Release 1.1.10
Added support for the poison-at-max-frenzy modifier on Snakebite
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@@ -449,6 +449,9 @@ local specialModList = {
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["counts as all one handed melee weapon types"] = { weaponX_varunastra = true },
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["gain (%d+)%% of bow physical damage as extra damage of each element"] = function(num) return { bow_physicalGainAslightning = num, bow_physicalGainAscold = num, bow_physicalGainAsfire = num } end,
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["totems fire (%d+) additional projectiles"] = function(num) return { totem_projectileCount = num } end,
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["when at maximum frenzy charges, attacks poison enemies"] = { CondMod_AtMaxFrenzy_attack_poisonChance = 100 },
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["skills chain an additional time while at maximum frenzy charges"] = { CondMod_AtMaxFrenzy_chainCount = 1 },
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["you cannot be shocked while at maximum endurance charges"] = { CondMod_AtMaxEndurance_avoidShock = 100 },
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["you have no life regeneration"] = { noLifeRegen = true },
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["cannot block attacks"] = { cannotBlockAttacks = true },
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["projectiles pierce while phasing"] = { CondMod_Phasing_pierceChance = 100 },
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