Release 1.2.7
- Support the 3 new skills from 2.4.2 - Support Wither - Add Save As button
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@@ -79,7 +79,7 @@ Effective DPS: Curses and enemy properties (such as resistances and status condi
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}, },
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{ label = "Aura and Buff Skills", flag = "buffs", textSize = 12, { format = "{output:BuffList}" }, },
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{ label = "Combat Buffs", flag = "combat", textSize = 12, { format = "{output:CombatList}" }, },
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{ label = "Curse Skills", flag = "effective", textSize = 12, { format = "{output:CurseList}" }, },
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{ label = "Curses and Debuffs", flag = "effective", textSize = 12, { format = "{output:CurseList}" }, },
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}, function(section)
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wipeTable(section.controls.mainSocketGroup.list)
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for i, socketGroup in pairs(self.build.skillsTab.socketGroupList) do
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@@ -324,7 +324,7 @@ function ImportTabClass:ImportItem(itemData, sockets)
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ConPrintf("Unrecognised base in imported item: %s", item.baseName)
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end
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else
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item.name = itemLib.sanitiseItemText(itemData.name)
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item.name = itemLib.sanitiseItemText(itemData.typeLine)
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for baseName, baseData in pairs(data.itemBases) do
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if item.name:find(baseName, 1, true) then
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item.baseName = baseName
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@@ -377,7 +377,7 @@ function ItemsTabClass:AddItemTooltip(item, slot, dbMode)
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main:AddTooltipSeparator(10)
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-- Special fields for database items
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if dbMode and (item.variantList or item.league or item.unreleased) then
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if dbMode then
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if item.variantList then
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if #item.variantList == 1 then
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main:AddTooltipLine(16, "^xFFFF30Variant: "..item.variantList[1])
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@@ -535,7 +535,7 @@ function ItemsTabClass:AddItemTooltip(item, slot, dbMode)
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local output = calcFunc(slot.slotName, item ~= selItem and item)
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local header
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if item == selItem then
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header = "^7Removing this item will give you:"
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header = "^7Removing this item from "..slot.label.." will give you:"
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else
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header = string.format("^7Equipping this item in %s%s will give you:", slot.label, selItem and " (replacing "..data.colorCodes[selItem.rarity]..selItem.name.."^7)" or "")
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end
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