From 4b883fff97cd3d29fdd04ccf1117ea345f1e3feb Mon Sep 17 00:00:00 2001 From: Patrick Griffiths Date: Fri, 3 Mar 2017 23:27:27 +0000 Subject: [PATCH 1/3] Updated Foil Base Items --- Data/Bases/sword.lua | 46 ++++++++++++++++++++++---------------------- 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/Data/Bases/sword.lua b/Data/Bases/sword.lua index 511483b0..133eccaf 100644 --- a/Data/Bases/sword.lua +++ b/Data/Bases/sword.lua @@ -157,119 +157,119 @@ itemBases["Rusted Spike"] = { type = "One Handed Sword", subType = "Thrusting", implicit = "+25% to Global Critical Strike Multiplier", - weapon = { PhysicalMin = 4, PhysicalMax = 10, critChanceBase = 5.5, attackRateBase = 1.4, }, + weapon = { PhysicalMin = 5, PhysicalMax = 13, critChanceBase = 5.5, attackRateBase = 1.4, }, req = { dex = 20, }, } itemBases["Whalebone Rapier"] = { type = "One Handed Sword", subType = "Thrusting", implicit = "+25% to Global Critical Strike Multiplier", - weapon = { PhysicalMin = 4, PhysicalMax = 15, critChanceBase = 5.5, attackRateBase = 1.55, }, + weapon = { PhysicalMin = 4, PhysicalMax = 18, critChanceBase = 5.5, attackRateBase = 1.55, }, req = { level = 7, dex = 32, }, } itemBases["Battered Foil"] = { type = "One Handed Sword", subType = "Thrusting", implicit = "+25% to Global Critical Strike Multiplier", - weapon = { PhysicalMin = 10, PhysicalMax = 18, critChanceBase = 6, attackRateBase = 1.4, }, + weapon = { PhysicalMin = 12, PhysicalMax = 22, critChanceBase = 6, attackRateBase = 1.4, }, req = { level = 12, dex = 47, }, } itemBases["Basket Rapier"] = { type = "One Handed Sword", subType = "Thrusting", implicit = "+25% to Global Critical Strike Multiplier", - weapon = { PhysicalMin = 9, PhysicalMax = 22, critChanceBase = 5.5, attackRateBase = 1.5, }, + weapon = { PhysicalMin = 11, PhysicalMax = 26, critChanceBase = 5.5, attackRateBase = 1.5, }, req = { level = 17, dex = 62, }, } itemBases["Jagged Foil"] = { type = "One Handed Sword", subType = "Thrusting", implicit = "+25% to Global Critical Strike Multiplier", - weapon = { PhysicalMin = 11, PhysicalMax = 25, critChanceBase = 5.5, attackRateBase = 1.6, }, + weapon = { PhysicalMin = 12, PhysicalMax = 29, critChanceBase = 5.5, attackRateBase = 1.6, }, req = { level = 22, dex = 77, }, } itemBases["Antique Rapier"] = { type = "One Handed Sword", subType = "Thrusting", implicit = "+25% to Global Critical Strike Multiplier", - weapon = { PhysicalMin = 10, PhysicalMax = 40, critChanceBase = 6.5, attackRateBase = 1.3, }, + weapon = { PhysicalMin = 12, PhysicalMax = 46, critChanceBase = 6.5, attackRateBase = 1.3, }, req = { level = 26, dex = 89, }, } itemBases["Elegant Foil"] = { type = "One Handed Sword", subType = "Thrusting", implicit = "+25% to Global Critical Strike Multiplier", - weapon = { PhysicalMin = 15, PhysicalMax = 28, critChanceBase = 5.5, attackRateBase = 1.6, }, + weapon = { PhysicalMin = 18, PhysicalMax = 33, critChanceBase = 5.5, attackRateBase = 1.6, }, req = { level = 30, dex = 101, }, } itemBases["Thorn Rapier"] = { type = "One Handed Sword", subType = "Thrusting", implicit = "+35% to Global Critical Strike Multiplier", - weapon = { PhysicalMin = 16, PhysicalMax = 37, critChanceBase = 5.7, attackRateBase = 1.4, }, + weapon = { PhysicalMin = 19, PhysicalMax = 44, critChanceBase = 5.7, attackRateBase = 1.4, }, req = { level = 34, dex = 113, }, } itemBases["Smallsword"] = { type = "One Handed Sword", subType = "Thrusting", implicit = "15% chance to cause Bleeding on Hit", - weapon = { PhysicalMin = 17, PhysicalMax = 36, critChanceBase = 6, attackRateBase = 1.55, }, + weapon = { PhysicalMin = 19, PhysicalMax = 40, critChanceBase = 6, attackRateBase = 1.55, }, req = { level = 36, dex = 124, }, } itemBases["Wyrmbone Rapier"] = { type = "One Handed Sword", subType = "Thrusting", implicit = "+25% to Global Critical Strike Multiplier", - weapon = { PhysicalMin = 11, PhysicalMax = 44, critChanceBase = 5.5, attackRateBase = 1.5, }, + weapon = { PhysicalMin = 13, PhysicalMax = 51, critChanceBase = 5.5, attackRateBase = 1.5, }, req = { level = 37, dex = 122, }, } itemBases["Burnished Foil"] = { type = "One Handed Sword", subType = "Thrusting", implicit = "+25% to Global Critical Strike Multiplier", - weapon = { PhysicalMin = 22, PhysicalMax = 41, critChanceBase = 6, attackRateBase = 1.4, }, + weapon = { PhysicalMin = 25, PhysicalMax = 46, critChanceBase = 6, attackRateBase = 1.4, }, req = { level = 40, dex = 131, }, } itemBases["Estoc"] = { type = "One Handed Sword", subType = "Thrusting", implicit = "+25% to Global Critical Strike Multiplier", - weapon = { PhysicalMin = 19, PhysicalMax = 44, critChanceBase = 5.5, attackRateBase = 1.5, }, + weapon = { PhysicalMin = 21, PhysicalMax = 50, critChanceBase = 5.5, attackRateBase = 1.5, }, req = { level = 43, dex = 140, }, } itemBases["Serrated Foil"] = { type = "One Handed Sword", subType = "Thrusting", implicit = "+25% to Global Critical Strike Multiplier", - weapon = { PhysicalMin = 19, PhysicalMax = 43, critChanceBase = 5.5, attackRateBase = 1.6, }, + weapon = { PhysicalMin = 21, PhysicalMax = 49, critChanceBase = 5.5, attackRateBase = 1.6, }, req = { level = 46, dex = 149, }, } itemBases["Primeval Rapier"] = { type = "One Handed Sword", subType = "Thrusting", implicit = "+25% to Global Critical Strike Multiplier", - weapon = { PhysicalMin = 17, PhysicalMax = 67, critChanceBase = 6.5, attackRateBase = 1.3, }, + weapon = { PhysicalMin = 18, PhysicalMax = 73, critChanceBase = 6.5, attackRateBase = 1.3, }, req = { level = 49, dex = 158, }, } itemBases["Fancy Foil"] = { type = "One Handed Sword", subType = "Thrusting", implicit = "+25% to Global Critical Strike Multiplier", - weapon = { PhysicalMin = 24, PhysicalMax = 45, critChanceBase = 5.5, attackRateBase = 1.6, }, + weapon = { PhysicalMin = 28, PhysicalMax = 51, critChanceBase = 5.5, attackRateBase = 1.6, }, req = { level = 52, dex = 167, }, } itemBases["Apex Rapier"] = { type = "One Handed Sword", subType = "Thrusting", implicit = "+35% to Global Critical Strike Multiplier", - weapon = { PhysicalMin = 24, PhysicalMax = 55, critChanceBase = 5.7, attackRateBase = 1.4, }, + weapon = { PhysicalMin = 29, PhysicalMax = 67, critChanceBase = 5.7, attackRateBase = 1.4, }, req = { level = 55, dex = 176, }, } itemBases["Courtesan Sword"] = { type = "One Handed Sword", subType = "Thrusting", implicit = "15% chance to cause Bleeding on Hit", - weapon = { PhysicalMin = 26, PhysicalMax = 53, critChanceBase = 6, attackRateBase = 1.55, }, + weapon = { PhysicalMin = 29, PhysicalMax = 60, critChanceBase = 6, attackRateBase = 1.55, }, req = { level = 57, dex = 190, }, } itemBases["Dragonbone Rapier"] = { @@ -283,42 +283,42 @@ itemBases["Tempered Foil"] = { type = "One Handed Sword", subType = "Thrusting", implicit = "+25% to Global Critical Strike Multiplier", - weapon = { PhysicalMin = 31, PhysicalMax = 58, critChanceBase = 6, attackRateBase = 1.4, }, + weapon = { PhysicalMin = 35, PhysicalMax = 65, critChanceBase = 6, attackRateBase = 1.4, }, req = { level = 60, dex = 212, }, } itemBases["Pecoraro"] = { type = "One Handed Sword", subType = "Thrusting", implicit = "+25% to Global Critical Strike Multiplier", - weapon = { PhysicalMin = 25, PhysicalMax = 59, critChanceBase = 5.5, attackRateBase = 1.5, }, + weapon = { PhysicalMin = 29, PhysicalMax = 69, critChanceBase = 5.5, attackRateBase = 1.5, }, req = { level = 62, dex = 212, }, } itemBases["Spiraled Foil"] = { type = "One Handed Sword", subType = "Thrusting", implicit = "+25% to Global Critical Strike Multiplier", - weapon = { PhysicalMin = 24, PhysicalMax = 55, critChanceBase = 5.5, attackRateBase = 1.6, }, + weapon = { PhysicalMin = 27, PhysicalMax = 64, critChanceBase = 5.5, attackRateBase = 1.6, }, req = { level = 64, dex = 212, }, } itemBases["Vaal Rapier"] = { type = "One Handed Sword", subType = "Thrusting", implicit = "+25% to Global Critical Strike Multiplier", - weapon = { PhysicalMin = 20, PhysicalMax = 80, critChanceBase = 6.5, attackRateBase = 1.3, }, + weapon = { PhysicalMin = 22, PhysicalMax = 87, critChanceBase = 6.5, attackRateBase = 1.3, }, req = { level = 66, dex = 212, }, } itemBases["Jewelled Foil"] = { type = "One Handed Sword", subType = "Thrusting", implicit = "+25% to Global Critical Strike Multiplier", - weapon = { PhysicalMin = 27, PhysicalMax = 51, critChanceBase = 5.5, attackRateBase = 1.6, }, + weapon = { PhysicalMin = 32, PhysicalMax = 60, critChanceBase = 5.5, attackRateBase = 1.6, }, req = { level = 68, dex = 212, }, } itemBases["Harpy Rapier"] = { type = "One Handed Sword", subType = "Thrusting", implicit = "+35% to Global Critical Strike Multiplier", - weapon = { PhysicalMin = 26, PhysicalMax = 60, critChanceBase = 5.7, attackRateBase = 1.4, }, + weapon = { PhysicalMin = 31, PhysicalMax = 72, critChanceBase = 5.7, attackRateBase = 1.4, }, req = { level = 70, dex = 212, }, } itemBases["Dragoon Sword"] = { From 66669433b1d60c754b31ddd31462e2ce5a4e25a9 Mon Sep 17 00:00:00 2001 From: Patrick Griffiths Date: Fri, 3 Mar 2017 23:48:59 +0000 Subject: [PATCH 2/3] Updated all one-handed sword base items --- Data/Bases/sword.lua | 52 ++++++++++++++++++++++---------------------- 1 file changed, 26 insertions(+), 26 deletions(-) diff --git a/Data/Bases/sword.lua b/Data/Bases/sword.lua index 133eccaf..601e01b5 100644 --- a/Data/Bases/sword.lua +++ b/Data/Bases/sword.lua @@ -4,151 +4,151 @@ local itemBases = ... itemBases["Rusted Sword"] = { type = "One