Release 1.2.32
- Add support for ignite stacking with Emberwake - Added Savage Hit conditional - Total DPS inc Poison now factors in hit chance - Fixed Ice Spear second form crit chance - Fixed vaal keyword flag being absent on vaal skills
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@@ -380,6 +380,7 @@ local modTagList = {
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["if you've been hit recently"] = { tag = { type = "Condition", var = "BeenHitRecently" } },
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["if you were hit recently"] = { tag = { type = "Condition", var = "BeenHitRecently" } },
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["if you were damaged by a hit recently"] = { tag = { type = "Condition", var = "BeenHitRecently" } },
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["if you've taken a savage hit recently"] = { tag = { type = "Condition", var = "BeenSavageHitRecently" } },
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["if you haven't been hit recently"] = { tag = { type = "Condition", var = "NotBeenHitRecently" } },
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["if you've taken no damage from hits recently"] = { tag = { type = "Condition", var = "NotBeenHitRecently" } },
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["if you've blocked a hit from a unique enemy recently"] = { tag = { type = "Condition", var = "BlockedHitFromUniqueEnemyRecently" } },
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@@ -539,6 +540,7 @@ local specialModList = {
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["your physical damage can chill"] = { flag("PhysicalCanChill") },
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["your physical damage can shock"] = { flag("PhysicalCanShock") },
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["your chaos damage poisons enemies"] = { mod("PoisonChance", "BASE", 100) },
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["you can inflict up to (%d+) ignites on an enemy"] = { flag("IgniteCanStack") },
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["melee attacks cause bleeding"] = { mod("BleedChance", "BASE", 100, nil, ModFlag.Melee) },
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["melee attacks poison on hit"] = { mod("PoisonChance", "BASE", 100, nil, ModFlag.Melee) },
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["attacks cause bleeding when hitting cursed enemies"] = { mod("BleedChance", "BASE", 100, { type = "Condition", var = "EnemyCursed" }) },
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