Release 1.2.19
- Updated tree to 2.5.0 - Added 'The Halcyon' - Added "enemy at Close Range" condition - Fixed projectile damage taken mod on Proejctile Weakness - Fixed error that could result from loading certain builds saved prior to version 1.0.27 - Added backend for multiple passive specs
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@@ -186,6 +186,7 @@ local modNameList = {
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["physical weapon damage"] = { "PhysicalDamage", flags = ModFlag.Weapon },
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["physical melee damage"] = { "PhysicalDamage", flags = ModFlag.Melee },
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["melee physical damage"] = { "PhysicalDamage", flags = ModFlag.Melee },
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["bow damage"] = { "Damage", flags = ModFlag.Bow },
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["wand damage"] = { "Damage", flags = ModFlag.Wand },
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["wand physical damage"] = { "PhysicalDamage", flags = ModFlag.Wand },
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["claw physical damage"] = { "PhysicalDamage", flags = ModFlag.Claw },
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@@ -376,6 +377,7 @@ local modTagList = {
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["if you've crit in the past 8 seconds"] = { tag = { type = "Condition", var = "CritInPast8Sec" } },
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["if energy shield recharge has started recently"] = { tag = { type = "Condition", var = "EnergyShieldRechargeRecently" } },
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-- Enemy status conditions
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["at close range"] = { tag = { type = "Condition", var = "AtCloseRange" }, flags = ModFlag.Hit },
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["against enemies on full life"] = { tag = { type = "Condition", var = "EnemyFullLife" }, flags = ModFlag.Hit },
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["against enemies that are on full life"] = { tag = { type = "Condition", var = "EnemyFullLife" }, flags = ModFlag.Hit },
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["against enemies on low life"] = { tag = { type = "Condition", var = "EnemyLowLife" }, flags = ModFlag.Hit },
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