Fix typo "unscaleable" to "unscalable" (#8972)

Co-authored-by: majochem <majochem@users.noreply.github.com>
This commit is contained in:
majochem
2025-09-14 11:54:37 +02:00
committed by GitHub
parent 9f9be2e590
commit 9f71d4e263
3 changed files with 39 additions and 39 deletions

View File

@@ -60,7 +60,7 @@ Often a mod will only apply under certain conditions, apply multiple times based
* effectEnemyCond: Specify a condition so this mod applies to the enemy when that condition is fulfilled
* effectStackVar: Multiplies the mod by this variable (usually another mod)
* modCond: Apply the mod when the actor has this condition
* unscaleable: boolean that determines whether this buff can be scaled by buff effect
* unscalable: boolean that determines whether this buff can be scaled by buff effect
* DistanceRamp: A rare type that is used on skills and effects that do different things at different distances from the character
* ramp: Numbers to multiply the mod by at different distances. e.g. `ramp = {{35,0},{70,1}}` means the mod does nothing at 35 units, but has its full value at 70 units.
* ModFlagOr: Used when you only need one ModFlag to match, e.g. `["with axes or swords"] = { flags = ModFlag.Hit, tag = { type = "ModFlagOr", modFlags = bor(ModFlag.Axe, ModFlag.Sword) } },` needs `Hit`, but can use either of the other two flags