Fix for Might in All Forms
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@@ -640,8 +640,8 @@ local jewelFuncs = {
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["5% increased Chaos damage per 10 Intelligence from Allocated Passives in Radius"] = getPerStat("ChaosDamage", "INC", 0, "Int", 5 / 10),
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["Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus"] = function(nodeMods, out, data)
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if nodeMods then
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data.Dex = (data.Dex or 0) + nodeMods:Sum("BASE", 0, "Dex")
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data.Int = (data.Int or 0) + nodeMods:Sum("BASE", 0, "Int")
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data.Dex = (data.Dex or 0) + nodeMods:Sum("BASE", nil, "Dex")
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data.Int = (data.Int or 0) + nodeMods:Sum("BASE", nil, "Int")
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else
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out:NewMod("DexIntToMeleeBonus", "BASE", data.Dex + data.Int, "Tree:Jewel")
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end
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