While a Unique Enemy is in your Presence, 35% increased Armour from Equipped Helmet and Gloves"]={nil,"Attacks Exerted by Ancestral Cry deal 22% increased Damage While a Unique Enemy is in your Presence, 35% increased Armour from Equipped Helmet and Gloves "} +c["While a Unique Enemy is in your Presence, Attacks Exerted by Seismic Cry deal 22% increased Damage"]={nil,"Attacks Exerted by Seismic Cry deal 22% increased Damage "} +c["While a Unique Enemy is in your Presence, Attacks Exerted by Seismic Cry deal 22% increased Damage While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 12"]={nil,"Attacks Exerted by Seismic Cry deal 22% increased Damage While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 12 "} +c["While a Unique Enemy is in your Presence, Attacks have 15% chance to Maim on Hit"]={nil,"Attacks have 15% chance to Maim on Hit "} +c["While a Unique Enemy is in your Presence, Attacks have 15% chance to Maim on Hit While a Unique Enemy is in your Presence, Minions take 45% reduced Reflected Damage"]={nil,"Attacks have 15% chance to Maim on Hit While a Unique Enemy is in your Presence, Minions take 45% reduced Reflected Damage "} +c["While a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 5% faster"]={nil,"Bleeding you inflict deals Damage 5% faster "} +c["While a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 5% faster While a Unique Enemy is in your Presence, Ignites you inflict deal Damage 5% faster"]={nil,"Bleeding you inflict deals Damage 5% faster While a Unique Enemy is in your Presence, Ignites you inflict deal Damage 5% faster "} +c["While a Unique Enemy is in your Presence, Bone Offering has 11% increased Effect"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},[2]={includeTransfigured=true,skillName="Bone Offering",type="SkillName"},flags=0,keywordFlags=0,name="LocalEffect",type="INC",value=11}},nil} +c["While a Unique Enemy is in your Presence, Drops Brittle Ground while moving, lasting 2 seconds"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="OnBrittleGround"},[2]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="BrittleBase",type="BASE",value=2}},nil} +c["While a Unique Enemy is in your Presence, Drops Sapped Ground while moving, lasting 2 seconds"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="OnSappedGround"},[2]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="SapBase",type="BASE",value=6}},nil} +c["While a Unique Enemy is in your Presence, Drops Scorched Ground while moving, lasting 2 seconds"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="OnScorchedGround"},[2]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="ScorchBase",type="BASE",value=10}},nil} +c["While a Unique Enemy is in your Presence, Enemies you've Hit Recently have 65% reduced Life Regeneration rate"]={{[1]={[1]={type="Condition",var="HitRecently"},[2]={actor="enemy",type="ActorCondition",var="PinnacleBoss"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=-65}}}},nil} +c["While a Unique Enemy is in your Presence, Enemies you've Hit Recently have 66% reduced Life Regeneration rate"]={{[1]={[1]={type="Condition",var="HitRecently"},[2]={actor="enemy",type="ActorCondition",var="PinnacleBoss"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=-66}}}},nil} +c["While a Unique Enemy is in your Presence, Exerted Attacks deal 22% increased Damage"]={nil,"Exerted Attacks deal 22% increased Damage "} +c["While a Unique Enemy is in your Presence, Exerted Attacks deal 22% increased Damage While a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 5% faster"]={nil,"Exerted Attacks deal 22% increased Damage While a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 5% faster "} +c["While a Unique Enemy is in your Presence, Flasks applied to you have 7% increased Effect"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},[2]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="FlaskEffect",type="INC",value=7}},nil} +c["While a Unique Enemy is in your Presence, Flasks gain a Charge every 3 seconds"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="FlaskChargesGenerated",type="BASE",value=0.33333333333333}},nil} +c["While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within a Radius of 12"]={nil,"Freezes you inflict spread to other Enemies within a Radius of 12 "} +c["While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within a Radius of 12 While a Unique Enemy is in your Presence, Gain a Frenzy Charge every 15 seconds"]={nil,"Freezes you inflict spread to other Enemies within a Radius of 12 While a Unique Enemy is in your Presence, Gain a Frenzy Charge every 15 seconds "} +c["While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 