diff --git a/Modules/ModParser-2_6.lua b/Modules/ModParser-2_6.lua
index da0f49a6..c2617388 100644
--- a/Modules/ModParser-2_6.lua
+++ b/Modules/ModParser-2_6.lua
@@ -786,6 +786,7 @@ local specialModList = {
["can have up to (%d+) additional traps? placed at a time"] = function(num) return { mod("ActiveTrapLimit", "BASE", num) } end,
["can have up to (%d+) additional remote mines? placed at a time"] = function(num) return { mod("ActiveMineLimit", "BASE", num) } end,
["can have up to (%d+) additional totems? summoned at a time"] = function(num) return { mod("ActiveTotemLimit", "BASE", num) } end,
+ ["attack skills can have (%d+) additional totems? summoned at a time"] = function(num) return { mod("ActiveTotemLimit", "BASE", num, nil, 0, KeywordFlag.Attack) } end,
["can [hs][au][vm][em]o?n? 1 additional siege ballista totem per (%d+) dexterity"] = function(num) return { mod("ActiveTotemLimit", "BASE", 1, { type = "SkillName", skillName = "Siege Ballista" }, { type = "PerStat", stat = "Dex", div = num }) } end,
["totems fire (%d+) additional projectiles"] = function(num) return { mod("ProjectileCount", "BASE", num, nil, 0, KeywordFlag.Totem) } end,
["([%d%.]+)%% of damage dealt by y?o?u?r? ?totems is leeched to you as life"] = function(num) return { mod("DamageLifeLeechToPlayer", "BASE", num, nil, 0, KeywordFlag.Totem) } end,
diff --git a/Modules/ModParser-3_0.lua b/Modules/ModParser-3_0.lua
index fdc6b409..6e6223ce 100644
--- a/Modules/ModParser-3_0.lua
+++ b/Modules/ModParser-3_0.lua
@@ -791,6 +791,7 @@ local specialModList = {
["can have up to (%d+) additional traps? placed at a time"] = function(num) return { mod("ActiveTrapLimit", "BASE", num) } end,
["can have up to (%d+) additional remote mines? placed at a time"] = function(num) return { mod("ActiveMineLimit", "BASE", num) } end,
["can have up to (%d+) additional totems? summoned at a time"] = function(num) return { mod("ActiveTotemLimit", "BASE", num) } end,
+ ["attack skills can have (%d+) additional totems? summoned at a time"] = function(num) return { mod("ActiveTotemLimit", "BASE", num, nil, 0, KeywordFlag.Attack) } end,
["can [hs][au][vm][em]o?n? 1 additional siege ballista totem per (%d+) dexterity"] = function(num) return { mod("ActiveTotemLimit", "BASE", 1, { type = "SkillName", skillName = "Siege Ballista" }, { type = "PerStat", stat = "Dex", div = num }) } end,
["totems fire (%d+) additional projectiles"] = function(num) return { mod("ProjectileCount", "BASE", num, nil, 0, KeywordFlag.Totem) } end,
["([%d%.]+)%% of damage dealt by y?o?u?r? ?totems is leeched to you as life"] = function(num) return { mod("DamageLifeLeechToPlayer", "BASE", num, nil, 0, KeywordFlag.Totem) } end,
diff --git a/README.md b/README.md
index 916863b4..f75c2b83 100644
--- a/README.md
+++ b/README.md
@@ -54,6 +54,7 @@ If you'd like to help support the development of Path of Building, I have a [Pat
## Changelog
### 1.4.27 - 2017/06/14
+ * Added support for the additional totem modifier on Skirmish
For 3.0 builds:
* Added preliminary support for the 11 new support gems
* Note that these gems are still using pre-release data, so some stats may change once the beta patch is available
diff --git a/changelog.txt b/changelog.txt
index 021eb7a7..5987f7bd 100644
--- a/changelog.txt
+++ b/changelog.txt
@@ -1,4 +1,5 @@
VERSION[1.4.27][2017/06/14]
+ * Added support for the additional totem modifier on Skirmish
For 3.0 builds:
* Added preliminary support for the 11 new support gems
* Note that these gems are still using pre-release data, so some stats may change once the beta patch is available
diff --git a/manifest.xml b/manifest.xml
index 76184c1d..5999f5e8 100644
--- a/manifest.xml
+++ b/manifest.xml
@@ -7,7 +7,7 @@
-
+
@@ -64,8 +64,8 @@
-
-
+
+