Release 1.4.90
- Added 3 new uniques - Added Eyes of the Greatwolf - Last imported account/character are now remembered - Import character list is now filterable by league - Ctrl+F now focuses search fields in Tree and Items tabs
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@@ -543,6 +543,7 @@ local preFlagList = {
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["^lightning skills [hd][ae][va][el] "] = { keywordFlags = KeywordFlag.Lightning },
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["^cold skills [hd][ae][va][el] "] = { keywordFlags = KeywordFlag.Cold },
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["^fire skills [hd][ae][va][el] "] = { keywordFlags = KeywordFlag.Fire },
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["^vaal skills [hd][ae][va][el] "] = { keywordFlags = KeywordFlag.Vaal },
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["^skills [hdfg][aei][vari][eln] "] = { },
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["^left ring slot: "] = { tag = { type = "SlotNumber", num = 1 } },
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["^right ring slot: "] = { tag = { type = "SlotNumber", num = 2 } },
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@@ -604,6 +605,9 @@ local modTagList = {
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["per poison on you, up to (%d+) per second"] = function(num) return { tag = { type = "Multiplier", var = "PoisonStack", limit = tonumber(num), limitTotal = true } } end,
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["for each poison you have inflicted recently"] = { tag = { type = "Multiplier", var = "PoisonAppliedRecently" } },
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["for each shocked enemy you've killed recently"] = { tag = { type = "Multiplier", var = "ShockedEnemyKilledRecently" } },
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["per enemy killed recently, up to (%d+)%%"] = function(num) return { tag = { type = "Multiplier", var = "EnemyKilledRecently", limit = tonumber(num), limitTotal = true } } end,
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["for each enemy you or your minions have killed recently, up to (%d+)%%"] = function(num) return { tag = { type = "Multiplier", varList = {"EnemyKilledRecently","EnemyKilledByMinionsRecently"}, limit = tonumber(num), limitTotal = true } } end,
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["per enemy killed by you or your totems recently"] = { tag = { type = "Multiplier", varList = {"EnemyKilledRecently","EnemyKilledByTotemsRecently"} } },
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["to you and allies"] = { },
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["per red socket"] = { tag = { type = "Multiplier", var = "RedSocketIn{SlotName}" } },
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["per green socket"] = { tag = { type = "Multiplier", var = "GreenSocketIn{SlotName}" } },
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@@ -1349,6 +1353,7 @@ local specialModList = {
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-- Misc
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["iron will"] = { flag("IronWill") },
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["iron reflexes while stationary"] = { mod("Keystone", "LIST", "Iron Reflexes", { type = "Condition", var = "Stationary" }) },
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["you have zealot's oath if you haven't been hit recently"] = { mod("Keystone", "LIST", "Zealot's Oath", { type = "Condition", var = "BeenHitRecently", neg = true }) },
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["deal no physical damage"] = { flag("DealNoPhysical") },
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["deal no elemental damage"] = { flag("DealNoLightning"), flag("DealNoCold"), flag("DealNoFire") },
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["deal no non%-elemental damage"] = { flag("DealNoPhysical"), flag("DealNoChaos") },
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