Fix Pendulum of Destruction's AoE part
This commit is contained in:
@@ -754,7 +754,7 @@ local specialModList = {
|
||||
mod("BuffEffect", "INC", num, { type = "SkillType", skillType = SkillType.Golem }, { type = "SkillType", skillType = SkillType.LightningSkill }),
|
||||
} end,
|
||||
["every 10 seconds, gain (%d+)%% increased elemental damage for 4 seconds"] = function(num) return { mod("ElementalDamage", "INC", num, { type = "Condition", var = "PendulumOfDestruction" }) } end,
|
||||
["every 10 seconds, gain (%d+)%% increased area of effect of area skills for 4 seconds"] = function(num) return { mod("AreaOfEffect", "INC", num, { type = "Condition", var = "PendulumOfDestruction" }) } end,
|
||||
["every 10 seconds, gain (%d+)%% increased area of effect for 4 seconds"] = function(num) return { mod("AreaOfEffect", "INC", num, { type = "Condition", var = "PendulumOfDestruction" }) } end,
|
||||
["enemies you curse take (%d+)%% increased damage"] = function(num) return { mod("AffectedByCurseMod", "LIST", { mod = mod("DamageTaken", "INC", num) }) } end,
|
||||
["enemies you curse have (%-%d+)%% to chaos resistance"] = function(num) return { mod("AffectedByCurseMod", "LIST", { mod = mod("ChaosResist", "BASE", num) }) } end,
|
||||
["nearby enemies have (%-%d+)%% to chaos resistance"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("ChaosResist", "BASE", num) }) } end,
|
||||
|
||||
Reference in New Issue
Block a user