Release 1.1.10

Added support for the poison-at-max-frenzy modifier on Snakebite
This commit is contained in:
Openarl
2016-10-23 18:47:27 +10:00
parent 63a190ab4a
commit bf608f6e0d
6 changed files with 49 additions and 20 deletions

View File

@@ -449,6 +449,9 @@ local specialModList = {
["counts as all one handed melee weapon types"] = { weaponX_varunastra = true },
["gain (%d+)%% of bow physical damage as extra damage of each element"] = function(num) return { bow_physicalGainAslightning = num, bow_physicalGainAscold = num, bow_physicalGainAsfire = num } end,
["totems fire (%d+) additional projectiles"] = function(num) return { totem_projectileCount = num } end,
["when at maximum frenzy charges, attacks poison enemies"] = { CondMod_AtMaxFrenzy_attack_poisonChance = 100 },
["skills chain an additional time while at maximum frenzy charges"] = { CondMod_AtMaxFrenzy_chainCount = 1 },
["you cannot be shocked while at maximum endurance charges"] = { CondMod_AtMaxEndurance_avoidShock = 100 },
["you have no life regeneration"] = { noLifeRegen = true },
["cannot block attacks"] = { cannotBlockAttacks = true },
["projectiles pierce while phasing"] = { CondMod_Phasing_pierceChance = 100 },