Release 1.2.37

- Added weapon compatibility check for attacks
- DW attacks can now use offhand if mainhand is incompatible
- Added skill parts to Blast Rain
- Added "Blocked Recently" condition
- Added Tempest Shield's block chance buff
This commit is contained in:
Openarl
2017-02-05 01:17:40 +10:00
parent e9a4b95580
commit 83eee3c6c4
13 changed files with 594 additions and 105 deletions

View File

@@ -108,14 +108,14 @@ SkillType = {
MinionSpell = 49,
ChaosSkill = 50,
Type51 = 51, -- Not used by any skill
Type52 = 52, -- Allows Contagion to be supported by Iron Will
Type52 = 52, -- Allows Contagion, Blight and Scorching Ray to be supported by Iron Will
Type53 = 53, -- Allows Burning Arrow and Vigilant Strike to be supported by Inc AoE and Conc Effect
Type54 = 54, -- Not used by any skill
Type55 = 55, -- Allows Burning Arrow to be supported by Inc/Less Duration and Rapid Decay
Type56 = 56, -- Not used by any skill
Type57 = 57, -- Appears to be the same as 47
Channelled = 58,
Type59 = 59, -- Allows Contagion to be supported by Controlled Destruction
Type59 = 59, -- Allows Contagion, Blight and Scorching Ray to be supported by Controlled Destruction
ColdSpell = 60, -- Used for Cospri's Malice
}
@@ -222,13 +222,13 @@ data.weaponTypeInfo = {
}
data.unarmedWeaponData = {
[0] = { attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 6 }, -- Scion
[1] = { attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 8 }, -- Marauder
[2] = { attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 5 }, -- Ranger
[3] = { attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 5 }, -- Witch
[4] = { attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 6 }, -- Duelist
[5] = { attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 6 }, -- Templar
[6] = { attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 5 }, -- Shadow
[0] = { type = "None", attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 6 }, -- Scion
[1] = { type = "None", attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 8 }, -- Marauder
[2] = { type = "None", attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 5 }, -- Ranger
[3] = { type = "None", attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 5 }, -- Witch
[4] = { type = "None", attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 6 }, -- Duelist
[5] = { type = "None", attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 6 }, -- Templar
[6] = { type = "None", attackRate = 1.2, critChance = 0, PhysicalMin = 2, PhysicalMax = 5 }, -- Shadow
}
data.itemBases = { }