Various minor fixes and optimisations
This commit is contained in:
@@ -1,9 +1,10 @@
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-- Path of Building
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--
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-- Module: Mod Tools
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-- Various functions for dealing with modifier lists and databases.
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-- Various functions for dealing with modifiers
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--
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local pairs = pairs
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local t_insert = table.insert
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local m_floor = math.floor
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local m_abs = math.abs
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@@ -12,7 +13,7 @@ local bor = bit.bor
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modLib = { }
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local function createMod(modName, modType, modVal, ...)
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function modLib.createMod(modName, modType, modVal, ...)
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local flags = 0
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local keywordFlags = 0
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local tagStart = 1
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@@ -39,11 +40,10 @@ local function createMod(modName, modType, modVal, ...)
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tagList = { select(tagStart, ...) }
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}
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end
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modLib.createMod = createMod
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modLib.parseMod = LoadModule("Modules/ModParser")
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local function formatFlags(flags, src)
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function modLib.formatFlags(flags, src)
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local flagNames = { }
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for name, val in pairs(src) do
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if band(flags, val) == val then
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@@ -57,9 +57,8 @@ local function formatFlags(flags, src)
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end
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return ret or "-"
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end
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modLib.formatFlags = formatFlags
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local function formatTags(tagList)
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function modLib.formatTags(tagList)
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local ret
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for _, tag in ipairs(tagList) do
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local paramNames = { }
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@@ -87,7 +86,7 @@ local function formatTags(tagList)
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return ret or "-"
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end
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local function formatValue(value)
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function modLib.formatValue(value)
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if type(value) ~= "table" then
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return tostring(value)
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end
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@@ -115,355 +114,5 @@ local function formatValue(value)
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end
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function modLib.formatMod(mod)
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return string.format("%s = %s|%s|%s|%s|%s", formatValue(mod.value), mod.name, mod.type, formatFlags(mod.flags, ModFlag), formatFlags(mod.keywordFlags, KeywordFlag), formatTags(mod.tagList))
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return string.format("%s = %s|%s|%s|%s|%s", modLib.formatValue(mod.value), mod.name, mod.type, modLib.formatFlags(mod.flags, ModFlag), modLib.formatFlags(mod.keywordFlags, KeywordFlag), modLib.formatTags(mod.tagList))
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end
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local hack = { }
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local ModListClass = common.NewClass("ModList", function(self)
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self.multipliers = { }
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self.conditions = { }
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self.stats = { }
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end)
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function ModListClass:AddMod(mod)
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t_insert(self, mod)
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end
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function ModListClass:AddList(modList)
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for i = 1, #modList do
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t_insert(self, modList[i])
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end
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end
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function ModListClass:CopyList(modList)
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for i = 1, #modList do
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self:AddMod(copyTable(modList[i]))
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end
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end
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function ModListClass:ScaleAddList(modList, scale)
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for i = 1, #modList do
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local scaledMod = copyTable(modList[i])
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if type(scaledMod.value) == "number" then
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scaledMod.value = (m_floor(scaledMod.value) == scaledMod.value) and m_floor(scaledMod.value * scale) or scaledMod.value * scale
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end
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self:AddMod(scaledMod)
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end
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end
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function ModListClass:NewMod(...)
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self:AddMod(createMod(...))
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end
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function ModListClass:Sum(type, cfg, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8)
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local flags = cfg and cfg.flags or 0
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local keywordFlags = cfg and cfg.keywordFlags or 0
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local skillName = cfg and cfg.skillName
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local skillGem = cfg and cfg.skillGem
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local skillPart = cfg and cfg.skillPart
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local slotName = cfg and cfg.slotName
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local source = cfg and cfg.source
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local tabulate = cfg and cfg.tabulate
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local result
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local nullValue = 0
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if tabulate or type == "LIST" then
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result = { }
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nullValue = nil
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elseif type == "MORE" then
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result = 1
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elseif type == "FLAG" then
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result = false
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nullValue = false
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else
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result = 0
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end
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hack[1] = arg1
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if arg1 then
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hack[2] = arg2
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if arg2 then
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hack[3] = arg3
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if arg3 then
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hack[4] = arg4
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if arg4 then
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hack[5] = arg5
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if arg5 then
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hack[6] = arg6
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if arg6 then
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hack[7] = arg7
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if arg7 then
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hack[8] = arg8
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end
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end
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end
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end
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end
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end
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end
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for i = 1, #hack do --i = 1, select('#', ...) do
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local modName = hack[i]--select(i, ...)
