Release 1.2.40
- Added movement speed calculation - Fixed ignite breakdown - Changed "frozen, shocked, or ignited enemies", and similar, to use varLists (to fix condition detection) - Many changes for flask support
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@@ -13,7 +13,7 @@ local m_max = math.max
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local m_min = math.min
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LoadModule("Modules/Common")
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LoadModule("Modules/Data")
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LoadModule("Modules/Data", launch)
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LoadModule("Modules/ModTools")
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LoadModule("Modules/ItemTools")
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@@ -486,7 +486,7 @@ function main:DrawTooltip(x, y, w, h, viewPort, col, center)
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DrawString(ttX + 6, y, "LEFT", data.size, "VAR", data.text)
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end
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y = y + data.size + 2
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elseif self.tooltipLines[i + 1] and self.tooltipLines[i - 1] and self.tooltipLines[i - 1].text then
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elseif self.tooltipLines[i + 1] and self.tooltipLines[i - 1] and self.tooltipLines[i + 1].text then
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if type(col) == "string" then
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SetDrawColor(col)
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else
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