Release 1.2.37
- Added weapon compatibility check for attacks - DW attacks can now use offhand if mainhand is incompatible - Added skill parts to Blast Rain - Added "Blocked Recently" condition - Added Tempest Shield's block chance buff
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@@ -108,14 +108,14 @@ SkillType = {
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MinionSpell = 49,
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ChaosSkill = 50,
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Type51 = 51, -- Not used by any skill
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Type52 = 52, -- Allows Contagion to be supported by Iron Will
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Type52 = 52, -- Allows Contagion, Blight and Scorching Ray to be supported by Iron Will
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Type53 = 53, -- Allows Burning Arrow and Vigilant Strike to be supported by Inc AoE and Conc Effect
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Type54 = 54, -- Not used by any skill
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Type55 = 55, -- Allows Burning Arrow to be supported by Inc/Less Duration and Rapid Decay
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Type56 = 56, -- Not used by any skill
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Type57 = 57, -- Appears to be the same as 47
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Channelled = 58,
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Type59 = 59, -- Allows Contagion to be supported by Controlled Destruction
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Type59 = 59, -- Allows Contagion, Blight and Scorching Ray to be supported by Controlled Destruction
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ColdSpell = 60, -- Used for Cospri's Malice
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}
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@@ -222,13 +222,13 @@ data.weaponTypeInfo = {
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}
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data.unarmedWeaponData = {
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[0] = { attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 6 }, -- Scion
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[1] = { attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 8 }, -- Marauder
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[2] = { attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 5 }, -- Ranger
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[3] = { attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 5 }, -- Witch
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[4] = { attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 6 }, -- Duelist
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[5] = { attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 6 }, -- Templar
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[6] = { attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 5 }, -- Shadow
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[0] = { type = "None", attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 6 }, -- Scion
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[1] = { type = "None", attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 8 }, -- Marauder
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[2] = { type = "None", attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 5 }, -- Ranger
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[3] = { type = "None", attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 5 }, -- Witch
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[4] = { type = "None", attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 6 }, -- Duelist
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[5] = { type = "None", attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 6 }, -- Templar
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[6] = { type = "None", attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 5 }, -- Shadow
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}
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data.itemBases = { }
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