diff --git a/Modules/ModParser-2_6.lua b/Modules/ModParser-2_6.lua index da0f49a6..c2617388 100644 --- a/Modules/ModParser-2_6.lua +++ b/Modules/ModParser-2_6.lua @@ -786,6 +786,7 @@ local specialModList = { ["can have up to (%d+) additional traps? placed at a time"] = function(num) return { mod("ActiveTrapLimit", "BASE", num) } end, ["can have up to (%d+) additional remote mines? placed at a time"] = function(num) return { mod("ActiveMineLimit", "BASE", num) } end, ["can have up to (%d+) additional totems? summoned at a time"] = function(num) return { mod("ActiveTotemLimit", "BASE", num) } end, + ["attack skills can have (%d+) additional totems? summoned at a time"] = function(num) return { mod("ActiveTotemLimit", "BASE", num, nil, 0, KeywordFlag.Attack) } end, ["can [hs][au][vm][em]o?n? 1 additional siege ballista totem per (%d+) dexterity"] = function(num) return { mod("ActiveTotemLimit", "BASE", 1, { type = "SkillName", skillName = "Siege Ballista" }, { type = "PerStat", stat = "Dex", div = num }) } end, ["totems fire (%d+) additional projectiles"] = function(num) return { mod("ProjectileCount", "BASE", num, nil, 0, KeywordFlag.Totem) } end, ["([%d%.]+)%% of damage dealt by y?o?u?r? ?totems is leeched to you as life"] = function(num) return { mod("DamageLifeLeechToPlayer", "BASE", num, nil, 0, KeywordFlag.Totem) } end, diff --git a/Modules/ModParser-3_0.lua b/Modules/ModParser-3_0.lua index fdc6b409..6e6223ce 100644 --- a/Modules/ModParser-3_0.lua +++ b/Modules/ModParser-3_0.lua @@ -791,6 +791,7 @@ local specialModList = { ["can have up to (%d+) additional traps? placed at a time"] = function(num) return { mod("ActiveTrapLimit", "BASE", num) } end, ["can have up to (%d+) additional remote mines? placed at a time"] = function(num) return { mod("ActiveMineLimit", "BASE", num) } end, ["can have up to (%d+) additional totems? summoned at a time"] = function(num) return { mod("ActiveTotemLimit", "BASE", num) } end, + ["attack skills can have (%d+) additional totems? summoned at a time"] = function(num) return { mod("ActiveTotemLimit", "BASE", num, nil, 0, KeywordFlag.Attack) } end, ["can [hs][au][vm][em]o?n? 1 additional siege ballista totem per (%d+) dexterity"] = function(num) return { mod("ActiveTotemLimit", "BASE", 1, { type = "SkillName", skillName = "Siege Ballista" }, { type = "PerStat", stat = "Dex", div = num }) } end, ["totems fire (%d+) additional projectiles"] = function(num) return { mod("ProjectileCount", "BASE", num, nil, 0, KeywordFlag.Totem) } end, ["([%d%.]+)%% of damage dealt by y?o?u?r? ?totems is leeched to you as life"] = function(num) return { mod("DamageLifeLeechToPlayer", "BASE", num, nil, 0, KeywordFlag.Totem) } end, diff --git a/README.md b/README.md index 916863b4..f75c2b83 100644 --- a/README.md +++ b/README.md @@ -54,6 +54,7 @@ If you'd like to help support the development of Path of Building, I have a [Pat ## Changelog ### 1.4.27 - 2017/06/14 + * Added support for the additional totem modifier on Skirmish For 3.0 builds: * Added preliminary support for the 11 new support gems * Note that these gems are still using pre-release data, so some stats may change once the beta patch is available diff --git a/changelog.txt b/changelog.txt index 021eb7a7..5987f7bd 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,4 +1,5 @@ VERSION[1.4.27][2017/06/14] + * Added support for the additional totem modifier on Skirmish For 3.0 builds: * Added preliminary support for the 11 new support gems * Note that these gems are still using pre-release data, so some stats may change once the beta patch is available diff --git a/manifest.xml b/manifest.xml index 76184c1d..5999f5e8 100644 --- a/manifest.xml +++ b/manifest.xml @@ -7,7 +7,7 @@ - + @@ -64,8 +64,8 @@ - - + +