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for i = 1, #self do
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local mod = self[i]
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if mod.name == modName and mod.type == type and band(flags, mod.flags) == mod.flags and (mod.keywordFlags == 0 or band(keywordFlags, mod.keywordFlags) ~= 0) and (not source or mod.source:match(source)) then
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local value = mod.value
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for _, tag in pairs(mod.tagList) do
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if tag.type == "Multiplier" then
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local mult = (self.multipliers[tag.var] or 0)
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if _G.type(value) == "table" then
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value = copyTable(value)
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value.value = value.value * mult
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else
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value = value * mult
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end
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elseif tag.type == "PerStat" then
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local mult = m_floor((self.stats[tag.stat] or 0) / tag.div + 0.0001) + (tag.base or 0)
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if _G.type(value) == "table" then
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value = copyTable(value)
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value.value = value.value * mult
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else
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value = value * mult
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end
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elseif tag.type == "Condition" then
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if not self.conditions[tag.var] then
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value = nullValue
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end
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elseif tag.type == "SocketedIn" then
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if tag.slotName ~= slotName or (tag.keyword and (not skillGem or not gemIsType(skillGem, tag.keyword))) then
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value = nullValue
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end
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elseif tag.type == "SkillName" then
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if tag.skillName ~= skillName then
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value = nullValue
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end
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elseif tag.type == "SkillPart" then
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if tag.skillPart ~= skillPart then
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value = nullValue
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end
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elseif tag.type == "SlotName" then
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if tag.slotName ~= slotName then
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value = nullValue
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end
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end
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end
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if tabulate or type == "LIST" then
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if value then
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t_insert(result, value)
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end
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elseif type == "MORE" then
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result = result * (1 + value / 100)
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elseif type == "FLAG" then
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result = result or value
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else
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result = result + value
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end
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end
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end
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hack[i] = nil
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end
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return result
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end
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function ModListClass:Print()
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for _, mod in ipairs(self) do
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ConPrintf("%s|%s", modLib.formatMod(mod), mod.source or "?")
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end
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end
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local ModDBClass = common.NewClass("ModDB", function(self)
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self.mods = { }
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self.multipliers = { }
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self.conditions = { }
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self.stats = { }
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end)
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function ModDBClass:AddMod(mod)
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local name = mod.name
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if not self.mods[name] then
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self.mods[name] = { }
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end
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t_insert(self.mods[name], mod)
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end
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function ModDBClass:AddList(modList)
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local mods = self.mods
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for i = 1, #modList do
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local mod = modList[i]
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local name = mod.name
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if not mods[name] then
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mods[name] = { }
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end
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t_insert(mods[name], mod)
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end
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end
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function ModDBClass:CopyList(modList)
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for i = 1, #modList do
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self:AddMod(copyTable(modList[i]))
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end
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end
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function ModDBClass:ScaleAddList(modList, scale)
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for i = 1, #modList do
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local scaledMod = copyTable(modList[i])
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if type(scaledMod.value) == "number" then
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scaledMod.value = (m_floor(scaledMod.value) == scaledMod.value) and m_floor(scaledMod.value * scale) or scaledMod.value * scale
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end
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self:AddMod(scaledMod)
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end
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end
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function ModDBClass:NewMod(...)
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self:AddMod(createMod(...))
