Major update; nearing release
Changes: - Literally everything - Everything else too
This commit is contained in:
@@ -1,7 +1,7 @@
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-- Path of Building
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--
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-- Module: Data
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-- Contains static data used by other modules
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-- Contains static data used by other modules.
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--
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data = { }
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@@ -39,6 +39,9 @@ data.colorCodes = {
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TEMPLAR = "^xC040FF",
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SHADOW = "^x30C0D0",
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}
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data.colorCodes.STRENGTH = data.colorCodes.MARAUDER
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data.colorCodes.DEXTERITY = data.colorCodes.RANGER
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data.colorCodes.INTELLIGENCE = data.colorCodes.WITCH
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data.jewelRadius = {
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{ rad = 800, col = "^xBB6600", label = "Small" },
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@@ -80,7 +83,7 @@ data.weaponTypeInfo = {
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["Two Handed Sword"] = { oneHand = false, melee = true, space = "sword" },
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}
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data.unarmedWeap = {
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data.unarmedWeapon = {
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[0] = { attackRate = 1.2, critChanceBase = 0, physicalMin = 2, physicalMax = 6 }, -- Scion
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[1] = { attackRate = 1.2, critChanceBase = 0, physicalMin = 2, physicalMax = 8 }, -- Marauder
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[2] = { attackRate = 1.2, critChanceBase = 0, physicalMin = 2, physicalMax = 5 }, -- Ranger
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@@ -92,6 +95,7 @@ data.unarmedWeap = {
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data.itemBases = { }
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data.uniques = { }
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data.rares = LoadModule("Data/Rares")
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local itemTypes = {
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"axe",
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"bow",
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@@ -116,3 +120,5 @@ for _, type in pairs(itemTypes) do
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LoadModule("Data/Bases/"..type, data.itemBases)
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data.uniques[type] = LoadModule("Data/Uniques/"..type)
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end
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LoadModule("Data/New")
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