1.2 seconds"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil} +c["While a Unique Enemy is in your Presence, Gain a Frenzy Charge every 15 seconds"]={nil,"a Frenzy Charge every 15 seconds "} +c["While a Unique Enemy is in your Presence, Gain a Frenzy Charge every 15 seconds While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within a Radius of 12"]={nil,"a Frenzy Charge every 15 seconds While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within a Radius of 12 "} +c["While a Unique Enemy is in your Presence, Gain a Power Charge every 15 seconds"]={nil,"a Power Charge every 15 seconds "} +c["While a Unique Enemy is in your Presence, Gain a Power Charge every 15 seconds While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 1.2 seconds"]={nil,"a Power Charge every 15 seconds While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 1.2 seconds "} +c["While a Unique Enemy is in your Presence, Gain an Endurance Charge every 15 seconds"]={nil,"an Endurance Charge every 15 seconds "} +c["While a Unique Enemy is in your Presence, Gain an Endurance Charge every 15 seconds While a Unique Enemy is in your Presence, 15% chance to Extinguish Enemies on Hit"]={nil,"an Endurance Charge every 15 seconds While a Unique Enemy is in your Presence, 15% chance to Extinguish Enemies on Hit "} +c["While a Unique Enemy is in your Presence, Ignites you inflict deal Damage 5% faster"]={nil,"Ignites you inflict deal Damage 5% faster "} +c["While a Unique Enemy is in your Presence, Ignites you inflict deal Damage 5% faster While a Unique Enemy is in your Presence, Poisons you inflict deal Damage 5% faster"]={nil,"Ignites you inflict deal Damage 5% faster While a Unique Enemy is in your Presence, Poisons you inflict deal Damage 5% faster "} +c["While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within a Radius of 12"]={nil,"Ignites you inflict spread to other Enemies within a Radius of 12 "} +c["While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within a Radius of 12 While a Unique Enemy is in your Presence, 8% of Lightning Damage taken Recouped as Life"]={nil,"Ignites you inflict spread to other Enemies within a Radius of 12 While a Unique Enemy is in your Presence, 8% of Lightning Damage taken Recouped as Life "} +c["While a Unique Enemy is in your Presence, Melee Hits have 7% chance to Fortify"]={nil,"Melee Hits have 7% chance to Fortify "} +c["While a Unique Enemy is in your Presence, Melee Hits have 7% chance to Fortify While a Unique Enemy is in your Presence, Attacks have 15% chance to Maim on Hit"]={nil,"Melee Hits have 7% chance to Fortify While a Unique Enemy is in your Presence, Attacks have 15% chance to Maim on Hit "} +c["While a Unique Enemy is in your Presence, Minions deal 15% increased Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=15}}}},nil} +c["While a Unique Enemy is in your Presence, Minions deal 16% increased Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=16}}}},nil} +c["While a Unique Enemy is in your Presence, Minions have 12% increased Movement Speed"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=12}}}},nil} +c["While a Unique Enemy is in your Presence, Minions have 15% increased maximum Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=15}}}},nil} +c["While a Unique Enemy is in your Presence, Minions have 16% increased maximum Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=16}}}},nil} +c["While a Unique Enemy is in your Presence, Minions take 45% reduced Reflected Damage"]={nil,"Minions take 45% reduced Reflected Damage "} +c["While a Unique Enemy is in your Presence, Minions take 45% reduced Reflected Damage While a Unique Enemy is in your Presence, 45% reduced Reflected Damage taken"]={nil,"Minions take 45% reduced Reflected Damage While a Unique Enemy is in your Presence, 45% reduced Reflected Damage taken "} +c["While a Unique Enemy is in your Presence, Overwhelm 9% Physical Damage Reduction"]={nil,"Overwhelm 9% Physical Damage Reduction "} +c["While a Unique Enemy is in your Presence, Overwhelm 9% Physical Damage Reduction While a Unique Enemy is in your Presence, 7% increased Blind Effect"]={nil,"Overwhelm 9% Physical Damage Reduction While a Unique Enemy is in your Presence, 7% increased Blind Effect "} +c["While a Unique Enemy is in your Presence, Poisons you inflict deal Damage 5% faster"]={nil,"Poisons you inflict deal Damage 5% faster "} +c["While a Unique Enemy is in your Presence, Poisons you inflict deal Damage 5% faster While a Unique Enemy is in your Presence, Melee Hits have 7% chance to Fortify"]={nil,"Poisons you inflict deal Damage 5% faster While a Unique Enemy is in your Presence, Melee