Release 1.3.22
- Sidebar now shows Crit Chance and Effective Crit Chance - Added "Are you Leeching?" option - Changed Essence Drain to Average Damage - Added support for Raider's Phasing while at maximum Frenzy Charges - Overhauled jewel conversion code; this fixes the issue with Nightmare jewels and the Sanctuary cluster
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@@ -241,7 +241,8 @@ function buildMode:Init(dbFileName, buildName)
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{ stat = "Speed", label = "Attack Rate", fmt = ".2f", compPercent = true, flag = "attack" },
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{ stat = "Speed", label = "Cast Rate", fmt = ".2f", compPercent = true, flag = "spell" },
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{ stat = "HitSpeed", label = "Hit Rate", fmt = ".2f" },
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{ stat = "CritChance", label = "Crit Chance", fmt = ".2f%%" },
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{ stat = "PreEffectiveCritChance", label = "Crit Chance", fmt = ".2f%%" },
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{ stat = "CritChance", label = "Effective Crit Chance", fmt = ".2f%%", condFunc = function(v,o) return v ~= o.PreEffectiveCritChance end },
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{ stat = "CritMultiplier", label = "Crit Multiplier", fmt = "d%%", pc = true, condFunc = function(v,o) return o.CritChance > 0 end },
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{ stat = "HitChance", label = "Hit Chance", fmt = ".0f%%", flag = "attack" },
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{ stat = "TotalDPS", label = "Total DPS", fmt = ".1f", compPercent = true, flag = "notAverage" },
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