Release 1.2.19

- Updated tree to 2.5.0
- Added 'The Halcyon'
- Added "enemy at Close Range" condition
- Fixed projectile damage taken mod on Proejctile Weakness
- Fixed error that could result from loading certain builds saved prior to version 1.0.27
- Added backend for multiple passive specs
This commit is contained in:
Openarl
2016-12-01 15:26:51 +10:00
parent ed24075f86
commit ba63b4d6b5
15 changed files with 227 additions and 98 deletions

View File

@@ -186,6 +186,7 @@ local modNameList = {
["physical weapon damage"] = { "PhysicalDamage", flags = ModFlag.Weapon },
["physical melee damage"] = { "PhysicalDamage", flags = ModFlag.Melee },
["melee physical damage"] = { "PhysicalDamage", flags = ModFlag.Melee },
["bow damage"] = { "Damage", flags = ModFlag.Bow },
["wand damage"] = { "Damage", flags = ModFlag.Wand },
["wand physical damage"] = { "PhysicalDamage", flags = ModFlag.Wand },
["claw physical damage"] = { "PhysicalDamage", flags = ModFlag.Claw },
@@ -376,6 +377,7 @@ local modTagList = {
["if you've crit in the past 8 seconds"] = { tag = { type = "Condition", var = "CritInPast8Sec" } },
["if energy shield recharge has started recently"] = { tag = { type = "Condition", var = "EnergyShieldRechargeRecently" } },
-- Enemy status conditions
["at close range"] = { tag = { type = "Condition", var = "AtCloseRange" }, flags = ModFlag.Hit },
["against enemies on full life"] = { tag = { type = "Condition", var = "EnemyFullLife" }, flags = ModFlag.Hit },
["against enemies that are on full life"] = { tag = { type = "Condition", var = "EnemyFullLife" }, flags = ModFlag.Hit },
["against enemies on low life"] = { tag = { type = "Condition", var = "EnemyLowLife" }, flags = ModFlag.Hit },