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end
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function ModDBClass:Sum(type, cfg, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8)
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local flags = cfg and cfg.flags or 0
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local keywordFlags = cfg and cfg.keywordFlags or 0
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local skillName = cfg and cfg.skillName
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local skillGem = cfg and cfg.skillGem
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local skillPart = cfg and cfg.skillPart
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local slotName = cfg and cfg.slotName
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local source = cfg and cfg.source
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local tabulate = cfg and cfg.tabulate
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local result
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local nullValue = 0
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if tabulate or type == "LIST" then
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result = { }
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nullValue = nil
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elseif type == "MORE" then
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result = 1
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elseif type == "FLAG" then
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result = false
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nullValue = false
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else
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result = 0
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end
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hack[1] = arg1
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if arg1 then
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hack[2] = arg2
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if arg2 then
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hack[3] = arg3
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if arg3 then
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hack[4] = arg4
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if arg4 then
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hack[5] = arg5
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if arg5 then
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hack[6] = arg6
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if arg6 then
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hack[7] = arg7
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if arg7 then
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hack[8] = arg8
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end
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end
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end
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end
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end
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end
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end
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for i = 1, #hack do --i = 1, select('#', ...) do
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local modName = hack[i]--select(i, ...)
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local modList = self.mods[modName]
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if modList then
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for i = 1, #modList do
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local mod = modList[i]
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if (not type or mod.type == type )and band(flags, mod.flags) == mod.flags and (mod.keywordFlags == 0 or band(keywordFlags, mod.keywordFlags) ~= 0) and (not source or mod.source:match("[^:]+") == source) then
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local value = mod.value
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for _, tag in pairs(mod.tagList) do
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if tag.type == "Multiplier" then
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local mult = (self.multipliers[tag.var] or 0)
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if _G.type(value) == "table" then
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value = copyTable(value)
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value.value = value.value * mult
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else
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value = value * mult
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end
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elseif tag.type == "PerStat" then
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local mult = m_floor((self.stats[tag.stat] or 0) / tag.div + 0.0001) + (tag.base or 0)
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if _G.type(value) == "table" then
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value = copyTable(value)
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value.value = value.value * mult
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else
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value = value * mult
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end
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elseif tag.type == "Condition" then
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if not self.conditions[tag.var] then
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value = nullValue
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end
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elseif tag.type == "SocketedIn" then
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if tag.slotName ~= slotName or (tag.keyword and (not skillGem or not gemIsType(skillGem, tag.keyword))) then
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value = nullValue
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end
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elseif tag.type == "SkillName" then
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if tag.skillName ~= skillName then
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value = nullValue
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end
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elseif tag.type == "SkillPart" then
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if tag.skillPart ~= skillPart then
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value = nullValue
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end
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elseif tag.type == "SlotName" then
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if tag.slotName ~= slotName then
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value = nullValue
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end
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end
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end
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if tabulate then
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if value and value ~= 0 then
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t_insert(result, { value = value, mod = mod })
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end
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elseif type == "MORE" then
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result = result * (1 + value / 100)
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elseif type == "FLAG" then
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result = result or value
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elseif type == "LIST" then
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if value then
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t_insert(result, value)
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end
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else
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result = result + value
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end
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end
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end
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end
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hack[i] = nil
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end
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return result
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end
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function ModDBClass:Print()
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ConPrintf("=== Modifiers ===")
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local modNames = { }
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for modName in pairs(self.mods) do
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t_insert(modNames, modName)
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end
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table.sort(modNames)
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for _, modName in ipairs(modNames) do
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ConPrintf("'%s' = {", modName)
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for _, mod in ipairs(self.mods[modName]) do
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ConPrintf("\t%s = %s|%s|%s|%s|%s", formatValue(mod.value), mod.type, formatFlags(mod.flags, ModFlag), formatFlags(mod.keywordFlags, KeywordFlag), formatTags(mod.tagList), mod.source or "?")
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end
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ConPrintf("},")
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end
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ConPrintf("=== Conditions ===")
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local nameList = { }
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for name, value in pairs(self.conditions) do
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if value then
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t_insert(nameList, name)
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end
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end
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table.sort(nameList)
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for i, name in ipairs(nameList) do
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ConPrintf(name)
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end
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ConPrintf("=== Multipliers ===")
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wipeTable(nameList)
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for name, value in pairs(self.multipliers) do
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if value > 0 then
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t_insert(nameList, name)
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end
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end
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table.sort(nameList)
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for i, name in ipairs(nameList) do
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ConPrintf("%s = %d", name, self.multipliers[name])
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end
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end
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Reference in New Issue
Block a user