Merge branch 'dev' of https://github.com/Openarl/PathOfBuilding
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@@ -891,6 +891,7 @@ local modTagList = {
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["against enemies that are affected by elemental ailments"] = { tag = { type = "ActorCondition", actor = "enemy", varList = {"Frozen","Chilled","Shocked","Ignited"} }, fkeywordFlags = KeywordFlag.Hit },
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["against enemies that are affected by no elemental ailments"] = { tagList = { { type = "ActorCondition", actor = "enemy", varList = {"Frozen","Chilled","Shocked","Ignited"}, neg = true }, { type = "Condition", var = "Effective" } }, keywordFlags = KeywordFlag.Hit },
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["against enemies affected by (%d+) spider's webs"] = function(num) return { tag = { type = "MultiplierThreshold", actor = "enemy", var = "Spider's WebStack", threshold = num } } end,
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["against enemies on consecrated ground"] = { tag = { type = "ActorCondition", actor = "enemy", var = "OnConsecratedGround" } },
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-- Enemy multipliers
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["per freeze, shock and ignite on enemy"] = { tag = { type = "Multiplier", var = "FreezeShockIgniteOnEnemy" }, keywordFlags = KeywordFlag.Hit },
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["per poison affecting enemy"] = { tag = { type = "Multiplier", actor = "enemy", var = "PoisonStack" } },
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@@ -991,7 +992,7 @@ local specialModList = {
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["cannot be stunned while you have fortify"] = { mod("AvoidStun", "BASE", 100, { type = "Condition", var = "Fortify" }) },
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["enemies taunted by you take (%d+)%% increased damage"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("DamageTaken", "INC", num, { type = "Condition", var = "Taunted" }) }) } end,
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["enemies taunted by you cannot evade attacks"] = { mod("EnemyModifier", "LIST", { mod = flag("CannotEvade", { type = "Condition", var = "Taunted" }) }) },
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-- Chieftan
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-- Chieftain
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["enemies near your totems take (%d+)%% increased physical and fire damage"] = function(num) return {
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mod("EnemyModifier", "LIST", { mod = mod("PhysicalDamageTaken", "INC", num) }),
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mod("EnemyModifier", "LIST", { mod = mod("FireDamageTaken", "INC", num) })
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@@ -1451,6 +1452,7 @@ local specialModList = {
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["(%d+)%% of maximum life taken as chaos damage per second"] = function(num) return { mod("ChaosDegen", "BASE", num/100, { type = "PerStat", stat = "Life", div = 1 }) } end,
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["your critical strikes do not deal extra damage during flask effect"] = { flag("NoCritMultiplier", { type = "Condition", var = "UsingFlask" }) },
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["grants perfect agony during flask effect"] = { mod("Keystone", "LIST", "Perfect Agony", { type = "Condition", var = "UsingFlask" }) },
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["enemies on consecrated ground you create during effect take (%d+)%% increased damage"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("DamageTaken", "INC", num, { type = "Condition", var = "OnConsecratedGround" }) }, { type = "Condition", var = "UsingFlask" }) } end,
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-- Jewels
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["passives in radius can be allocated without being connected to your tree"] = { mod("JewelData", "LIST", { key = "intuitiveLeap", value = true }) },
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["(%d+)%% increased elemental damage per grand spectrum"] = function(num) return {
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