Handed Sword", implicit = "18% increased Accuracy Rating", - weapon = { PhysicalMin = 4, PhysicalMax = 8, critChanceBase = 5, attackRateBase = 1.45, }, + weapon = { PhysicalMin = 4, PhysicalMax = 10, critChanceBase = 5, attackRateBase = 1.45, }, req = { level = 1, str = 8, dex = 8, }, } itemBases["Copper Sword"] = { type = "One Handed Sword", implicit = "18% increased Accuracy Rating", - weapon = { PhysicalMin = 6, PhysicalMax = 12, critChanceBase = 5, attackRateBase = 1.4, }, + weapon = { PhysicalMin = = 7, PhysicalMax = 15, critChanceBase = 5, attackRateBase = 1.4, }, req = { level = 5, str = 14, dex = 14, }, } itemBases["Sabre"] = { type = "One Handed Sword", implicit = "18% increased Accuracy Rating", - weapon = { PhysicalMin = 4, PhysicalMax = 18, critChanceBase = 5, attackRateBase = 1.55, }, + weapon = { PhysicalMin = 5, PhysicalMax = 22, critChanceBase = 5, attackRateBase = 1.55, }, req = { level = 10, str = 18, dex = 26, }, } itemBases["Broad Sword"] = { type = "One Handed Sword", implicit = "18% increased Accuracy Rating", - weapon = { PhysicalMin = 14, PhysicalMax = 21, critChanceBase = 5, attackRateBase = 1.3, }, + weapon = { PhysicalMin = 17, PhysicalMax = 25, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 15, str = 30, dex = 30, }, } itemBases["War Sword"] = { type = "One Handed Sword", implicit = "18% increased Accuracy Rating", - weapon = { PhysicalMin = 16, PhysicalMax = 30, critChanceBase = 5, attackRateBase = 1.2, }, + weapon = { PhysicalMin = 20, PhysicalMax = 37, critChanceBase = 5, attackRateBase = 1.2, }, req = { level = 20, str = 41, dex = 35, }, } itemBases["Ancient Sword"] = { type = "One Handed Sword", implicit = "18% increased Accuracy Rating", - weapon = { PhysicalMin = 17, PhysicalMax = 31, critChanceBase = 5, attackRateBase = 1.3, }, + weapon = { PhysicalMin = 20, PhysicalMax = 38, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 24, str = 44, dex = 44, }, } itemBases["Elegant Sword"] = { type = "One Handed Sword", implicit = "18% increased Accuracy Rating", - weapon = { PhysicalMin = 17, PhysicalMax = 27, critChanceBase = 5, attackRateBase = 1.5, }, + weapon = { PhysicalMin = 20, PhysicalMax = 33, critChanceBase = 5, attackRateBase = 1.5, }, req = { level = 28, str = 46, dex = 55, }, } itemBases["Dusk Blade"] = { type = "One Handed Sword", implicit = "18% increased Accuracy Rating", - weapon = { PhysicalMin = 15, PhysicalMax = 43, critChanceBase = 5, attackRateBase = 1.3, }, + weapon = { PhysicalMin = 19, PhysicalMax = 54, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 32, str = 57, dex = 57, }, } itemBases["Hook Sword"] = { type = "One Handed Sword", implicit = "2% chance to Dodge Attacks", - weapon = { PhysicalMin = 23, PhysicalMax = 49, critChanceBase = 5, attackRateBase = 1.15, }, + weapon = { PhysicalMin = 28, PhysicalMax = 60, critChanceBase = 5, attackRateBase = 1.15, }, req = { level = 34, str = 64, dex = 64, }, } itemBases["Variscite Blade"] = { type = "One Handed Sword", implicit = "18% increased Accuracy Rating", - weapon = { PhysicalMin = 20, PhysicalMax = 43, critChanceBase = 5, attackRateBase = 1.3, }, + weapon = { PhysicalMin = 25, PhysicalMax = 53, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 35, str = 62, dex = 62, }, } itemBases["Cutlass"] = { type = "One Handed Sword", implicit = "18% increased Accuracy Rating", - weapon = { PhysicalMin = 11, PhysicalMax = 44, critChanceBase = 5, attackRateBase = 1.55, }, + weapon = { PhysicalMin = 13, PhysicalMax = 53, critChanceBase = 5, attackRateBase = 1.55, }, req = { level = 38, str = 55, dex = 79, }, } itemBases["Baselard"] = { type = "One Handed Sword", implicit = "18% increased Accuracy Rating", - weapon = { PhysicalMin = 29, PhysicalMax = 42, critChanceBase = 5, attackRateBase = 1.3, }, + weapon = { PhysicalMin = 37, PhysicalMax = 53, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 41, str = 72, dex = 72, }, } itemBases["Battle Sword"] = { type = "One Handed Sword", implicit = "18% increased Accuracy Rating", - weapon = { PhysicalMin = 30, PhysicalMax = 55, critChanceBase = 5, attackRateBase = 1.2, }, + weapon = { PhysicalMin = 38, PhysicalMax = 70, critChanceBase = 5, attackRateBase = 1.2, }, req = { level = 44, str = 83, dex = 70, }, } itemBases["Elder Sword"] = { type = "One Handed Sword", implicit = "18% increased Accuracy Rating", - weapon = { PhysicalMin = 28, PhysicalMax = 52, critChanceBase = 5, attackRateBase = 1.3, }, + weapon = { PhysicalMin = 36, PhysicalMax = 66, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 47, str = 81, dex = 81, }, } itemBases["Graceful Sword"] = { type = "One Handed Sword", implicit = "18% increased Accuracy Rating", - weapon = { PhysicalMin = 27, PhysicalMax = 44, critChanceBase = 5, attackRateBase = 1.5, }, + weapon = { PhysicalMin = 34, PhysicalMax = 55, critChanceBase = 5, attackRateBase = 1.5, }, req = { level = 50, str = 78, dex = 94, }, } itemBases["Twilight Blade"] = { type = "One Handed Sword", implicit = "18% increased Accuracy Rating", - weapon = { PhysicalMin = 23, PhysicalMax = 66, critChanceBase = 5, attackRateBase = 1.3, }, + weapon = { PhysicalMin = 30, PhysicalMax = 86, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 53, str = 91, dex = 91, }, } itemBases["Grappler"] = { type = "One Handed Sword", implicit = "2% chance to Dodge Attacks", - weapon = { PhysicalMin = 35, PhysicalMax = 75, critChanceBase = 5, attackRateBase = 1.15, }, + weapon = { PhysicalMin = 44, PhysicalMax = 94, critChanceBase = 5, attackRateBase = 1.15, }, req = { level = 55, str = 99, dex = 99, }, } itemBases["Gemstone Sword"] = { type = "One Handed Sword", implicit = "18% increased Accuracy Rating", - weapon = { PhysicalMin = 30, PhysicalMax = 64, critChanceBase = 5, attackRateBase = 1.3, }, + weapon = { PhysicalMin = 39, PhysicalMax = 83, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 56, str = 96, dex = 96, }, } itemBases["Corsair Sword"] = { type = "One Handed Sword", implicit = "18% increased Accuracy Rating", - weapon = { PhysicalMin = 16, PhysicalMax = 63, critChanceBase = 5, attackRateBase = 1.55, }, + weapon = { PhysicalMin = 20, PhysicalMax = 80, critChanceBase = 5, attackRateBase = 1.55, }, req = { level = 58, str = 81, dex = 117, }, } itemBases["Gladius"] = { type = "One Handed Sword", implicit = "18% increased Accuracy Rating", - weapon = { PhysicalMin = 41, PhysicalMax = 59, critChanceBase = 5, attackRateBase = 1.3, }, + weapon = { PhysicalMin = 54, PhysicalMax = 78, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 60, str = 113, dex = 113, }, } itemBases["Legion Sword"] = { type = "One Handed Sword", implicit = "18% increased Accuracy Rating", - weapon = { PhysicalMin = 39, PhysicalMax = 73, critChanceBase = 5, attackRateBase = 1.2, }, + weapon = { PhysicalMin = 53, PhysicalMax = 98, critChanceBase = 5, attackRateBase = 1.2, }, req = { level = 62, str = 122, dex = 104, }, } itemBases["Vaal Blade"] = { type = "One Handed Sword", implicit = "18% increased Accuracy Rating", - weapon = { PhysicalMin = 35, PhysicalMax = 65, critChanceBase = 5, attackRateBase = 1.3, }, + weapon = { PhysicalMin = 48, PhysicalMax = 86, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 64, str = 113, dex = 113, }, } itemBases["Eternal Sword"] = { type = "One Handed Sword", implicit = "18% increased Accuracy Rating", - weapon = { PhysicalMin = 32, PhysicalMax = 52, critChanceBase = 5, attackRateBase = 1.5, }, + weapon = { PhysicalMin = 41, PhysicalMax = 68, critChanceBase = 5, attackRateBase = 1.5, }, req = { level = 66, str = 104, dex = 122, }, } itemBases["Midnight Blade"] = { type = "One Handed Sword", implicit = "18% increased Accuracy Rating", - weapon = { PhysicalMin = 26, PhysicalMax = 74, critChanceBase = 5, attackRateBase = 1.3, }, + weapon = { PhysicalMin = 35, PhysicalMax = 99, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 68, str = 113, dex = 113, }, } itemBases["Tiger Hook"] = { type = "One Handed Sword", implicit = "3% chance to Dodge Attacks", - weapon = { PhysicalMin = 43, PhysicalMax = 92, critChanceBase = 5, attackRateBase = 1.15, }, + weapon = { PhysicalMin = 49, PhysicalMax = 105, critChanceBase = 5, attackRateBase = 1.15, }, req = { level = 70, str = 119, dex = 119, }, } @@ -276,7 +276,7 @@ itemBases["Dragonbone Rapier"] = { type = "One Handed Sword", subType = "Thrusting", implicit = "+25% to Global Critical Strike Multiplier", - weapon = { PhysicalMin = 16, PhysicalMax = 65, critChanceBase = 5.5, attackRateBase = 1.5, }, + weapon = { PhysicalMin = 19, PhysicalMax = 75, critChanceBase = 5.5, attackRateBase = 1.5, }, req = { level = 58, dex = 185, }, } itemBases["Tempered Foil"] = { From 1165cf8ede4d9e5eaf2c55bd5d7b6af9e3fbb901 Mon Sep 17 00:00:00 2001 From: Patrick Griffiths Date: Fri, 3 Mar 2017 23:50:13 +0000 Subject: [PATCH 3/3] Fixed typo caused by insert key --- Data/Bases/sword.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Data/Bases/sword.lua b/Data/Bases/sword.lua index 601e01b5..d7676e57 100644 --- a/Data/Bases/sword.lua +++ b/Data/Bases/sword.lua @@ -10,7 +10,7 @@ itemBases["Rusted Sword"] = { itemBases["Copper Sword"] = { type = "One Handed Sword", implicit = "18% increased Accuracy Rating", - weapon = { PhysicalMin = = 7, PhysicalMax = 15, critChanceBase = 5, attackRateBase = 1.4, }, + weapon = { PhysicalMin = 7, PhysicalMax = 15, critChanceBase = 5, attackRateBase = 1.4, }, req = { level = 5, str = 14, dex = 14, }, } itemBases["Sabre"] = {