Hits have 7% chance to Fortify "} +c["While a Unique Enemy is in your Presence, Projectiles Pierce an additional Target"]={nil,"Projectiles Pierce an additional Target "} +c["While a Unique Enemy is in your Presence, Projectiles Pierce an additional Target While a Unique Enemy is in your Presence, Attacks Exerted by Ancestral Cry deal 22% increased Damage"]={nil,"Projectiles Pierce an additional Target While a Unique Enemy is in your Presence, Attacks Exerted by Ancestral Cry deal 22% increased Damage "} +c["While a Unique Enemy is in your Presence, Regenerate 0.3% of Life per second per Endurance Charge"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},[2]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=0.3}},nil} +c["While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 12"]={nil,"Shocks you inflict spread to other Enemies within a Radius of 12 "} +c["While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 12 While a Unique Enemy is in your Presence, 15% chance to Hinder Enemies on Hit with Spells"]={nil,"Shocks you inflict spread to other Enemies within a Radius of 12 While a Unique Enemy is in your Presence, 15% chance to Hinder Enemies on Hit with Spells "} +c["While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 12 While a Unique Enemy is in your Presence, Strike Skills target 1 additional nearby Enemy"]={nil,"Shocks you inflict spread to other Enemies within a Radius of 12 While a Unique Enemy is in your Presence, Strike Skills target 1 additional nearby Enemy "} +c["While a Unique Enemy is in your Presence, Strike Skills target 1 additional nearby Enemy"]={nil,"Strike Skills target 1 additional nearby Enemy "} +c["While a Unique Enemy is in your Presence, Strike Skills target 1 additional nearby Enemy While a Unique Enemy is in your Presence, Withered you Inflict expires 10% slower"]={nil,"Strike Skills target 1 additional nearby Enemy While a Unique Enemy is in your Presence, Withered you Inflict expires 10% slower "} +c["While a Unique Enemy is in your Presence, Withered you Inflict expires 10% slower"]={nil,"Withered you Inflict expires 10% slower "} c["While at Maximum Frenzy Charges, Attacks Poison Enemies"]={{[1]={[1]={stat="FrenzyCharges",thresholdStat="FrenzyChargesMax",type="StatThreshold"},flags=1,keywordFlags=0,name="PoisonChance",type="BASE",value=100}},nil} c["While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level"]={{[1]={[1]={percent=0.5,stat="Life",type="PercentStat"},[2]={type="Multiplier",var="Level"},[3]={type="Condition",var="HerEmbrace"},flags=0,keywordFlags=0,name="FireDegen",type="BASE",value=1},[2]={[1]={percent=0.5,stat="EnergyShield",type="PercentStat"},[2]={type="Multiplier",var="Level"},[3]={type="Condition",var="HerEmbrace"},flags=0,keywordFlags=0,name="FireDegen",type="BASE",value=1}},nil} c["While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life"]={{[1]={[1]={neg=true,type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="ManaDegenPercent",type="BASE",value=20},[2]={[1]={percent=20,stat="Mana",type="PercentStat"},[2]={neg=true,type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="LifeRecovery",type="BASE",value=1}},nil} diff --git a/src/Export/Skills/act_dex.txt b/src/Export/Skills/act_dex.txt index 9098f371..155c6005 100644 --- a/src/Export/Skills/act_dex.txt +++ b/src/Export/Skills/act_dex.txt @@ -1179,7 +1179,7 @@ local skills, mod, flag, skill = ... activeSkill.skillData.dpsMultiplier = activeSkill.skillData.dpsMultiplier / barrageProjectiles -- cancel out the normal dps multiplier from barrage that applies to most other skills end - local fuseApplicationRate = (output.HitChance / 100) * globalOutput.Speed * globalOutput.ActionSpeedMod * activeSkill.skillData.dpsMultiplier * (barrageProjectiles or 1) + local fuseApplicationRate = (output.HitChance / 100) * globalOutput.Speed * activeSkill.skillData.dpsMultiplier * (barrageProjectiles or 1) local initialApplicationRate = fuseApplicationRate if activeSkill.skillFlags.totem then fuseApplicationRate = fuseApplicationRate * activeTotems @@ -1213,7 +1213,6 @@ local skills, mod, flag, skill = ... if output.HitChance < 100 then t_insert(globalBreakdown.MaxExplosiveArrowFuseCalculated, s_format("x %.2f ^8(hit chance)", output.HitChance / 100)) end - t_insert(globalBreakdown.MaxExplosiveArrowFuseCalculated, s_format("x %.2f ^8(action speed)", globalOutput.ActionSpeedMod)) t_insert(globalBreakdown.MaxExplosiveArrowFuseCalculated, s_format("x %.2f ^8(projectiles)", barrageProjectiles or 1)) if activeSkill.skillFlags.totem then t_insert(globalBreakdown.MaxExplosiveArrowFuseCalculated, s_format("= %.2f ^8(fuse rate)", initialApplicationRate))